Piers Anthony
=============

Steppe
======

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CONTENTS

Part One -- UIGUR

1. GORGE

2. HELL

3. HIDING

4. GAME

5. SUBCHIEF

6. CARTOONS

7. MISSION

8. PARTS AND PLAYERS

9. KOKA

10. BATTLE

11. TRUST

Part Two -- MONGOL

12. REVELATIONS

13. TEMUJIN

14. FRIENDS

15. BORTE

16. PROGRESS

17. POWER

18. QAN

19. RECKONING

Author's Note

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Part One -- UIGUR
======================

Chapter 1
---------

GORGE
=====

Alp slapped Surefoot on the flank and guided him toward the gorge. The
barbarians probably thought he would head for the open plain, but they
were about to discover that civilization was not synonymous with
stupidity. Not entirely!

He eased the pace as he picked up the cover of the scattered trees of a
large oasis. Surefoot would need his strength for the gorge!

It would be better to stop here and rest--but Alp could not take the
chance. Once the pursuers realized he was not rushing directly south in
blind panic, they would cut back, killing any oasis peasants who failed
to point the way. That would be in a matter of hours--no more.

He would not have had even that much leeway, had he arrived in time to
fight for his wife and child. But their demise had saved him, for he had
seen the enemy standards at his tent. Too many to fight...

He broke out of the protective hollow and climbed the ridge. There was
treacherous country to negotiate, and he was hardly fool enough to rush
it. If Surefoot sprained an ankle here--

Shapes raced out of the late afternoon sunlight on either side. Kirghiz!
They had anticipated him after all!

Alp knew that retreat was impossible. The savages were almost within
arrow range already, and their steeds were fresh. To flee was to be cut
down from behind--much as his Uigur countrymen had been decimated.

His dry lips drew back over white teeth. There had not been time for a
general alert against him. At least some of these riders had to be from
the horde that had overrun Alp's estate. His discipline had stopped him
from attacking suicidally then--but the current situation, though bad,
was improved. He could make his first payment on a very large debt of
revenge.

So he charged. Not for the diminishing open spot ahead, the center of
the barbarian pincers, but for the left group of horsemen. There were
four on that side--more than enough to do the job, but not so many that
he couldn't take one or two with him as he went down. Perhaps three.
They thought the Uigur had forgotten how to fight, that he had fled the
massacre of his family because of cowardice...

The four Kirghiz rallied as he came at them, forming a half circle for
him to enter. Their bows were ready, but with native cunning they held
their fire until their target was sure.

Alp grinned again--the bared fangs of the wolf. They were right about
the average Uigur, for his people had grown soft in the course of a
century of dominance over the steppe country. Many had moved into the
great city of Karabalgasun, high on the Orkhon River, forgetting their
plains-riding heritage that had made these Turks great. The Khagan,
ruler of the Uigur, had adopted the foreign religion Manichaeism, and
the nobles had turned to scholarly pursuits. They had mastered the
difficult art of writing, so as to record the legends and history of the
world. Thus the Uigur's nomad power had waned while his intellectual
power waxed--and thus the primitive Kirghiz on the northern reaches had
been able to rebel and prevail. The enemy had sacked the capital city
and brought ruin to the Uigur empire.

And desolation to Alp himself. Only the need to make his vengeance count
as heavily as possible sustained him now. He was one of the few who had
maintained the old skills while mastering the best of the new. He had no
use for Manichaeism, so he had been out of favor with the Khagan. Only
his resolute fighting posture had saved Alp from the wrath of his ruler.
He had remained technically loyal, and the Khagan had needed sturdy
warriors as officers, so an uneasy truce had prevailed.

Now all that was done, with the Khagan dead and his power obliterated.
The Kirghiz intended to eliminate the most serious remaining threat to
their newfound empire. And they had just about done it--they thought.

Alp's bow was in his hand, the first arrow nocked. He had designed the
set himself: the bow was larger than normal and was braced by the finest
horn available, with a gut string from the leading specialist. The
arrows too were long and finely balanced. It had taken him years to
settle on the ideal proportions for this weapon, and its elements had
cost him much, but the superior instrument had been well worth it. He
could shoot farther than any other man he knew, and with truer impact.

He fired, rising momentarily on his stirrups for better aim. The arrow
made a high arc--and struck in the belly of the nearest Kirghiz. The man
gave a horrible cry, quite satisfying to Alp, and dropped off his horse.
"That for my son!" Alp muttered.

Immediately the other three fired--but one arrow fell short and two went
wide. Alp's second was already in the air, and this time his aim was
better. The point scored on the second barbarian's face, penetrating his
brain. "That for my wife!"

Alp ducked down as Surefoot automatically responded to battle conditions
and ran a jerky evasive pattern. The horse had been almost as difficult
to obtain and train as it had been to design and make the bow--but again
the effort had been worthwhile. Two more arrows missed--but at Alp's
signal Surefoot reared and stumbled as if hit. The two remaining Kirghiz
exclaimed with joy, seeing victory--and Alp's third arrow, fired from
the side of his stumbling horse, thunked into the shoulder of one. The
fool had sat stationary for an instant too long! "And that for me!"

Alp could take the fourth enemy easily--except for the five warriors of
the other wing now closing in. Yet he could not afford to leave that man
behind, free to take careful aim at the retreating target. Alp's bow was
no advantage now, for he was well within the Kirghiz range, and there
were no cowards or bad shots in the barbarian cavalry! The element of
surprise was gone; the Kirghiz knew they faced a fighting nomad.

"Now that the amenities are over, we shall begin the fray," Alp said.
"Uigur cunning against Kirghiz." He felt a bit better, for he had
avenged his family for today. Tomorrow, if he lived, he would avenge it
again--and so on, until the need diminished. Then he would seek another
wife.

Alp touched Surefoot again in a special way, and the horse responded
with the certainty of a reliable, well-loved friend. Surefoot leaped,
landed, and tumbled, rolling all the way over before struggling to his
feet. Alp's precious bow was flung wide.

The fourth Kirghiz clung to the side of his own mount, proffering no
target, bow ready--waiting for the Uigur to show, dead or alive. But
Surefoot rose and trotted on, riderless. The Kirghiz charged the place
where the horse had rolled, expecting to dispatch the injured rider--and
died as Alp's accurately thrown knife caught his throat.

Surefoot charged back. Alp fetched his bow and leaped aboard. Now he
fled--and the five other riders were still beyond range.

Alp knew he was not out of it yet. The Kirghiz would surely gain as
Surefoot tired, and all Alp's tricks would be futile the next time
around. The savages were very quick to catch on to new combat techniques
and very slow to forgive them. If he exhausted his horse by racing to
the gorge...

He looked behind and saw the five pressing on determinedly, not even
pausing to aid their fallen. He had no choice.

The gorge was a long crack in the earth and rock. It had been created,
the legends said, by the kick of an angry jinn generations ago. Its
shadowed depth was filled partway with rubble and the bones of enemies
thrown there. The gorge extended for many hours' ride--but most men
spent those hours rather than risk the certain death of a fall into its
narrowing crevice.

A good horse could leap it, though. If properly trained and guided. And
fresh.

Surefoot was not fresh. He had barely held his lead over the five
Kirghiz and sweat streamed along his sides. The enemy would be within
arrow range the moment Alp slowed or turned.

There was still no choice. If he crossed the gorge, he would be safe to
pursue his vengeance at his leisure. The barbarians' untrained steeds
would balk, or fall short. If any did hurdle it, Alp could pick them off
singly as they landed. That would be an easy start on tomorrow's tally!

By the time the rest circled around the crack, he would long since be
lost in the countryside.

But first he had to hurdle it.

He urged Surefoot forward as the rift came into view. The mighty horse
knew what to do. He was hot and tired, but he did not balk or falter. He
leaped into the air.

Not far enough. The hard run had sapped too much of his strength,
cutting down his speed at the critical moment. His front hooves landed
firmly, but his rear ones missed. For a moment they scrambled at the
brink; then horse and rider tumbled backwards into the chasm.

Who will avenge Surefoot? Alp thought wildly.

Chapter 2
---------

HELL
====

Alp knew instantly that it was not heaven, for his horse was not with
him. Alp was uncertain of his own disposition in death, but Surefoot was
heaven-bound: of that there could be no doubt.

Therefore Alp was in the hell of the chasm. That was the worst possible
outcome--but at least he had the dubious advantage of recognizing it. In
life he had prospered by his wits as much as his strength; in death it
should not be otherwise. He need have no scruples in dealing with the
demons he found here, whatever their aspect.

Their aspect was strange indeed! They wore costumes roughly resembling
his own, but their tunics were not of true linen and their helmets were
obviously unserviceable for combat. Which meant, again, that these were
demons, mock-men, whose dress was mere pretense and whose purpose was
devious.

Alp himself was naked now. Worse, he was weaponless. His bow, sword and
dagger were gone, and no quiver of arrows clung to his back. Naturally
the demons were giving him no chance to fight them. The average demon
was a coward, skulking in shadows, seldom showing his ugly face in man's
land.

One came toward him, carrying a helmet. The headpiece was far too
cumbersome for practical use, being so broad and deep that it would fall
almost to a man's shoulders, blinding him. Alp shied away, baring his
teeth in an effort to frighten the thin-faced demon away.

This was effective, for the creature paused and backed off, though he
was taller than Alp, true to his ilk.

Another demon moved, placing a hand in a box of some sort. Alp watched
him covertly, in case he should be fetching a knife. But the thing only
touched a round knob.

Coincidentally, Alp's power of motion left him.

Magic! He should have expected that, though there seemed to be no way to
avoid it. He had hardly believed in magic when alive, knowing most
shamans to be charlatans. Of course he had professed belief so as to
stay clear of unnecessary complications. But this was death, and
different laws prevailed. These creatures might be laughable as physical
fighters, but in their own black arts they were matchless.

It was a necessary reminder that no entity could safely be held in
contempt. The Kirghiz were too dull to master literacy, yet were
formidable warriors. The demons could not compete with Alp physically
but possessed the skills of another realm. If he hoped to survive this
state, he would have to make a special effort to understand its laws.

The first demon, seeing Alp immobilized by the spell, now screwed up his
courage and set the gross helmet over his head. Alp's sight was blotted
out. He strove to break free but could not move. Still, he was not
suffocated; evidently the demon did not realize that the prisoner's head
was the wrong shape for such torture.

Actually, suffocation would be one way to escape this region. If he died
here, he would proceed to the next level of the afterlife, never to
return. Perhaps his fortune would be better, there.

No--it was not in the Uigur to surrender! Better to fight for this
life--which might not be a bad one, once he escaped these demons.
Perhaps this was no more than the initiation test: only the capable
visitor managed to remain.

Something strange was happening. It developed slowly, like the barely
perceptible rising of the sun at dawn--but like the sun, it spread its
influence pervasively. Alp began to understand things about these
demons.

They did not consider themselves demons. In their own odd language they
were "Galactics"--human beings from far away, representatives of a
mighty empire than spanned a much greater region than did the Uigur
realm at its height. That empire extended over planets and systems and
constellations--though these were concepts of such sorcerous complexity
and incongruity as to baffle his mind. He knew them to be pretense and
illusion nevertheless--because demons were things of the fundament, not
the welkin. Soil-grubbers, not sky-flyers. So that much he could set
aside as irrelevant.

Or could he? Again he had to remind himself that the rules of his own
realm did not necessarily apply. Conceivably demons did master heaven,
here--or thought they did.

The demons spoke a language of their own. Not Uigur, not even Chinese.
Their speech had no writing. They had "machines" to do their bidding,
these devices being jinn-like entities housed in metal, capable of
phenomenal wizardry.

The demons were engaged in a war that was not a war but a game, in which
those killed did not really die yet could not exactly return.
Reincarnation was the only possibility--but for this they had to pay a
fee.

It was too much! Alp closed his mind to this madness--but found there
was no escape from it. The helmet was not a suffocation device after
all; its torture was more subtle. It crammed unacceptable information
into his shuddering brain, destroying his comfortable patterns of
belief.

The helmet claimed it was actually a force-education device that was
radiating demon-information into his head like a shower of arrows. True
torture of hell!

Finally they took the thing off, but Alp remained frozen in place. Had
the spell not been on him, he would have fallen to the floor.

"He should comprehend now," one demon said. "Though you never can tell,
with an actual barbarian."

So it was like that, Alp thought grimly. The Kirghiz had figured him for
a soft civilized fool, and these Galactic-demons figured him for a
stupid primitive.

"Release the stasis," another said. "We can't interrogate him this way."

So they meant to question him--and could not release his jaw without
nullifying the entire spell. Already he was grasping the limits of their
magic!

A touch of the box--and the spell was broken. So that was the
instrument: a machine! Alp was free--completely. He verified this by
flexing muscles that did not show: calves, buttocks, back of the neck.
All in order.

But he put his hand slowly to his head as if dazed. When he acted, that
magic box would be a prime target!

A Galactic stepped toward him, an ingratiating smile on his shaven face.
"Salutations, warrior."

Alp returned the creature's gaze dully. Demons were always fairest of
speech when they intended mischief! He grunted.

"I knew it!" one of the others said. "Stupid. Can't orient."

"Terrified, more likely," another said. "Primitives are normally
superstitious, afraid of sorcery. All his life on the plains he never
experienced anything like this in his narrow existence. Give him a
chance. We've invested heavily to fetch him here."

"Understatement of the century!" the third muttered. "A time-snatch of a
millennia and a half--we'll all be broke if this doesn't pan out!"

"I'm in debt already," the last muttered.

A millennia and a half, Alp thought. Millennium, correctly; the demon
usage did not precisely match the helmet language. Significant? In his
terms, at any rate, fifteen hundred years, or thirty lifetimes. But time
stretched two ways. Was it the period before man had arisen on the
plains, or after man had passed?

"Speak, warrior," the demon in front said. "We wish to know about you
and your society." There was that in his manner that suggested
insincerity. The language of facial expression and bodily posture
transcended man-demon distinctions.

"Uhg," Alp said, still feigning ignorance. They didn't want to know
about him nearly as badly as he wanted to know about them! Obviously
they were not omniscient, and they also thought they could lie to him,
which meant they could be fooled themselves. What did they really want?

"All for nothing!" the first of the three demons said. "We gambled our
entire Game fortunes on this ridiculous snatch from the past--and
fetched a moron!"

The leader refused to give up. "You are from a great culture, warrior.
We are your friends. Tell us who your leader was--is. Your king."

So the creature wanted information about the Uigur empire--not knowing
that it had fallen or that the Khagan had been slain. Obviously the
magic helmet could not extract information the same way it projected it.
These were political spies of some sort who had an interest in worldly
power. Why?

And the one behind had verified that Alp was from the demons'
past--making these entities of the time after the downfall of man. They
should know, therefore, the full history of the steppe region and have
no need to ask him. Another indication that they were concealing the
whole truth. This was no more and no less than he had expected from
demons, whose nature did not change from year to year and whose purposes
seldom aligned with those of true men.

The leader shrugged. "He won't respond. I suppose we had better return
him to stasis while we consider--"

The Galactic nearest the spell-box reached toward it.

Alp launched himself, knowing he could wait no longer. He clubbed the
leader-demon with the hardened side of his hand in passing, knocking it
back, and dived for the box.

He was too late. The other demon's hand was already on it, turning the
knob. Alp's body went dead.

But momentum carried him forward. He crashed into the box and the demon
behind it. Both toppled over. There was a startled cry, a crackling
sound, a moment of intense pain--and Alp was free again.

He saw a curtained window--but the remaining two Galactics stood between
him and it. Alp had no bow, no arrows and no blade. He charged them
anyway, kicking at one while butting the other. Then he leaped through
the aperture.

Alp had not really expected to discover the plains of his homeland
outside, for he knew the land of demons differed from mortal geography.
In one region there was a magnetic mountain that snatched all metal away
from men who rode by; in another the sun shone brightly at midnight. So
he was prepared for something unusual here.

Still, he was amazed. The curtain was not physical, neither of wool nor
horsehide; rather it was a tingling surface like that of a chill river.
The notion of taking a bath was dismaying! And beyond this barrier were
no trees, ger or desert sands, but a complex canyon of many colors.

It had to be the nether region of the gorge he had fallen into, though
he had never imagined it could be so vast and splendid! Bright boulders
rolled along narrow channels, and lights rose and fell inside the
opposite canyon wall.

No--his new understanding told him that the boulders were
cars--wheel-less wagons able to roll uphill without being hauled by
horses. The lights were in antigravity elevator shafts: magic hoists
that carried men up and down without weight. Demon tricks, of course,
called "science." He had no inherent fear of it, but he realized that he
should treat it with extreme caution. A living demon killed men for the
mere joy of it, but magic science acted without joy or sorrow.

Alp was naked, weaponless, and horseless. Was Surefoot here? He saw no
bones. And of course he had already decided that his mount would not be
here in hell, not even in the hell for horses. That was the nature of
man's hell: to be without horse and weapon.

His appraisal of the canyon had taken only an instant, but already the
scuffling sounds in the chamber behind made it clear that the Galactics
were coming after him. That was the system of hell too: perpetual
pursuit, and torture upon capture. But now he knew that not all demons
had the same specific objectives; most likely the other demons of this
realm had other warriors to torment and would ignore him. If he could
kill the four assigned to him, as he had killed the four Kirghiz, he
would have no quarrel with those outside.

Kill? Not precisely. His Galactics were associated with the Game, and in
that context the act of killing did not accomplish the usual relegation
to an afterworld. There were strange things about this Game--but he
didn't have time to work it out now, though it was all in his
helmet-sponsored memory. He had to move.

He ran down the channel he found himself on. Above it were other
channels, and below it were more, like ropes stretched the length of the
canyon. This was a street in a city--neither road nor town like any he
had known in life. Karabalgasun was a city, and it had streets, but the
houses were not tall and the roads were flat on the ground. The cities
of the far places he had read about were similar: Changan in China, the
Middle Kingdom; Babylon in the southwest.

Now he realized that the path itself was moving! He had stepped onto a
woven mat being dragged along, and it was carrying him along with it, as
though he rode the back of a monster serpent.

As he moved, the other demons on the pathway began to take notice of
him. He would have observed them sooner had he not been distracted by
the awesome depths of the canyon opening below him as he moved out.
There was no bottom to it!

The females--dainty of limb, thin of face and fair of complexion--for
demons--averted their eyes modestly. The males scowled. Nakedness was a
taboo here, he realized--or a mark of subservience. That was why he had
been stripped. Hell overlooked no torture! He had to get clothing, so
that he could conceal his status and pass among the demons unrecognized.

"Hey, you!" one of them called in the demon-tongue, Galactic. It was a
guard, a police official.

Alp saw that the creature was armed, so he stopped. He stepped into an
alcove on the side, to get off the moving belt. They did not use swords
here, or bows, or even daggers, but they had effective magic weapons
nonetheless. Most effective! He would have to plumb his new knowledge
for details, because he was already aware that the fighting instruments
he had known would be almost useless in this situation.

"What stunt is this?" the guard demanded. "You drunk or crazy?"

Alp knew he would have to make his first speech in the new language. His
own Uigur vocabulary would instantly give him away. This demon was
neither friend nor enemy, but an officer of law charged with maintaining
order in hell. His question was rhetorical, as there was no alcohol or
insanity in this framework. A proper answer might actually place the
guard on Alp's side.

"I--suffered an accident," Alp said haltingly. "I fell--and woke without
clothing. I do not know exactly where I am or how to return home."

The police guard squinted at him. "Put out your hand."

Alp did so. The demon slapped a disk against his palm. Its nature was
not clear; this was the first tangible gap in the helmet knowledge. Had
a swift arrow of information missed his head?

"That's the truth, but not the whole truth," the guard said, looking at
the disk. "Care to try again?"

A magic truth disk! Now Alp understood. The information was in his mind
after all, but he had not recognized the concept. How fortunate he had
not attempted an outright lie!

Actually, it would not be proper to lie to any of these demons other
than the four he fled from, for the others were not his enemies. He
could not condemn them all merely because they had the misfortune to be
demons. Technically, he was now a demon himself!

"I am an Uigur subchief. My family was killed by barbarians. I obtained
vengeance but died while escaping the Kirghiz, and now I am in hell
without horse, weapons or dress." Actually the words he used were not
precisely analogous to the concepts of his people, but more than a
language barrier was involved. This language of Galactic seemed to have
a plethora of terms relating to vehicles and ships, but almost none
relating to important Uigur matters such as "stirrup," "bowstring" or
"gorge." "I escaped the four demons assigned to torture me--and there
they are!" he pointed.

The guard's round eyes widened. "That is the truth, as you see it--but
there's little sign of derangement! Mister, you've been hyped! I'll nail
them all!"

The demons saw the guard and tried to retreat, but he whipped out a
portable stunner. Docilely they coasted down to line up beside Alp.

"Officer," the leader said respectfully through his obvious discomfort.
"We're in Steppe. We were interrogating this man when he attacked us and
plunged into the street."

"Steppe!" the guard exclaimed, grimacing beautifully. "I should have
known. What in hell are you clowns doing on this level?"

So the demons admitted this was hell!

"Our equipment is here. We had no intention of coming into the street,
but we couldn't let the primitive run loose--"

Alp kept silent. He was learning a great deal of value, more by the
memories evoked by the dialogue than by the actual words. His new memory
had to be drawn out in comprehensible segments to be useful. "Steppe"
was not a land but a synonym for the Game--a game of life and
half-death. A game that somehow involved Alp himself.

"He claims you kidnapped him," the guard retorted. "Game or no Game--"

"No, officer! We pooled our resources and fetched him from the past.
He's a native of the real Steppe. We mean to interrogate him and ship
him back--"

Back! Alp's face remained passive, for there was no sense in letting
them know how well he comprehended. Back to life, and to vengeance among
the Kirghiz--

No! This was not death, but a removal to another age of man. Back meant
true death for him and true hell! Better to fight it out right here; if
he won, he had new life, and if he lost, he would be no worse off than
he had originally thought.

Chapter 3
---------

HIDING
======

The guard checked the demon-leader's story with his truth-disk. Actually
there was no sense in thinking of them as demons anymore; they were in
fact men, like him. "Very well," the official said. "Get him off the
street--and see that you don't intrude on this level again, or I'll run
you in! I know you're violating Game regulations."

"We appreciate it, officer!" the man said. "Now--"

Alp moved with a speed and certainty unfettered by either clothing or
Galactic scruples. He snatched the stunner from the officer's holster,
aimed it the way he had seen it aimed, and pressed the visible stud.

There was a snap. All five men stiffened and toppled as the invisible
beam mowed them down. They fell across the moving belt and were carried
away.

Alp lowered the weapon, for which he was developing hearty respect--and
his right leg went numb. The device was still operating! He stumbled,
balancing on his left leg while he fiddled with the stud. It snapped up,
stopping the force--but his leg remained dead.

Other Galactics were coming toward him. Alp held the stunner well out of
the way and ran awkwardly, clinging to the beltway rail for support.
There was no pain in his stunned leg and no visible injury, but it would
neither respond to his will nor support his weight. It had become a
useless attachment that tended to drag.

He had to get out of sight! He put the stunner between his teeth, heaved
himself over the rail and climbed down outside the belt channel, using
both hands and his good foot.

There was a framework under the belt, buttressed by a pattern of beams.
Alp clung to these, looking for a way down. He was in good physical
shape, like any true Uigur, but climbing and hanging were not his forte.

There was no descent. The gorge reached down sickeningly, making a drop
unthinkable, and the belt support stretched twenty meters in either
direction before meeting vertical supports.

Alp was a horseman, not a bird. But there was no horse, and his leg
still lacked sensation. He proceeded along the beams, passing from one
to the next, hand across hand.

Now people on the belts below were looking up. He still wasn't hiding
very well! He had to get away from here and get some clothes--before
more policemen converged.

His arms were fast tiring. Alp hauled himself back up the side and fell
over the rail with the last of his strength. He had been using his
muscle instead of his brain, and that was bad.

The five stunned bodies had been carried away. He knew they had not
recovered yet because his leg had not--assuming the effect of the beam
was reversible. A lone man was riding the belt toward him. And in the
sky, above the highest to the criss-crossing beltways, Alp saw a flying
shape like a monstrous mosquito, its wings invisible. A hovercraft, his
new memory said. More antigravity--an opaque concept.

He took the stunner from his mouth, aimed it at the lone man, and
pressed the stud. The man fell forward, and Alp caught him. His leg gave
way and they both collapsed. Alp made sure the stud had not locked down
this time, so as not to deaden any more of his own anatomy, then turned
his attention to the man.

He was narrow-faced, like most of the Galactics, and had the same
burned-off hair style Alp had noted passingly on the men of the lower
beltways. The four demons had approximated Uigur style tonsure, with the
main mass braided and thrown back from the forehead; but it seemed other
Galactics declined to maintain tresses of appropriate length.

Quickly he yanked off the man's tunic. The Galactic's bared skin was
paler than Alp's own, and more hairy; the muscles were comparatively
flabby, and there was some fat. Could this be a noble? Certainly the
body was that of neither peasant nor horseman!

Alp put the tunic over his own head. The material was like quality silk,
light but strong. There was also underclothing; Alp had neither time nor
inclination to don it himself, but he did get it off the other. The
man's genitals were unusually large: yes, surely a noble!

But an enemy noble, or at least not a friend. Alp let the man ride on
down the belt, while he leaned against the stationary rail of the
alcove. He was just beginning to fight with his brain.

The insect in the sky expanded into a floating machine. A police craft.
Alp had suspected it, for his new awareness told him that only officials
and police were permitted the use of hovercraft within the city proper.
That was why he had acted so rapidly. But now he waited.

The craft approached the belt. The machine was hollow like a gourd, and
two more guards were inside. One opened a hatch and jumped out on the
belt. "There he is!" he cried. "Naked man!"

The policeman caught up with the body and hauled it to an alcove, using
a small magic rug to make it float. The vehicle came alongside, and the
two men passed the unconscious one inside. Still Alp did not move.

The craft departed, moving upward with no wings. At last Alp smiled. He
had feared the ruse would not be successful, and that he would have to
stun these police too--if it were possible to affect the one in the
craft. Had they suspected his identity they could have stunned him
without warning, finishing his fling at freedom. That was the gamble he
had taken, not from boldness but necessity. It had worked--and almost
too easily.

But now he had to secure his position in this world. He needed better
clothing, and money or barter, and a horse--or at least a moving
machine. And a suitable territory to roam. For these Galactics could not
be stupid; he had fooled them once, but like the Kirghiz they would be
on guard the next time. Their magical resources were far greater than
his.

First, his hair. He possessed no knife to cut it short, so he would have
to do it the hard way. He sat down so as to free both hands, taking a
pinch of hair between his fingers with his left hand and a section of
that with his right. He yanked. A tuft came loose, hurting his scalp
despite his protective grip.

Alp laid the black strand down and quickly unbraided the remainder.
Then, yank by yank, he dismembered his fine ebony mane, leaving a ragged
pasture where there had been Uigur pride. Another torture of hell--and
he had to do this to himself!

Sensation was finally returning to his leg. That meant the others he had
stunned would be coming to. There would soon be a second alarm.

He placed the mat of hair in an inner pocket of the tunic; hair could be
fashioned into rope when required. He hoped no blood showed on his head;
his hasty barbering had been brutal in places.

Alp rode down the belt until he came to a crossbelt. He took that, then
found a descending lift and rode that. The feel of weightlessness
alarmed him, but he quelled his stomach. He felt more secure nearer the
ground. While he traveled he used his brain some more, digesting his new
information and seeking ways to use it.

This was a remarkable land. There were no true horses and few plains.
There were more people here than in all of populous China. Machines did
almost everything--even thinking and copulating. Men could still do
these things, but the machines did them better. A machine could spawn a
human baby if properly primed; this was called "hydroponic insemination"
or something similar. Appalling--but so it had been for generations. And
the stars in the sky were no longer specks of light on the dome of the
night, but bright suns--and near many of these suns were other worlds
like this one.

People were numbered. Machines provided their food. A man was limited
not by the strength of his arm and the accuracy of his bow, but by the
amount of intangible wealth he possessed, reckoned in points. Naturally
this made for extreme laziness. The Chinese were soft, while the
hard-riding Uigurs were hard--or had been, before civilization had
softened them and made them vulnerable to the Kirghiz. But among these
Galactics the edge of war no longer necessarily gave the hard men the
advantage; the machine weapons and magic were far too strong. So there
was no natural halt to the process of decay--some year the machines
themselves, like the Kirghiz, would rebel and take over. Alp well
understood the process!

Meanwhile, there was the Game. The competitive nature of the minority of
Galactics was sublimated there. The conditions of times past were
duplicated--crudely--and history was re-enacted--approximately. A man's
fortune and reputation in the galaxy was determined largely by his
performance in this Game, and the most ambitious men participated. Even
women! In the Game was all the action and lust and intrigue that the
mundane galaxy lacked.

It took only a minute's thought to show Alp that he would be far more at
home in the Game than in the "real" galaxy, for that mundane scheme was
as foreign as hell to him, literally, while the Game--

The Game was Steppe. Uigur and Chinese dominated it. Its present stage
in history was about the year 830, Christian Era. Alp cared not one
sheep-dropping for Christianity, but he was satisfied to orient on its
time scale for now.

Alp himself had been snatched from a time about ten years later--841.
That was why the four demons--actually Game players--had used their
machine to fetch him from the canyon just before he died at the bottom.
His absence made no difference to his world, for he was dead there
anyway. A complex concept of "paradox" governed that. The four players
had hoped to draw information from him concerning the intervening years
he had experienced--the years between 830 and 841. Information that
would profit them enormously in the Game.

This was important, he realized, for they had gone to a great deal of
trouble for the sake of learning about those years. Why? Why should news
of a decade matter that much? What good could it actually do them?
Particularly when they could look it up in a history text?

No, they could not look it up, for these Galactics were illiterate!
Their machines did all their reading for them, turning it into pictures
on windowlike screens. They knew only what their machines told them.

And--the four demons did not know precisely when Alp was from! They had
fetched him from their past, but they had had to take only the man whose
removal could not affect their own history. So they had oriented on the
bottom of the canyon, waiting for someone to fall--and few men did fall,
alive, because it was in Uigur territory and Uigurs were not fools about
canyons. Only the pressure of the chase had forced Alp himself to
attempt that leap when unprepared. Probably he was the only man to die
that way in twenty years--and possibly much longer. So the players might
have wanted a man fifty years beyond Game-time--and had to settle for
Alp. He was actually worth less to them than they supposed.

Yet surely they could ask the machines for what they wanted to know!
That seemed easier than delving all the way into the past. The
knowledge-machines still obeyed men.

No, they did not! Certain areas of knowledge were blanked from public
awareness. This history of the steppe-country of Asia; of the Vikings of
Europe; of the Moslem Arabs, the pre-Columbian Amerinds, and
pre-European Africans. What these histories entailed Alp did not know,
for the other names were unfamiliar to him. Those adventures could
hardly rival the activities of the steppe, regardless!

But he understood the principle: for some reason the machines had been
set not to give out these histories, thus keeping the Galactics
ignorant. There were many such gaps in the record, his helmet-education
informed him; some histories had been taught fifty or sixty years ago
but not, since.

One gap was only partial: Steppe. Because Alp had studied the history of
his own people, from Turk to Kao-Kiu to Tolach to Uigur--first a minor
subtribe, then an increasingly powerful nation of nomads, and finally
masters of all the steppe, equals of the civilized Chinese. Alp knew a
thousand years of local events in fair detail. Surely there was more in
the machines, following his own time--but that of course was blank to
him.

Why was this historical ignorance fostered? To understand that, he had
first to understand the nature of the Game.

Then it came clear, and he knew what he had to do.

Chapter 4
---------

GAME
====

The beltways and lifts did not extend into the upper-most reaches. Alp
had to take an internal elevator--and there trouble struck.

An alarm sounded as he entered.

Alp leaped back before the closing doors trapped him. He had not had
experience with alarms before, but he had a lifetime's experience with
mischief. His reflexes seldom betrayed him.

Now he remembered: key transports were equipped with personnel scanners.
And all human clothing carried identification codes. He had plucked out
much of his hair uselessly, missing what was there in his new memory to
see. Obviously the police had discovered their error and put out a
bulletin for the clothing of the robbed citizen. The chase was on again!

If he continued to wear this tunic, he would quickly be run down, now
that they had a fix on him. Their magic machines could sniff out an
identity unerringly; better to have an angry jinn on his trail! But if
he removed the tunic, he would be a naked man again--another sure mark.
Either way, capture and death--because he was not a proper citizen of
this universe.

But he had only a little farther to go! Once he reached the Game, he
would have more than a fighting chance.

He ripped off his tunic and dropped it off the edge of the beltway,
saving only his handful of hair. The cloth fluttered down, carrying the
telltale identity with it. Of course the police could identify human
bodies too--but another complex principle called "personal privacy" made
that difficult. A body had to be taken to the police station, where the
number on it could be brought out by the special equipment there, for
recognition to be certain. Even then, there had to be special
authorization before the information could be circulated. The typical
Uigur Khagan would never have tolerated such restrictions!

Alp himself had no Galactic number--but since he would be the only
living man without one, they could readily identify him. He did not know
whether the alarms were set to respond to the absence of any number; but
in any event, his nakedness betrayed him.

He still had the stunner. He flicked it on and off at the next man he
encountered. The citizen stiffened and would have fallen had Alp not
caught him. This one was small and frail.

Alp hauled the tunic over the Galactic's head--and discovered the body
beneath was feminine. He had been about to don this new apparel, knowing
it would take the police a while to catch up with the changed number,
but now altered his plan. There seemed to be no difference between
man-tunics and woman-tunics, but no self-respecting warrior would wear
female apparel!

This was the first Galactic woman he had seen up close. Her hair was
burned short and her body was slender, but otherwise she was in no way
inferior to the standards he knew. Why had she dressed like a man? Or
were the men dressing like women? Had the long-haired citizens he had
seen below actually been women, or--his new memory provided the
term--transvestites? It was a sorry world when women pretended to man's
status--and got away with it!

But that was the way it was today, he realized. There were no
requirements for the sexes. Some men preferred to be overtly masculine,
and some women splendidly feminine; but the majority fell into a sexless
anonymity. An anonymity he had emulated by reducing his hair; there
would have been nothing wrong with his warrior's braid! Every citizen's
right to individuality was respected--and also his freedom from
individuality. At least, this was so in public.

Alp dropped the tunic off the belt. Then he stripped away the woman's
underclothing and dropped it over also. As the woman moved, regaining
consciousness (because he had dosed her with the shortest possible
stun), he propped her against the moving rail and let her travel on,
naked.

Nudity: there was a major taboo showing up all the Galactics' freedom of
individuality as specious. Alp, sensibly, would rather go naked than
wear a woman's tunic; these foolish people would rather exchange sexes
than show their bodies. Of course, if Alp's own body were as flabby as
what he had seen here, he might conceal it too...

Another citizen arrived, male, and Alp treated him the same way. Then
two more came together. This was more difficult, but he managed. Then
another woman, similarly processed. A line of people was moving down the
belt.

Now the earlier cases realized their condition. Horrified, they fled to
other belts and other levels, trying desperately to avoid contact with
other people. It was a hilarious game of hide and seek. The sphere of
nudity was expanding!

A police craft appeared. Alp rode down the belt himself, gesticulating
as if in dire embarrassment. He was one of several--and the policeman
could not distinguish him from the others!

Alp jumped into another elevator. This time no alarm rang. Good! He made
it to the highest level and charged forth as though crazed.

But more police craft had assembled. Evidently they were taking no
chances and were rounding up all the naked citizens. One flying machine
oriented on Alp, gaining on him.

Alp dived for a special booth marked GAME ENTRY. "Sanctuary!" he cried
as the police came up.

The door slid closed, and the clamor outside abated. "Identity?" a
neutral voice inquired in Galactic.

"Anonymous," Alp said. He had rehearsed this dialogue in his mind during
the chase.

"Entry fee?"

"Advance credit."

"Advance credit is not granted on an anonymous basis."

This was the crux. "I plead an exception. I am not a Galactic citizen."

"Your hand."

Alp held out his hand. Something touched it. "Intriguing," the voice of
the Game Machine said. He knew it was the Machine, because there was now
a superior quality about it, indicating intelligence. He knew the
Machine would have the truth from him--if it so desired. He was at its
mercy.

He also knew that machines did not care about human concerns. He was
gambling that its disinterest in whether he lived or died was matched by
its disinterest in the need of the police to capture him. The Game
Machine could learn the truth about him--and not bother to give it away.

But it probed no further. "What indication is there that prospective
winnings will be sufficient to repay such advance credit?"

"Technical expertise." The words came with difficulty, for both language
and concepts were foreign. What he was really saying was that he would
be a skilled player.

Now the police were peering in the transparent aperture, but they could
not intrude until the Machine ejected him. He had to convince it to
accept him into the Game!

"Of what nature?"

"Extrapolation of events." That meant he would be a lucky guesser. He
could not claim to know the immediate future of Steppe--the past ten
years of his own life--for then the Machine might suspect he had snooped
on the program.

"One technical question."

"Agreed." As if he could refuse! This was another point of decision. If
he could convince it that he was a good risk despite his anonymity, it
would stake him to the minimum entrance fee of one hundred points. If
not--

"What is the likely fortune of Wu-Kiai?"

Alp's hopes collapsed. "I do not know that name."

"Perhaps you know him as Uga."

Alp thought. "I do know of a chief by that name. A Uigur; a strong,
violent man." He considered carefully. Actually he knew Uga very well,
for that man had also been out of favor with the Khagan and had assumed
much greater power when the Khagan died. But supposedly Alp was
extrapolating, and he had to be cautious. "I believe he will rise
high--but he lacks the judgment to be a really effective leader. No
doubt he will die in battle."

"Here is a sampling of available parts. Make your selection."

Alp's pulse leaped. "You are extending credit?"

"That depends on your selection."

The Machine was candid! But Alp was half there.

A picture-screen illuminated. As the voice named each man, an image
showed. This was followed by a brief description: current family and
position and personality. The summary was fair; Alp had known several of
these men personally. Obviously the Machine had done thorough research.

Could Alp himself be in the Game records? There was a nervous twitch
down his back. At this historical date he would be but a stripling, as
yet not come into his demesnes, as yet unmarried. But later he would be
a chief... and perish in the gorge. An inferior part!

Credit was never extended for more than the minimum, which meant he
could not obtain a really promising part. The quality of the part
offered depended on the amount of the entry fee paid. Yet even the least
likely prospect could turn out to be a winner; that was part of the
appeal of the Game.

Alp knew that more than one of these prospects had died in the decade
following the present Game-time of 831. Naturally the Machine knew this,
but the players did not. If Alp chose wrongly, he would "die"--actually,
be ejected from the Game--very soon, with no chance to succeed in the
manner that would earn him back his entrance stake. Such figurative
death would soon become literal, for him, since the police would be
waiting outside.

"These are all Uigur," Alp said.

"Those are the most commonly desired parts at the moment," the Machine
said. "There are many others. What group do you prefer?"

"Kirghiz." Alp was disgusted, having to consider a barbarian part, but
he needed quick success.

"An interesting choice." Kirghiz parts appeared on the screen.

Was the Machine suspicious? It could not really find anything
"intriguing" or "interesting," for it had no emotion. Such words could
be signals of trouble. It had to know that the Kirghiz were about to
supplant the Uigur in Steppe. But there was scant indication of this ten
years before the actual overthrow.

"No, they are too barbaric," Alp said. "No future there. A Uigur is
best, after all."

"As you wish." The Machine was giving away no hint!

Alp chose a literate Uigur subchief named Ko-lo: a man of some potential
but little present importance. Alp now knew that literacy was rarer in
the Galactic society than among the Uigurs. Illiterates did not favor
literate parts, since they could not play them well, so this was an
underrated attribute. Just what he needed: a potent if subtle tool for
advancement.

"Here is your costume," the Machine said. Material spewed out of a slot:
a loose robe falling to his calves, split at the sides and gathered by a
broad belt. A short fur cape to cover his shoulders, and a fur cap. Not
real fur, of course. Wide trousers, that he strapped in at the ankles.
He did the same for his sleeves at the wrists. Stout leatherite shoes.

Alp knew right away that this costume was no more authentic than those
of the four demons who had brought him to this time. The underwear was
similar to what he had removed from the men and women on the belts, the
boots were not suitable for riding, and the belt chafed. But it was a
reasonable approximation, and once he wore some dirt into it he would be
able to wear it comfortably.

There were also weapons, at last! A bow in its ornate sheath that hung
from his belt before his left thigh. A quiver of arrows, that rested
across the small of his back, with the barbs to the right. A dagger and
a short sword, both in good sheaths.

He was in business. The Game Machine had admitted him on credit, which
meant it thought he had a reasonable chance to repay. His choice of the
part must have been the decisive factor. Apart from the literacy, he had
taken Ko-lo because he had never heard of that particular chief nor his
family, and he was almost certain the man had not existed historically.
That meant the part was open: no specific historical fate awaited, and
it was up to the player to improvise.

His memory had told him that a few such parts existed, so that the Game
would not be completely fixed. There had to be leeway--room for
individual initiative, along with the strict programming of established
characters. No one was supposed to know whose fate was predetermined and
whose was self-determined; all were mixed together in the Game. Every
player could believe that he had free will.

Of course, being a free agent was no guarantee that a player would
profit. Most washed out even more rapidly than the average. But a
smart--and lucky--man's best opportunity was here.

This part of Ko-lo was a subchief: better than the minimum fee normally
brought. That meant that immediate hazards existed that would shorten
the span of play. The Machine did not say this, but in practice a
peasant with a likely long life could command a higher entrance fee than
a chief who was about to be executed.

But Alp did not intend to depend on either luck or the largess of an
"intrigued" Game Machine. He happened, by the freak of timesnatch, to be
thoroughly conversant with the history of the real Steppe--including
particularly the ten years following the present Game-date. If the
demons had thought they could profit from such information, why not Alp
himself?

"Bare your arm," the Machine said.

Alp bared his left arm and lifted it. There was a momentary pain as
light flashed. "Your Game identity number," the Machine explained.

Alp looked. The light had burned a tattoo into the skin on his forearm.
He was no longer anonymous!

A panel opened opposite the entrance. Alp/Ko-lo stepped out into the
great Game of Steppe.

Chapter 5
---------

SUBCHIEF
========

For a moment the beauty of it made him dumb. As far as he could see, the
grassy plain stretched. There was not a tree or tent anywhere--nothing
to interrupt the charge of a good horse. Even the door through which he
had come was gone; there was nothing behind him except more plain.
Glorious!

First he checked his weapons. He drew out the bow. It was not of the
type he ordinarily used, being metal and plastic--plastic was a Galactic
invention: a substance somewhat like dried gut, but shaped with greater
versatility--rather than wood and horn. But it had good weight and
spring, and the string was of sturdy nylon--yet another imitation
material. The Galactics seemed to have a fetish about avoiding animal
products. So it was a facsimile--but a serviceable one.

Alp whipped out an arrow from the quiver, brought it over his shoulder
and nocked it in the bowstring in a single motion, as the fighting Uigur
always did. And halted, amazed.

The shaft of the arrow was not solid. It was made of a beam of light.
Only the head and feather were substantial--and these not very. The tip
was no more than a paper shell that would collapse instantly on impact,
and the nock was actually set into the feather: it should tear apart
when fired. Yet the arrow as a whole had an odd firmness, and the head
remained before the feather no matter how he spun it about.

How could the arrow act solid--when it was made of light? Tractor beam,
his memory said, but that hardly helped.

Alp touched the shaft with one finger. Yes--that finger went numb. It
was a stunner!

Carefully he returned the strange arrow to its quiver and drew the
sword. It was similar: a thread of light in lieu of a cutting edge. But
his experience with the police stunner--which weapon he had left in the
entrance booth as a prerequisite to admittance to Steppe--convinced him
that these instruments were sufficient. They would not kill--but they
would incapacitate as surely as the real weapons would have.

He struck the air with his sword, shadow-cutting. He could handle it.
Any player receiving a "lethal" strike would "die"--and be ejected from
the Game, a loser. He could then re-enter by seeking new admittance,
paying the fee, and assuming a new character. If, in the course of his
prior parts, he had amassed sufficient Game-credits, he would be ahead;
if not, he would have to produce the fee from his own resources. A
wealthy man could afford to lose many times. But Alp himself had to
prosper within this one part. His first loss would be his last, because
of the waiting extradition to the hell of the chasm.

Alp found a sharp edge on the handle of his dagger and used it to mark
the other weapons inconspicuously in Uigur script. A routine precaution.
He brushed back his hair.

Hair? His braid was back!

The work of the Machine again. Players were made up for each part, so
that others could not tell what they had originally looked like. Alp did
not remember going through makeup, but--here was his hair, spliced as
though never cut.

One more succinct reminder: he had only an idiot's notion of the
capabilities of Galactic magic.

Meanwhile, the Game beckoned. The sun was high. It was noon, and the day
was hot. He could relax, for all he had to do was stay alive and he
would have many years' respite.

Years? Suddenly he remembered another thing about the Game: its time was
not the same as that of the galaxy. The Game timescale was accelerated.
Every day here was equivalent to a full year in the historical world!

So the theoretical life of a player from birth to a death of old age was
in the neighborhood of seventy days. Most parts were much shorter, for
they started at early maturity and often were terminated violently. Each
Game hour was a historical fortnight, and each Game-minute six hours,
and each Game-second six minutes.

The Game sun did not move faster. Actually, these Galactics claimed the
sun did not move at all, at least not the way it obviously did. They
thought the sun stood still while the plains and seas and mountains
whirled around it. This was yet another idiocy he would have to
contemplate at leisure. For the moment he had to grasp the nature of the
Day that was really a year.

This was noon midsummer--and about twelve historical hours had passed in
the two Minutes Alp had taken stock. Dusk would be the fall season and
night would be winter. Spring would come at dawn. He had to find a place
to stay before the snows came.

That increased the other pressure on him. The dangers that had cheapened
the value of the part would strike in hours or even minutes, rather than
days, because of that acceleration of the time scale. And he had to make
his political move within ten days--before his decade's fore-knowledge
was outrun. Otherwise he would have no advantage over the other players.

He was in a much stiffer exercise of his ingenuity than he had supposed.
He couldn't do much, alone on the steppe. He had to get a horse and make
contact with Game-Uigurs--soon. Every day he delayed was a full year
wasted!

Yet he had to waste a few minutes more. In Game-parlance, Minutes--to
show their historical gravity. One day was twenty-four hours; one Day
was a year. He had to formulate a strategy that would ensure his
survival and bring him the greatest profit within ten days--Days. That
meant achieving a position of leadership among men--and he had no
immediate idea where to find them.

There was something even more urgent than leadership, however. Alp found
a good sandy place and scraped a small hole in the ground. Barely half a
handspan down he encountered bedrock.

Surprised, he excavated further and inspected it. The underlying
material was rocklike in its hardness but was not actually rock. More
metal, perhaps. Something manufactured by man or demon. So this was not
real steppe.

Well, why not? This was all the stage for the Game. Underneath were
those multiple layers of Galactic civilization. He must never forget
that none of it was genuine, however cleverly crafted.

Meanwhile, there was his urgent business. This sand was shallow, but it
would do. He squatted and attended to it, then carefully smoothed the
sand over so there was no indication.

It was the longest time, historically, such an act had ever taken him.

Supposedly the Game steppe land was similar to the original geography.
But not literally. The Game-steppe spanned the galaxy. This was a large
canvas indeed, covering all the skies of the night, far too vast for him
to comprehend fully at the moment. Smaller regions were mapped as
planets--rather, planets represented cities and oases. Horses--he
paused, fighting confusion as he integrated his two sets of
experience--horses were space ships. Carts that spouted hot wind and
flew from star to star.

So this plain was no more literal than the hours of the Day. The whole
thing was a mockup, perhaps intended to give him the feel of the
Game--or to lull him into a disastrous complacency. The true stage was
condensed in time and magnified in scale, and the visible plain was no
more than the patch of soil covered by one fresh horse-dropping.

Why should a new player be set apart like this, on foot and without
provisions? Was it a handicap, a hurdle, something for him to prove
himself against? If so, it was ridiculously feeble by native Uigur
standards; Alp had known how to forage from the land since childhood.
This land differed from his own, but he could eat grass if he had to,
and if there were any wildlife at all--

No--the isolation could be a measure of protection from exploitation by
established players. Every new player represented competition or
opportunity for the old; suppose there were those who laid in wait to
dispatch or enslave the novice? That made sense; it was good nomad
logic. The neighbors must be hostile, and this accounted for the
cheapness of the part.

Alp grinned in the way he had. He nocked another arrow with the skill
that few Uigurs and no Chinese could match and sent it flying at a shrub
on a hillock thirty meters distant. It struck a little beyond; it was
sleeker and lighter than those he was familiar with, but its flight was
true. He fired another, and this time scored directly.

He might be a complete novice in the Galactic city, but he was only a
partial novice here in the Game--and he could fight well. He doubted
that the majority of players were really adept with their weapons.
Affluence and ease tended to corrupt, and these Galactics had much of
each.

But the players had to interact! They had to travel from city to
city--planet to planet--or remain forever encamped at one location. The
true nomad did not reside alone without horse or cattle. He was part of
a tribe, sharing its protection and obligation. It would be pointless to
set a man down too far from such a tribe--but perhaps dangerous to place
him where others would discover him too rapidly. Probably placement
varied, making contact random--but still, it had to be near some locus
of activity, or there would be no Game.

So he had to find that locus, before it found him. And join it on his
own terms. Even if he had to dispatch a few tribesmen first, to make his
point.

Where there were sedentary people or camping nomads, there was fire.
Where there was fire there was smoke.

Alp looked at the sky, carefully. It was clear. No clouds, no smoke.

Of course this was the galactic year 2332 his new memory said, and the
planet was governed by contemporary conventions. Pollution was a crime.
So no horse dung, no wood fires. Therefore no smell or smoke. But--

There it was! A faint streak of cloud, typical of--of the condensation
pattern following a spaceship moving through atmosphere! The Galactic
equivalent of smoke--or the dust raised by a running horse.

The streak pointed to the south, assuming his brief survey of the sun's
elevation had oriented him correctly. Therefore there was a stable
there. But Alp checked the sky carefully for other signs before acting.
Did many horsemen come to that oasis? Were there other places he might
go, more profitably?

He found no other indications. That one, already fading in the sky,
would have to do. Had he not been alert, he would have missed it--as
perhaps most players did. It was distressing being afoot, and it made
him feel insecure and lonely for Surefoot. But he had ground to cover in
a hurry, and he would do it.

Alp approached the camp from the south, having skirted entirely around
with inborn caution. There had been guards and at least one ambush,
which confirmed his suspicion about the exploitation of new players.
They had known he was coming, but they had not known his background, his
life-time in the historical reality the Game only imitated. He could
have killed those amateurs with ease, but he had chosen merely to avoid
them.

Neither tents nor horses were anything like the real ones. He had to
depend on his new memory to make the connection at all. These were
one-man spaceships: long, pointed cylinders lying flat on the ground.
Near them the tents were set up: nylon material stretched taut over
aluminum frames, quite unlike the true nomad gers, but serving a similar
purpose.

Alp moved in on the largest and neatest tent, certain this would belong
to the chief of this party. It was dusk now, and the chill drafts of
autumn were stirring; most players had sealed their tents for the
winter's sleep. The camp guards were yawning: actors, not Uigurs!

Alp skulked in the shadows of the tent, alert to all camp activity as he
studied the sealing mechanism. It was a strip of sticky tape that bound
the flap securely unless lifted from one end.

When no one was in sight, he stepped quickly and silently forward,
lifted the strip, and opened the entrance. Warm air gushed out. He slid
inside and resealed the flap. He was in!

The tent was elegant inside, suggestive of the Khagan's pavilion.
Certainly it was larger than any true ger Alp had known. Light glowed
from the inner surface and from the stiff material covering the ground.
There were several compartments, each sealed by one of the strips.
Comfort for a large Uigur family!

Alp made his way to the center room, where a man garbed as a Game-Uigur
chieftain pored over a map.

"Did you fetch him in alive?" the man asked, not looking up.

"Yes," Alp said in Galactic.

"Good enough! This has been an excellent stake-out. Does he have any
talents we can use?"

"He can foresee history."

"Foresee--" The chief tapped his map, assimilating that. His body
tensed, but he did not make a hostile move. He looked up. "You're not
one of mine!"

"Not yet," Alp said.

"How did you get by my guards? Who are you?"

"What guards?" Alp asked innocently.

Now the chief's hand went for his sword, rapidly, as he flung himself
out of his chair. He was strong and fast--but Alp's own blade gleamed
first.

They faced each other, weapons lifted. The bands of light were bright in
the subdued illumination here. "You can't be the recruit player!" the
chief said. "Not with a move like that. You're a pro."

"I am both recruit and warrior," Alp said. "I could have killed you
already--had I wished to."

The chief looked at him a moment more, then sheathed his blade. "Yes, I
believe that. You must have served with the Huns and Turks in prior
parts, and kept in shape. Taken a loss and had to re-enter on the
minimum. Battlefield casualty? Who are you now?"

"Ko-lo the Uigur," Alp said, sheathing his own weapon but not relaxing
his vigilance. He could outdraw the chief, but there could be other
warriors in the tent.

"And I am Uga the Uigur, chief of this tribe, such as it is. We're
currently recruiting, as you know."

Alp concealed his surprise. Uga--the man the Game Machine had questioned
him about. Obviously that had not been random! Had the Machine been
telling him something--or merely verifying his capacity for survival in
Uga's tribe? Normally the Machine did not give assistance of any nature
to individual players, unless this was required to achieve an
established mark of history.

This was not the real Uga, of course. Had an armed stranger come upon
him in his ger, there would have been an immediate fight to the death.
The original Uga was a lusty, powerful man, who would have been
extremely difficult to overcome in swordplay.

This Game-Uigur Uga was older, less proficient with hand weapons, but
gifted with superior discretion. Just as well, for Alp had been quite
prepared to eliminate him if necessary.

Uga spoke again. "What's this ploy about foreseeing history?"

Alp stepped up to the map. It was galactic in scale, and he could not
immediately assimilate it. The lettering was in Galactic print--and he
discovered to his chagrin that he was not literate in that language. For
Game purposes he was no more educated than any other player, and Ko-lo's
supposed literacy would be an arrow in his side.

But naturally the education helmet would not bother with the written
language. This was a useless specialization in a culture where machines
animated every book and kept all records. The Galactics had been freed
of the drudgery of childhood study, and only dedicated scholars became
scribes.

He would have to downplay that aspect of his part--and perhaps there
would be advantage in concealing his Uigur-script literacy. Now he had
to justify his approach to the map, for Uga was already looking at him
quizzically.

"The Chinese to the south and east are less docile every year," Alp
said, guessing that this was the subject of the indecipherable map. "The
Kirghiz to the north are growing stronger. Meanwhile the Khagan lies
about with his wives in Karabalgasun, not even bothering to inspect the
frontiers."

Uga was not impressed by this political analysis. "Everybody knows
that!"

So he had guessed correctly! Uga had been poring over a political chart.
"In just ten years the Kirghiz will renounce their vassalage, revolt,
and invade Uigur territory. The empire will fall to the barbarian. There
will be no help from the Chinese, who are overtired of Uigur dominance
and secretly regard themselves as our superiors. Karabalgasun will be
sacked, the Khagan slain, our people driven south before the savage."

Uga considered. Prediction of the Khagan's death had perked him up.
"Empires have fallen before, in Steppe. No doubt they will again. But I
doubt that the rabble Kirghiz could prevail so readily over true Uigur
forces, and certainly not so soon. Why, most of them are mercenaries in
our cavalry."

"That's right," Alp agreed. "They have learned disciplined warfare from
us--without comprehending our restraints."

Now Uga nodded. "You put a grave face on it. But assuming this is true,
and they revolt in a decade--how is it that you know this?"

"That is my secret," Alp said. "I have given you the outline; I also
know the details. These are at your service."

"Such information would be invaluable," Uga said musingly. "I could use
it to achieve high office myself!" He paused. "Naturally your claim will
be subject to specific proof."

Alp showed his teeth. They had reached the bargaining stage.

"And your price will not be small," Uga added.

"A horse, a ger," Alp said. "Supplies. A manslave, and a woman." Alp did
not feel up to remarrying so soon after his family tragedy: from respect
to his lost wife he would stick to concubines for a decent interval.
She, however she was, would appreciate the gesture; no new sons would
pre-empt the place of the first.

"Of course," Uga agreed. "These await you now. What else?"

"Nothing else."

Uga frowned. "I do not deal with unknown terms. What is your whole
price--assuming you perform as claimed?"

"If I perform as claimed, you will be graciously inclined, and you will
be in a position to exercise that inclination. If I do not, you will
have me assassinated. This is the Uigur way."

"Perhaps. Unless you perform--and assassinate me the moment your
foresight shows the move propitious."

"I have never killed a Uigur," Alp said shortly.

"Naturally not. You have just entered the Game as a Uigur. How many Huns
did you kill--as a Hun?"

Better to let the chief assume he was an experienced player. He was--but
not in this particular Game! "I never killed my own kind. I never gave
false loyalty. I never broke my oath."

"A personal foible, then. You assume I practice assassination--but you
do not."

"You already have power over your tribe. You violate no oath when you
eliminate the unfit. In your position, I might have to do the same."

"In real life I could not afford to believe you," Uga said. "However, in
the Game reincarnation is feasible, and I have sufficient assets to
select new parts with discrimination. Do you understand me?"

Alp understood well enough that this was a threat, but he had to sort
through unfamiliar Galactic concepts before he grasped its nature. It
took many points to enter the Game each time, and Uga had wealth in his
Galactic identity. So he could re-enter immediately after being
ejected... and seek vengeance for any betrayal. In this way the Game
differed from life.

"I am not governed by fear," Alp said. "Nothing but my oath binds me."

"Every man feels fear at one time or another; it's an aspect of the
instinct of survival."

"Feels fear, yes; ruled by fear, no. If I killed you this time, I would
kill you every time you returned. But it irritates me to debate
nonsense."

Uga snapped his fingers, and a girl appeared with a wineskin. She could
as easily have been a warrior.

"Will you swear Uigur fealty to me?" Uga asked, lifting the skin and
squirting a purple jet into his mouth. This was a historical, not a
Galactic custom; obviously he had practiced.

"Yes. So long as you live."

Uga handed him the skin, and Alp drank expertly. The wine was strange
but good.

"A pro," Uga murmured again, watching him. "Just as if you'd spent your
life drinking that way!" Then, after a pause: "And yours will not be the
hand that kills me?"

"Yes."

"You lie."

If the man thought Alp could not draw a weapon while drinking wine, he
was mistaken. But Alp did not take offence. "Why?"

"The lives and deaths of important characters are predetermined. The
Machine must enforce history in all key matters. If Ko-lo killed Uga in
Asia, Ko-lo will kill Uga in the Game. You cannot swear otherwise."

"Not unless I foresee the event," Alp said, impressed by the chief's
cunning. "Or unless Ko-lo is a free agent."

Uga nodded. "Good point. But tell me--my men were scouting the plain to
bring you in, after we picked up the impulse of a new player delivery.
We make use of what we can obtain, and the weak or stupid soon become
slaves. Doesn't that make you angry?"

"It might make a weak or a stupid man angry."

Uga laughed heartily "You must have real nomad blood in you! You have
true Uigur pride, yet you can not be casually baited. And I guess you
realize that the Machine is aware of our recruitment in this region and
downgrades local entry fees accordingly. By taking you on voluntarily, I
must grant you subchief status, for that is the rank your dress
denotes." He gestured benignly. "Go familiarize yourself with your
equipment. Here is the tent number. I will have an assignment for you
later this winter."

Chapter 6
---------

CARTOONS
========

It was a good horse. The fuel tanks were full so that it would not need
feeding until he rode it, and the reins were not reins but still simple
enough so that he knew he could manage them. The little machine that was
the steed's brain would take care of the complex processes of takeoff
and navigation; he had merely to direct it. But he left it nameless,
unable to bring himself to call it "Surefoot."

The ger was well appointed, though only half the size of Uga's. It had
two compartments: one for him, the other for the servants. This was not
quite the way it had been done historically, but he could adapt readily
enough. It would take him more time to become accustomed to sleeping on
a soft pallet with sheets, like some decadent prince...

His manslave and woman were kneeling on the floor, awaiting his notice.
He checked the man first and found him not a man but a eunuch whose
tongue had been cut. Excellent! That meant there would be no offense
from that quarter. He wondered briefly how the Machine found people to
play such parts, as a eunuch could not be restored after the Game. But
immediately his new memory corrected him: modern science/magic could
restore a eunuch, or convert a man to a woman and back. And straight
menials were not parts, but jobs. Successful completion of such an
assignment qualified a person for the minimum fee next time. It was one
way impoverished yet ambitious people could enter the Game, and great
numbers were eager to participate on this basis. So the mutilations were
temporary, almost cosmetic; they could be repaired as readily as his
hair had been. And there was the chance of a great future.

The girl was young, fairly pretty, full-breasted, and did not appear to
be unduly intelligent. Uga certainly provided well!

Alp intended to verify the capabilities of both servants in due course.
But at the moment he was hungry. His new memory told him these servants
would provide food on request, but he was conditioned never to trust the
preparations of strangers when he could avoid it. There should be a
store of staples in the cold-box--

There was. But it was not his type of food. Most of it was so finely
processed as to have little remaining character, and the rest was alien
to his Uigur tastes.

But in hunger, one could not be unduly choosy. Alp lifted out several
pseudosteaks and thawed the rigid masses by dunking them in water so
that they expanded into something like horsemeat. He then took them out
and flopped them several times in sand, shook them off, roasted them
against the incandescent filament of the tent heater, and knocked them
hard against his knee several times. Only then did they approximate his
accustomed fare. But this was a good deal better than nothing!

Now if he could manage to sour some milk and form it into a tasty black
curd...

But first he had to orient himself properly, so that he could give good
service when the chief tested him. That meant reviewing the Game version
of history. There would be differences...

Every ten days--Days, or years historically--the Game Machine presented
a generalized summary of events. This was done by film and TV: the
window with a living picture in it. Moving images of things that weren't
really there. All the summaries to the Game to date were on file in the
projector's data bank--its stomach--and could be played back for
reconsideration and insight. The quest for comprehension of the trends
of the Game was endless among players! It would be nine days before the
next summary in 840, but since what he wanted was the early part he
didn't have to wait. He had only to press this button...

The picture came on. It was not a true window, but a flat surface with
an image inside, like the reflection on a polished blade. It was in full
color and seemed real, except that it was mock: a cartoon.

It showed a large man, a steppe warrior but not a Uigur, riding a horse.
A true cartoon horse, not a spaceship. The caricature man carried a bow
and knife and sword, but none seemed to be of fine quality. He was--Alp
studied the trappings with the knowledgeable eyes of a fighting nomad
and historian--he was a Cimmerian, one of the ancient tribesmen of the
western plains, redoubtable warriors but lacking the refinement of
equipment and technique that the later Turks were to develop.

"This is Cimmerian," the image voice said unnecessarily. "He is a giant
of Indo-European stock. Every so often he becomes restless or hungry,
and then he rides down to the coast to annoy the dwarves there."

The picture showed Cimmerian galloping down to the coast of a great sea
far to the south and east, in territory only vaguely familiar to Alp.
The many little dwarves there took immediate alarm. Some stepped aside,
and some tried to fight back, but none had much success against the
terrible giant.

Alp stroked his thinly bearded chin. Was this the Game Machine's vaunted
history? This ludicrous cartoon, like something a shaman might sketch on
the ground? Or was some Galactic trying to make a fool of the recruit?

Alp snapped his fingers twice, as Uga had done. The woman appeared,
responsive to his signal. "Have you watched this program before?" he
asked her.

She looked about, confused. She thought he wanted her for that one
purpose most men wanted beautiful and stupid women.

"This," he said, indicating the screen.

"Master, I have," she answered uncertainly.

Cimmerian was now beating up a dwarf named Greek. Greek was partly
civilized but retained some fighting spirit. Still, he was no match for
the steppe giant.

"Is this the usual presentation? Comic figures?"

She remained perplexed. "Yes, Master."

"And from this players are expected to judge the course of the Game?"

"Surely you know this is true, Master!"

Alp watched the screen again. Greek had given up the unequal struggle
and taken to his ships, splitting into several tinier dwarves in the
process. Each subdwarf tried to find a new home, but the more civilized
dwarves resident around the little sea were not eager hosts. There was a
wave of bitter fighting. One subdwarf took over the island marked Crete
which, a verbal footnote explained, had recently suffered a terrible
calamity that stunned its own civilized dwarf and rendered him helpless
by also sinking his ship. In a few days that subdwarf took the name of
Philistine and raided the fertile riverland of Egypt, but he was driven
off by the resident dwarf. Then he managed to land on the coast marked
Syria, where he shoved aside the dwarflings Canaan and Israel.

"This is no history of Steppe!" Alp complained. "Who cares about the
bickering of the runts of the distant coast?"

The woman shook her head, unable to clarify the matter. Alp realized he
should have questioned the eunuch instead; a man, even a partial man,
should comprehend the concerns of men.

"Your former master--he watched this?"

"All of them watched," she said.

"All the programs?"

"All my masters."

"What happened to them?"

"They were turned off after--"

"I meant the masters, not the programs!"

"Some were in other parts," she said.

Other parts. So women also went from part to part through the Game and
remembered past experience. No doubt this generous-bodied, scant-minded
female, because of her inherent limitations, failed to rise above the
minimum level. "Your last master. The Uigur." For she must have had a
master in this part; menials were not set up to serve each other.

"He annoyed Chief Uga."

So Uga did eliminate opposition! Obviously he had the qualities
necessary to maintain his office. It was treason for a member of a tribe
to plot against the chief, but proper for the chief to keep strict
discipline. Alp would not have cared to serve a weak man.

Alp had been trying to determine the extent the cartoon summaries had
assisted individual players to achieve perspective. Not much, he judged.
And no wonder, if they bore no closer relation to true Steppe history
than this! About all he had accomplished was to verify that this was the
official presentation... and that Uga tolerated no impertinence from
tribesmen.

"All right," he said.

She began to remove her clothing.

"No," he said, annoyed again by her density. She would have been
ideal--if he had not needed to learn anything. "That--later. Now--I want
to watch the program."

She waited.

He realized that even dismissal had to be specific. "Go take a nap."

She departed submissively.

It was amazing how circumstance changed taste! Had he known before he
fell into the gorge that he would have access to such a woman, he would
have assumed she was the reward of heaven. Now what he really wanted was
a smart woman, even if she were shaped like a dead pine tree. He
returned to the cartoon.

One Greek subdwarf, or possibly a related dwarf from an adjacent
territory--it was hard to tell them apart, and hardly seemed
important--was named Phrygia. He traveled by land, only crossing the
strait from Greek ground to the land of Anatolia. That was the territory
of the civilized giant Hittite, a formidable ancient warrior.

But Hittite had grown flabby in his centuries of dominance and had also
suffered at the hands of the Steppe giant Cimmerian. For almost a
thousand Days Hittite had reigned virtually unchallenged; now he was old
and ill, and so the thrust of the aggressive dwarf Phrygia was enough to
break him up entirely. The consequence of this breakup, said the cartoon
voice, was severe.

Alp leaned forward, becoming interested. He had read of Hittite in the
translated manuscripts and knew that that giant had been important to
the later events of the Steppe. Maybe this cartoon was relevant after
all!

There was now a closeup of Hittite. "Hittite was an iron worker," the
narrative voice explained. "He knew how to make swords and spears of
iron when others did not, and he kept his process secret. That was the
reason for his great strength in battle. But when he was beaten, all the
dwarves and giants began to learn how to use iron, and that changed
things in both Steppe and the bordering civilized world. An iron weapon
is superior to a bronze one, because it is so much harder and sharper.
Even a dwarf with iron technology is strong enough to humble a giant
with bronze--in many cases.

"When the knowledge of ironworking spread over the known world, the
whole community of giants and dwarves was shaken up. Some giants were
reduced to dwarves, and some dwarves grew into giants, and they all
quarreled and fought endlessly. This, then, was the root significance of
Cimmerian's push against Greek: the spread of iron technology and the
consequent reordering of ancient powers."

Alp turned it off. He had not lost interest; in fact he had found the
cartoon most illuminating after all, and he needed time to think about
it before assimilating more. Of course iron was important; all the
warriors of Steppe used iron weapons, and the skilled technicians and
smiths of the mountain regions were virtually immune from attack, no
matter which nation controlled the empire. Alp had not realized that old
Cimmerian had been responsible, however deviously, for the world's
acquisition of this blessing.

The cartoons looked foolish but were not. The magic brain of the Game
Machine was behind them, its potency manifesting like the bright sun
veiled by clouds. The pictures gave only cursory details on the
political situation but did bring out the important fundamental points.
The problem was to relate that information to current events in the
Game, so as to know better than rival players how to improve one's own
position.

Alp had prevailed over the four Kirghiz in part because of his superior
horse and bow: that was a similar principle. In the Game there were many
other improvements in weaponry; if he failed to appreciate their nature,
he would lose. So already he had profited from the cartoon insight!

Better to absorb Game history in easy stages, so that he would not
become confused and misread it. He could not afford to make any serious
mistake! He had ten Days to make good; while that was not much time, he
could spare a couple to assimilate the past properly. His own prior
knowledge of history would simplify the task.

Alp snapped his fingers twice. The girl reappeared, rubbing her eyes
sleepily. "Now," he said, indicating her clothing.

She was voluptuous and tractable, so it went well enough. Then: "Hey!"
she cried, confused.

Alp paused. "What is the matter, girl?"

"What are you trying to do?"

"If it isn't yet obvious, girl, it soon will be. Silence, now."

She obeyed, but it was apparent that she was unfamiliar with his
technique. She was vaguely resistive despite his skill. Another Galactic
anomaly: their women were unversed in the refinements of pleasure!

First the loss of literacy, now this. How much else had mankind
forgotten in the past fifteen centuries?

After the girl left, bemused but educated, Alp checked the weapons he
had set aside. This was a conditioned reflex with him. They were in
order, except for one item: his marked sword had been exchanged for
another. Uga's doing, obviously; probably the eunuch had been instructed
to do it at the first opportunity. But why?

He tested the new sword and found it identical to the original. It was
not a defective weapon in any way that he could tell.

Interesting. He marked it with another Uigur-script identification so
that he could differentiate it from the first. He would keep this little
riddle in mind--and watch his weapons more carefully hereafter.

At night--ten o'clock in the new hour scale, the month of December in
the Christian calendar--Uga summoned Alp to a private conference. That
meant another person-to-person meeting, not a picture-screen interview.
That also made it easier for Alp to relate, for he did not fully trust
these magical communicators.

Uga was alone. "Are the facilities satisfactory?" he inquired.

Obviously he knew. Why had he taken Alp's sword? "Yes."

"Are you aware that I am not in special favor with the Khagan?"

"What intelligent Uigur is?"

"A clever rejoinder," Uga said dryly. "But simple answers suffice.
Because I am out of favor, I am assigned few worthy players from above.
I must raid recruits instead. That is a disadvantage, for there can be
resentment."

Alp nodded.

"The Khagan himself is not in special favor with the T'ang emperor of
China, despite all the Chinese protestations to the contrary. It is in
my mind that there may be significant changes soon, and I should prefer
to place myself advantageously, if you understand."

Alp merely nodded again.

"Does your ability to foresee history cover this aspect?"

"In part," Alp said. "When the Khagan dies your position in the Uigur
hierarchy will be enhanced. But the Uigur empire will then be no more
than a kingdom."

"All very well," Uga said. "But that will be a decade in the proving. I
require more immediate information."

"I shall answer all questions as directly as I can."

"I don't want shamans' riddles!"

"Who does?" Alp answered, and that was so like the way of the shaman
that they both had to laugh.

"Let's try just a Day or two ahead. I have a number of nobles in my
service. Can you predict how each will act?"

This was difficult, for Alp had had little direct association with Uga's
group in life and did not know all his nobles. Also, the news desired
was eight to ten years old: a stiff test of memory, when so much had
happened since. Finally, he had no assurance that the actions of minor
characters in the Game would be identical to those of history; the Game
was only a Machine-governed reconstruction, subject to many minor
distortions.

"I am not sure. Some I should know."

"Intriguing limits to your powers," Uga remarked, not intrigued.

"I am better on general events. There are so many people."

"Consider Qutli."

Alp shook his head. This was just like the Game Machine's interrogation!
"I know no noble of that name."

"Bilgo."

"Him I recognize. He was executed in--why, you killed him!"

"By no means," Uga said. "He is alive and well, a most important member
of my retinue."

"Not for long! He plots against you, unsuccessfully. Perhaps you have
not yet discovered this--but you will."

"You charge him with treason?"

Alp considered how to put it. "You asked me what I knew about certain
men. The first you named is a blank, but if this Bilgo is the same one I
remember--"

"Try Pei-li."

Alp pondered. "Him too I recognize. A formidable and loyal warrior and
scholar. He will give you excellent service for many years."

"Now me."

"You?" Alp was surprised. "I do know your future, to a certain extent.
But how could you believe--?"

"Where do you see me next year?"

Alp thought, putting together the events of the past, when he was a
growing lad. Where had the real Uga been? "You will travel to China in
842 and not return for a year. The Khagan sends you on a mission to call
on the T'ang emperor, who does not receive you kindly. There is some
fighting, and after that you hate the Chinese implacably."

"I do not hate the Chinese," Uga objected.

"You will, two Days from now. I think the Khagan conspired with the
Emperor to betray you, making it seem an accident. But I am not sure.
Politics are devious."

Uga sat silent for several minutes--a very long time, in terms of the
Game. His eyes focused absently on Alp's sheathed sword. That sword...

"I have told you the truth as I know it," Alp said at last, fearing that
he had in some way offended the man. "The truth is seldom kind."

"Kinder than lies," Uga said. "Now I shall tell you some truth. There is
no Qutli; I made up that name to trap you. Had you given a fortune for
him I would have deemed you a charlatan. Bilgo is indeed plotting
treason; I learned of it recently but have allowed him to continue until
I am able to determine all his accomplices. I shall surely execute him
soon--and I have told no one of my intent. Not even Bilgo knows that I
know--and if you were with him, you would not have exposed him as you
have. Pei-li I trust implicitly; he and I were boys together in life,
and he has saved my life in past parts in the Game. He keeps my records,
as he is literate. As for my journey to China--I have no orders yet. We
shall wait upon it. And you are either a very shrewd guesser, or--"

"It's memory, not guessing," Alp said. "But memory is still imperfect,
and I can make mistakes."

"Yes. So when the Khagan sends me to China, you will accompany me."

A sensible precaution! "As you wish. But you should know: even if my
memory is accurate, my information may not conform precisely to the
actions of the Game."

"Because your smuggled history text may differ from the program of the
Game," Uga said. "That I well understand. My interest is merely in
verifying that you are in fact a scholar of Steppe history, and not a
spy from the Khagan's court."

Apt suspicion, and plausible enough so that Uga would not need to search
further for the truth. "I could be both," Alp pointed out.

"Or neither. But there will come opportunities to separate your motives
and your knowledge from those of the Khagan--whom, naturally, I serve
loyally until his demise ten Days hence. Meanwhile we shall take you on
faith. Limited faith, but it can grow."

"Fair enough," Alp agreed.

Dismissed, he left Uga's ger. Alp had now been in the Game several
Hours, and nature had further call upon him. He walked out onto the
sand, seeking a suitable spot--but a guard challenged him.

Among true Uigurs there never would have been any confusion. But Alp
realized suddenly that these imitation nomads would not understand. They
were not accustomed to using the sand, his new memory said. They had
facilities within their tents.

All right. He turned back.

He found the place in his tent. It was a kind of chair with a hole in
the top. He had heard of this type of thing; the Chinese and others used
similar devices on occasion. There would be a bucket that had to be
emptied periodically...

He looked. There was no bucket. Instead there was the shimmer of running
water.

Running water! Alp recoiled in shock. It was forbidden to urinate into
running water! No man fouled the precious fluid that all men had to
drink!

Yet it was so: these Galactics were less than men, and this was the
proof. They never buried their dung decently in sand but made a point of
dropping it obscenely into this channel of running water. It was then
carried down into a grinding unit that prepared the substance for
"recycling"...

Alp left his tent hurriedly, circumvented the guard, and upheld the
standard of personal hygiene he had been raised with. There were, after
all, limits.

Chapter 7
---------

MISSION
=======

At two a.m.--February, 842--the Khagan's directive came. Within minutes
Uga's small party of warriors took off for the arduous journey to China.
Women, servants and tents were left behind; this was business. The blast
of the jets melted long furrows in the winter snow as the horses
galloped into the sky. The tiny camp was lost to sight at once, and in a
moment the entire planet disappeared. These were light-speed steeds! Uga
went, and Alp, and Pei-li, and a picked body of fifteen hard riders.
Uga's mission was to negotiate with the Emperor for the hand of a T'ang
princess in marriage--to the Khagan. It was dubious business, as the
Chinese were extremely jealous of their princesses, especially where
nomads were concerned... More especially when Uigur power was fading. In
fact, historically the mission had been unsuccessful--as Alp had
informed Uga.

"Noyan to my ship," Uga said on the screen as the fleet achieved speed.
Alp wondered why the chief continued to insist on this personal contact
despite inconvenience, when the screens were quite adequate for
communication. It was the usual nomad way, true--but this astonishing
flight through reaches Alp had not before imagined had demonstrated
clearly that the usual nomad ways were no longer applicable. This was
not the natural Steppe; it was the Game.

But a Uigur did not answer in such a situation, he obeyed. Alp was a
noyan, a member of the Steppe aristocracy, both in life and here.

He set the reins for rendezvous and gave his horse its mechanical head.
The machine-creature made the maneuver and docked, sealing one of its
airlocks to one of Uga's steed. Each horse had three such locks, so it
was possible for up to four to unite in a cluster during flight. Or
more, if it wasn't necessary for each to face into a common chamber. In
this way no one horse was overburdened, though overall maneuverability
suffered.

Pei-li docked next. The two visitors stuck their heads through the locks
into Uga's ship, turning off their screens. Their dialogue was thus
assured of privacy.

Pei-li's head suggested a large brutish body, that one should not draw
sword against unless one intended to slay. His mouth was taciturn, his
eyes watchful.

"Ko-lo is dubious about this mission," Uga said to Pei-li. "What is your
sentiment?"

"A fool's errand," Pei-li growled. "We shall die in China."

"Is that your view?" Uga asked Alp.

"I do not know more than I have told you about this matter," Alp said.
"You will return alive, unsuccessful, and the Khagan will blame you for
failure. Many of your men will die, and you may have to recruit from
dissident Chinese horsemen on your return trip. The rest--we shall
discover."

"How can you know this?" Pei-li demanded, obviously jealous of the
seeming confidence Uga placed in Alp. "Do you seek to exterminate me
before the fact?"

"You will also survive," Alp said, keeping his face straight.

"This is Ko-lo's talent," Uga explained. "To foresee history." He
rotated his head to face Alp again. "Why should I recruit Chinese, when
you say I will hate them?"

Alp had to think about that. "Perhaps it is the T'ang empire you will
hate, not the Chinese themselves. Perhaps you will only claim to hate
them. I do not know your mind, only your actions--and those only
vaguely."

"The Khagan knows no more than that," Uga said meaningfully. Then he got
down to business: "In the T'ang dominions--distrust the screen. Always
respond affirmatively."

Alp was puzzled again. "What if you ask for information? Something that
can't be answered yes or no?"

Uga smiled, and so did Pei-li, feeling superior. "Then answer as pleases
you," Uga said, "so long as you stay wide of the truth."

Then Alp understood how the communications screens differed from direct
speech. Others could eavesdrop on screen dialogue, so it was not to be
trusted in any critical situation. This information, too, was available
in his new memory; it had merely been hidden behind the more technical
complexities of Galactic intercourse. So much of this demon universe was
like that--concealed not so much by any veil of secrecy, but by unclear
implications of its superior technology. All Galactic swords were
many-edged.

The ships disengaged and resumed formation. Alp found it challenging to
correlate the vast steppe and desert he had ridden in life, to the
vaster volume of space he now traversed. Very soon they left the entire
system that included the planet Earth behind, accelerating to a velocity
his mind was not equipped to conceive. They galloped between the myriad
candles of the galaxy. Their course was set for the populous center;
Uga's post had been near the fringe. The entire steppe Alp had known was
a mere patch on that fringe-world. It was an exercise in perspective!

China in the world was southeast of the Uigur dominions. China in the
galaxy was toward the interior of the bulging disk. In each case there
were mountains, rivers, bandits, deserts and other natural hazards. A
desert, in Game terms, was a region of space almost devoid of
planet-bearing stars, so that there was no place to stop for rest and
resupply except scattered oases. Mountains were ridges of stars whose
interacting gravitational wells interfered with the course of the fleet.
At sublight velocity that hardly mattered--but these horses traveled a
hundred light years for every kilometer a real horse might, and faster
in proportion. Alp had no real concept of the length of a light year,
except that it was an extremely far piece. A hundred light years
amounted to about a thousandth of the distance across the galaxy. Of
course the distance to China was only a fraction of the galactic
diameter, but again it illustrated the proportions.

Cruising speed of the ships was actually about ten thousand light years
per hour--and what horse could run a hundred kilometers in an hour? But
at that velocity the space horses quickly became winded, and it was
necessary to change to new steeds every hour--or to allow the old ones
to walk for a period. That high speed could not be maintained in the
mountain region, regardless, for a cluster of stars, each one or two
light years apart, was a serious navigational hazard. The stars
themselves were nothing; it was almost impossible to hit one at that
speed no matter how hard one tried--and if a ship did, it would pass
right through it at speed, unharmed. But their gravitational fields
extended over significant volumes of space.

Alp shook his head. It all made sense to born Galactics, but to him it
was foreign. Easier to view the dust-nebula as rivers, even if they
didn't have normal currents.

At ten thousand light years per hour, the journey to the Chinese court
would require two Hours, or one month historically--just as it always
had. Time enough to take some rest from the sleep-helmet, except that
Alp had a recent but strong aversion to such devices. So he set out to
absorb some more comic-history background.

Cimmerian had a son named Scythian, and Scyth was now growing into
aggressive gianthood. He was younger and stronger than his father and
had little proper respect for parentage. Some dwarves openly doubted the
filial relation, for parentage was always dubious among giants. At any
rate, Scyth began to move into Cimmerian's territory and to shove him
around. This naturally made the old giant furious--but it was far too
late to undertake the disciplinary measures he should have invoked when
Scyth was but a lad. So Cim had to give way.

In fact, it may have been this developing quarrel among the giants of
Steppe that drove Cim down into the fringe of the territories of Greek
and Hittite, with the consequent significance for the world.

Cim, however, was no giant to take that sort of bruising from an upstart
youth for long. By and by he stood up and fought Scyth directly, son or
no son. The two charged each other on their great horses, fired volleys
of arrows, and finally dismounted to hack it with their swords.

The battle was earth-shattering (did that account for the gorge? Alp
wondered facetiously), but slowly Scyth prevailed. Finally he opened his
huge mouth and took a bite of Cim. Cim howled angrily, but bit by bit
and bite by bite Scyth ate him, and at last swallowed him whole.

This, the cartoon narration assured the viewer, was the way giants were.
Since any living thing that wasn't consumed remained a functioning
entity on its own, there was no sense leaving any part of a vanquished
enemy unconsumed.

For a Year or more--three or four centuries, historically--Scyth
dominated the western steppe, making just about as much trouble for the
civilized dwarves of the south as his progenitor had. Some wondered
whether the original giant had really changed in nature at all, or
merely altered his name. There was no way to be sure, since when one
giant consumed another he tended to assume the attributes of the repast.

Then a third giant grew up, who may have been Scyth's own
offspring--again allowing for the giants' notorious eclecticism about
species perpetuation. They all, literally, were bastards. This
newcomer's name was Sarmation: a bearded horseman in conventional tunic
and wide trousers, with a good bow and strong arrows. He treated Scyth
much as Scyth had treated Cim, and he dominated the region thereafter.

But meanwhile in the central steppe other giants were arising. This was
the point where the pre-history of the Game closed, and the formal
action commenced. For it was the central steppe that was the main stage.

Alp turned it off again. He could only absorb so much at one sitting. So
all this had been no more than the introduction to the Game!

He checked the controls and looked at the picture of all the stars
zooming by. There were more of them, now that the fleet was closer to
the center; they were like bright dust motes in sunlight, beyond
counting. But the ride itself was becoming tedious.

Then Uga's signal came, and they decelerated swiftly and oriented on a
star, then on a planet, and finally on the Game-field of that planet.
They landed, dismounted, stretched, ate, used the sanitary facilities
(Alp abstained) and took fresh horses. This was a Game-depot, a Uigur
post deep within Chinese territory, tolerated by the T'ang because of
their alliance. In a few days that situation would change. Alp knew;
meanwhile the stop certainly was convenient! His horse was worn out and
could not have maintained the swift pace much longer without faltering.

This time each warrior took along a remount: a horse that would follow,
riderless, until the rider needed it. For there was no Uigur post in
central T'ang, and Chinese steeds, untrained to nomad rigors, would be
useless.

In another Hour their journey would be over. Alp had to review as much
of the remaining Game history as he could in that time, in order to
comprehend the ramifications of the current mission. Perhaps he could
skip over portions not immediately relevant to his needs. He turned on
the new horse's screen and settled into it, while the stars swept by
outside.

The giant now being introduced was familiar: Hsiung-nu, better known as
Hun. Alp considered Hun to be the grandfather of all true fighting
nomads, and the example that all had followed since. He watched this
sequence with special interest, his sympathies with his illustrious
ancestor.

Hun lived in the middle of Steppe, and he grew up about the time Scyth
did. But the full Steppe was so broad that the two hardly knew each
other. There were several dwarves and a formidable mountain range
between them; not all of Steppe was flat, by any means!

Hun was formed from the integration of many minor dwarves of the region.
It was not until Sarmation's time that Hun really got hold of himself
and ranged the area as the first full-fledged, confident giant. But then
he was a real terror, because he possessed the three fundamental sources
of nomad power: the composite bow, the ability to work iron, and the
stirrup. The first gave him superior shooting ability, the second
improved his other weapons, and the third enabled him to ride his horse
at full gallop without using his hands--so that they were free to wield
bow and sword on the run.

What a warrior! Alp thought in admiration. There was little a modern
Uigur could have taught old Hun!

Hun's totem was the wolf, and like the wolf he was a raider. The
sheepfold he eyed was the civilized bastion of China. It was his
perennial ambition to break into that rich fold, slaughter the
superfluous farmers, snatch up his bounty, and escape. At other times
Hun ranged the plains with his own cattle. His ancestors had once
domesticated the reindeer, but climate and terrain had converted him to
the horse, and only his fine animal art now reflected his former life in
the northern forests. North of Steppe at this time was nothing but an
icy waste; the land of promise was always south.

Hun was short, for a giant, with a stocky body and a very large round
head. His face was broad, his cheekbones prominent, his nostrils wide,
his ears long. The cartoon exaggerated these traits, showing how they
differed from the Galactic norm. Hun shaved his head except for a tuft
on top, and he wore rings in his beard. His eyebrows were thick, his
eyes almond shaped, and he had fiery pupils. Completely handsome, Alp
agreed.

Alp could have dwelt indefinitely on this superlative figure of a man,
but the narration moved on. So Alp identified with Hun and followed the
ancient nomad's glorious adventures as if they were his own--as they
were, in spirit. It was his recent experience in the galaxy that was
alien!

Hun, master of his own region but by no means lord of all Steppe,
decided to expand his territory. He would have liked to move south, into
the large fertile region below the Yellow River (Alp laughed as he saw
the cartoon river: it really was yellow!)--but the giant Ch'in had just
formed here, consuming the other Chinese entities much as Sarm had
consumed Scyth in the west. Ch'in was now monstrous. Soft, flabby and
sedentary--but so huge that no ordinary giant could budge him. Ch'in had
already butted Hun's foot from inside the great northern loop of the
river--an act of outrage for which any smaller giant would have paid
dearly. But for the time being Hun had to expand at the expense of his
weaker nomad neighbors: Yueh-chih to the west and Tung-nu to the east.

Then fat Ch'in lost his head. This was another frequent malady of
giants; sometimes it led to disaster, but more often a replacement was
available. When the new head was donned, the Chinese giant became known
as Han. While he was changing heads, he naturally couldn't see very
well, so Hun stepped across the river. But Han soon focused and pushed
him right out again. The corpulent southerner was really pretty strong
when he got mad. Alp ruefully admitted.

So a Month later Hun charged into Yueh-chih's territory. He beat up Yueh
and cut off his head, rendering him temporarily out of sorts. Then he
shoved the body westward and took over the land, only keeping Yuen's
head to use for a drinking cup.

Now Yueh-chih had to go somewhere, because his horse and his cow were
getting hungry, and even less important properties such as his wife were
in dubious condition. So he continued west. It normally took a while to
break in a new head, and Yueh's didn't think too well the first few
days.

Yueh was one of a family of small giants who had moved east in the old
days. Cimmerian had been his uncle, and Scythian his cousin, and
Sarmation may have been his nephew. Their family was Indo-European,
probably. Some of the dwarves at the fringe of Steppe called him
Tokhari--but not to his face.

Alp smiled grimly, remembering. No--no dwarf dared insult a giant
directly! He probably ought to skip ahead, as Yueh-chih did not directly
concern him--but he watched a while longer.

Because his head wasn't perfect yet, Yueh had trouble keeping himself
together. One of his hands fell off and formed into a dwarf called
Little Yueh. That one scurried south and settled in with the giant of
the snowy mountains, Tibet. But most of Yueh went west across the
desert. He was still a giant, albeit a lesser one, and he needed elbow
room.

The trouble was, the territory west of Yueh's original haunts was
occupied by another small giant. He was Wu-sun, also known as Alan. Alp
remembered Alan: that giant had been the near neighbor of Tolach, father
to Uigur. Alp was already thinking in terms of giants rather than
tribes, even when it came to his own studies pre-dating his arrival in
the galaxy! There had been several scuffles between Tolach and Alan, so
Alp wasted no love on the latter. But that was a minor matter. In the
cartoon history, Yueh beat Alan at first, but then Alan got his dander
up and threw him out. Alan was blue-eyed and had a big red beard, and he
was a fierce one!

Yueh couldn't go back east to match Hun again, so he exited west. He
shoved aside another moderate giant, Saka, and continued on toward one
of the territories of the powerful dwarf Greek. Actually Yueh pushed
Saka right into that region, then followed him, using him as a kind of
fighting shield, and Greek just had to get out. Yueh and Saka stayed
there, battling the civilized giant of Parthia in the west and India in
the south, and never did leave those regions.

All this had been started by Hun when he decided he needed more space.
But it was only the beginning, for Hun was just achieving his first full
flower of giantism. He still had a grudge against the supergiant of the
southwest: fat Ch'in, now known as Han.

Every few Days Hun would get on his horse and raid Han's territory,
snatching up his booty and zipping back across the Yellow River where
Han couldn't catch him. More fun! Only Han didn't see the joke and even
built a great wall to stop the raids. That was only partially effective.

Then Han had a bright idea. He was too clumsy to catch Hun by himself,
but he thought he might get Yueh-chih to help him. After all, Yueh
should have a score of his own to settle with Hun! So he sent a
message-bug across the desert to Yueh. But Hun snatched the bug and held
it for ten Days, just watching it squirm. At last it escaped and got to
Yueh. Yueh said he liked it where he was and wouldn't go back. So the
bug began the long trip home to its master--and Hun caught it again and
held it for another Day. When it finally got home, twelve whole Days had
passed--and it had no good news to report! Hun could hardly contain his
laughter.

Those were the Days, Alp agreed, amused.

Han, furious, sent another bug to Alan, but Alan was afraid of Hun and
refused to mess with him. So Han had to do it by himself. He exercised,
converting some of his fat to muscle. He practiced his horsemanship and
his fighting, and he actually got to be pretty good at it.

Now he was ready. Han crossed the Yellow River into the old Yueh-chih
territory and began slashing around with his sword. Hun, who hadn't
taken the threat seriously, had a couple of toes cut off. They turned
into dwarves named Huen-shih and Hie-Ch'u, and agreed to serve Han
instead of Hun. Alp was furious at this treachery; never trust a dwarf!

A couple of Days later Han stepped right into the center of Hun's
territory and really cut him up. They fought in a storm that blew sand
in Hun's face; otherwise, Alp knew, the fat slob never could have done
it. Pieces of Hun were strewn all about, and he was left a much smaller
and weaker giant than he had been. Han set forts all through the old
Yueh territory so that Hun couldn't come back, and Alp raged again at
the indignity. One day Han would get what was coming to him!

But Han took no note of Alp's ire. A couple of Weeks later the dwarf
living in Fergana, where Yueh had just moved out, said something nasty
to Han, thinking he was beyond the grasp of the giant. Han had been
dickering with him for a better horse, because the dwarf was an
excellent horse-breeder. But after that insult, Han reached all the way
across Steppe and bopped him head over heels and took the horse. Han was
not half as flabby as he looked!

But Hun was still around, biding his time, waiting for Han to go soft
again. For a Month or two he harassed Han routinely, trying to gain
control of the Silk Road that stretched from Han's territory to
Parthian's territory. There was brisk trade along that route. So Hun
raided, taking the nice things for himself. Fine silks, precious
artifacts, good slaves--rich harvest indeed!

Naturally Han was upset at this pilfering. He laid about him and chopped
up several dwarves of the region who had sided with Hun, thus securing
the road again.

Hun should have put up more of a fight, but he had another problem. He
was not well at the moment. A routine change of heads had gone wrong,
and now two heads were growing simultaneously. Each head wanted to get
rid of the other and run the body. Two heads were not better than one
for a giant!

One head asked Han for help. Alp took an immediate dislike to that one.
It was treason to deal with the grasping entity of the south!

Han was ready enough to negotiate, however. "Certainly I'll help you,"
he said greasily, "if you'll promise to behave yourself. Agree that I'm
the real boss of the Steppe, and promise never to make any more
raids..."

"Go kiss my horse!" Alp muttered. But the traitorous Hun head was
already slavishly agreeing. "Yes, yes!" it said eagerly. "Anything you
say!"

So Han helped this head, and it succeeded in dominating the Hun body.
Naturally the other head didn't appreciate this; giants were bad sports
even at the best of times. "Don't give up!" Alp urged it. "You are the
true head! Fight!"

But the true head's valiant effort succeeded only in breaking away a
large portion of the body, which formed into a smaller giant. This
lesser Hun retreated in a foul mood, beat up Alan and several dwarves,
and established himself in a fine big territory north of Sogdiana. He
was now called Western Hun.

A few days later Han reached out and cut off Western Hun's head with one
stroke of his sword. "Vile Chinese oppressor!" Alp shouted. "He wasn't
bothering you!" But the damage was done. The Hun body shuffled off and
hid, not to be heard from again for over a Year.

"Now," the cartoon narrator explained, "commences the Christianized
dating system. Thirty-five Days after the decapitation of Western Hun a
religious figure was born in the far west, in the same general region
where Philistine had settled a thousand Days before. This event was not
particularly important to Steppe, but the dating system deriving from it
has been a convenient reference point for other Games, such as the
recent Rome, so will also be employed here."

It seemed to Alp that the Uigur twelve-day cycle was superior: year of
the Lion, year of the Ox, Dragon, Dog... but the matter was unimportant.

About this time--Day 10 in the new scheme--Eastern Hun got back some of
the Silk Road, because Han was having some two-headed trouble of his
own. But then Hun himself had another attack of this malady. "Not
again!" Alp wailed. He was somewhat disenchanted with Hun, who was
showing up as less formidable than anticipated, but still favored him
over the Chinese giants. If Alp had been in charge, he would have found
some way to humble Han permanently!

Part of Eastern Hun broke off and became Southern Hun, while the rest
became Northern Hun. It was Day 48. Both were smaller than the original
Hun. Han persuaded a couple of small giants or large dwarves to raid
Northern Hun. These traitors were named Wu-huan and Hsien-pi.

"Hsien-pi!" Alp exclaimed, recognizing the name. No dwarf, that!

Northern Hun, weakened by the successive breakoffs of Western and
Southern Huns and now attacked from behind by his own kind, was chopped
down into dwarf size himself, and no longer represented any threat to
Han. The unscrupulous tyrant of the south had successfully divided and
conquered the mighty horde of Steppe. Alp shook his head, disgusted.

Now a number of dwarves sprang up along the Silk Road. These were mostly
splinters of the Indo-European family, related to Cimmerian and his
offspring. Hun belonged to another great family called Turk, the terror
of the western steppe. The little traitor Hsien-pi was from a third
family, Mongol, more primitive and less important than Turk. Another
family, Tungus, had little present power. All these families spoke
different languages, but they could work together when they had to, and
sometimes even fraternized.

A Month or more passed with constant bickering and minor scraps between
Han and one of the Hun brothers, but Han generally had the best of it.
In Day 93 he sent the Mongol Hsien-pi to cut Northern Hun down to size
again, and around Day 155 the Mongol actually ate the Turk.

"You couldn't have done it when Hun was in his prime!" Alp muttered
wrathfully. Uigur was of the Turk family, with Hunnic blood in his
ancestry...

Chapter 8
---------

PARTS AND PLAYERS
=================

But there was not time enough to view the rest of the Game history; the
huge center cluster of the galaxy was upon the fleet, and Hun's
descendant Uigur had to deal directly with Han's descendant T'ang. The
horses had to slow way down to maneuver deviously along established
channels between the myriads of stars and clusters and nebulae. These
were the lowlands, with a hundred Chinese planets for every Uigur planet
and population to match.

They landed at the Emperor's city-planet of Changan. Its Game-surface
was a fertile riverside marsh given over to extensive rice and millet
culture. Stolid, bent-over peasants worked the fields, and their junks
floated in the wide river. There was hardly decent footing for a horse.

Alp felt stifled here in this unnatural congestion. But he knew that his
nomad impulse to burn all the buildings and plow the fields into fallow
pasture was mistaken. There was, unfortunately, much to be said in favor
of civilization.

The architecture was awesome to a born Uigur. Inside the palace were
elegant hangings and extremely realistic murals. Uga was less impressed
than Alp, perhaps because outside the Game Uga was accustomed to the
opulence of twenty-fourth century existence.

The Emperor was too busy at the moment to see them.

Every Minute of the Game was six hours historically. Four Minutes was a
full twenty-four hour day. Half an Hour was about a week. The Uigur
envoys had traversed a major section of the galaxy to call on this
derivative of fat Han--who was now entertaining himself by making the
nomads wait. Alp showed no more emotion than the others did, but he
seethed.

A full Hour passed, and another commenced.

The Uigurs were vastly outnumbered here, and by protocol had no weapons
inside the palace. They had to wait the Emperor's pleasure.

After a full historical month, Uga talked as privately as was possible
with his lieutenants. "It's a studied insult," he said. "How should we
best react?"

"We must wait," Pei-li counseled. "We dare not return without an answer
for the Khagan."

"The only answer the Khagan wants is news of Uga's death," Alp said. "We
know he will get no T'ang bride. Why should we tolerate this lowlander
insolence? There is nothing to be lost by a little judicious violence."

Pei-li, no coward, shook his head negatively. "On honest open plains I
would fire an arrow up the Emperor's fat posterior. Here in his
home-city it would be disastrous to try it. Our corpses would not even
be honored."

Spoken like a genuine Uigur! Alp thought, liking the gruff noble better.
Of course the matter of proper burial was academic; there were no
literal corpses in the Game.

Still, his own time was running out. Alp had to achieve a good position
within ten Days or lose his advantage and probably his life. He could
not afford to sit idle far from the sources of Steppe power while that
precious time expired. "Neither of you will die on this tour," he
reminded them. "With no legitimate mission to accomplish and no risk--"

"I do not care to gamble the fortune of my part on the word of a recruit
player," Pei-li said shortly.

Uga spoke quickly, preventing Alp's response. "Ko-lo's counsel is
tempting--but if we survived we should not know whether it was the
result of Game predetermination or sheer luck. If we die, no one would
care. So we shall let discretion guide us and wait."

So they waited. After the third Hour they went out to look at the
city--and discovered T'ang troops surrounding their horses and men.

Uga's jaw tightened. "Do they think mere Chinese could hold us if we
choose to leave?" he snorted. But he made no overt issue of the matter.

More time passed. When the palace attendants became openly insolent, Uga
finally had enough. "Inform the Emperor we shall see him now," he said,
walking toward the throne room.

Guards appeared, swords drawn. Alp and Pei-li, unarmed, moved as one man
to flank the chief on right and left and shield him with their bodies.
Uga forged straight ahead, pushing through the archway leading to the
throne room.

Weapons flashed. This was the pretext the palace guards had been waiting
for: a technically aggressive move against the Emperor. Alp, on the
right, leaped right, his boot sweeping up to catch the wrist of the
attacking guard and kick free the descending sword. Pei-li, on the left,
blocked the left-hand guard with a length of wood he seemed to have
smuggled in, disarming the man similarly. Suddenly the two Uigurs were
armed!

Uga, true to his diplomatic mission, left his own hands open. He pushed
through the archway.

Now a dozen more guards converged, blades lifted. But Uga marched on as
if oblivious to danger. Alp and Pei-li turned to face the men behind,
but had to keep pace with their chief by marching backward.

Two T'ang guards charged. Alp, now defending leftward because of his
backwards position, had to parry awkwardly from his right. His sword met
that of his attacker--and blue sparks crackled where the two blades came
together. Alp yanked his own back, and the band of light re-formed. This
was an uncommon variety of swordplay, and he didn't like it! Was it
impossible to parry a stroke?

But Pei-li was showing how it was done. When a Chinese sword came at
him, he rotated his own so that the flat of it made contact--and the
other sword bounced off, its light-edge momentarily disrupted. Then
Pei-li struck--and though the light sliced through the guard without
visible effect, the man toppled, stunned.

Three more guards charged. This became ticklish, because while two were
being fended off, the third could strike Uga down from behind. Alp
turned his sword sidewise and put all his force into a sweep that
knocked his man's weapon into that of the center man, fouling the thrust
of each in a shower of sparks. Pei-li, meanwhile overcoming his own man,
then sliced across both guards engaging Alp and dropped them to the
floor.

Pei-li might be gruff of speech and sharp of suspicion, but he could
indeed fight--and that was the important thing. The man's technique was
distinct from Alp's, but by no means inferior. Not all Galactics were
decadent!

Still Uga marched on. paying no attention.

With five of their number out of the Game, the remaining guards were
more respectful of nomad prowess. They followed closely but for the
moment did not attack. Alp appreciated the guards' tactical problem: on
a one-to-one basis the Uigurs were supreme; but when the Chinese ganged
up they crowded each other and became vulnerable in another way. Yet
they had to protect the Emperor--or suffer consequences perhaps less
pleasant than elimination by sword.

They were still in an anteroom of this capacious palace. Uga parted the
heavy curtains shrouding the entrance to the throne room proper and
stepped boldly through as Alp and Pei-li waged another defensive action
against the furious lunge of four more guards.

The vast room was empty. The throne was bare.

"Not even here!" Uga said, disgusted. "Probably carousing with young
boys in some other decadent city. Bastard never intended to see us!"

"Might as well go home," Alp said, glad the scheme had been exposed, so
that no more time would be wasted.

"Not without a damned princess!" Uga said.

Pei-li shook his shaggy head. "I agree with Ko-lo. The Emperor will not
give us a princess--especially not after this mischief in his palace. We
have dispatched eight--"

"Nine," Alp said, running another through.

"Who said anything about giving?" Uga demanded, cheerfully grim. "Are we
not Uigurs? The Chinese exist only to provide spoils for the sons of the
Turk!"

Alp was getting to like this man, too! He might be imitation-Uigur, but
he had the basic spirit. Uga's eyes-front march to the throne room had
been an impressive act of nomad bravado. The Chinese would remember
that!

But Pei-li counseled caution again, even as his sword dazzled another
guard. "Reinforcements will come soon. We are surely finished in these
roles if we delay further before going for our horses."

"Ko-lo says these roles of ours cannot be terminated here," Uga said.
"Do you now call him liar?"

Alp knew Pei-li had been observing his technique, just as Alp himself
had been observing Pei-li's. Pei-li was more proficient with this
particular type of weapon at this time--but Alp's strength and reflexes
were faster. Was Uga trying to set them off against each other?

Pei-li stifled an explosive bark of laughter. "Not while I yet live!"

Alp relaxed. Pei-li had identified the essential conflict: they would
have to die to prove Alp wrong. It wasn't worth it!

"You two won't die here," Alp said, parrying another aggressive guard.
"Unless the Game diverges from history. But I have no such assurance. My
own future is blank to me."

"Still," Uga said, as if that were a mere quibble, "we might as well put
it to the test." And he walked forth into the bristling blades of the
Emperor's reinforced guard.

Pei-li and Alp, caught by surprise, were not able to protect him
immediately. The T'ang troops were astonished. They fell back, daunted
by the assurance of the unarmed nomad who stepped so blithely into their
midst.

Now Alp was quite curious. The theory was simple enough: the Game
Machine would not permit an important character to die unhistorically.
But the practice could become complex. What would happen if a guard
struck directly at Uga, and no one was there to foil it? Alp had
observed no direct intervention, and all characters in this play seemed
to possess free will. So how did the Machine preserve the lives of those
players fated to live--and how did it ensure their demise when the
proper time came?

Uga strode on through the ranks, Pei-li and Alp following. The guards,
abashed, did not attack. There was now an aura of invincibility about
the Uigur group. Did the guards suspect that the Game plan protected at
least two members of the party? Were the Chinese afraid of what might
happen if they pushed that limit too hard?

The question bothered Alp increasingly as he followed the chief. History
was too intricate; there had to be control if the Game were not very
quickly to diverge far from history. Yet there was not control--and
little diversion so far. Some element was missing.

He could test it very simply: all he had to do was try to slay Uga
himself. The Machine would either act--or it wouldn't. But he
couldn't--because he had sworn loyalty. Aside from the fact that
treachery against one's leader was not the Uigur way.

But he was a special case; most players were Galactics and so not bound
by true Uigur codes. They would try to get ahead by cheating.

Then he saw a possible solution. In life, death was final. In the Game,
it was not. A player could assume a new part--and no doubt an old part
could be reactivated by a new player. If Uga died here, a new Galactic
would be sent in to fill his place, and Game-history would continue with
only a momentary hiatus. Who else would know the difference? The part
would terminate when history decreed; the player remained mortal.
Despite his overall immortality!

They had been taking ridiculous chances! How many other players had
thought they were untouchable--only to wash out early, while replacement
players reaped the fruits of their labors? The Game Machine didn't care
about people; its concern was the proper re-enactment of history.

Uga walked rapidly from room to room of the great palace searching for
his princess, while the guards followed helplessly. Less helpless than
they knew, perhaps! But this brought up another problem. What would
happen if they actually found the princess? Success of this mission was
not fated, either!

Obviously they would not find her. The Emperor would not have left a
royal daughter here while he departed. So this was futile, if Uga would
only recognize that.

Uga shoved aside the curtain of an upstairs chamber. A girl screamed.
Alp felt a shock of alarm before reminding himself that there would be a
thousand servants and slaves here for every royal figure.

She was a child about nine years old--but a black-haired regal beauty.
"Who are you?" Uga demanded, striding into the room.

Though terrified, she put up some show of hauteur. "I am the Princess
Kokachin, and if you don't get out of here--"

"Take her," Uga said to Alp.

"...my father the Emperor will have you--"

Alp moved to sheathe his sword--but had no sheath. For the moment this
minor problem upset him more than the major one: they couldn't take this
princess!

"...boiled in oil," she finished defiantly.

Uga took the blade from his hand. "I've passed up some of the fun; now
it's my turn to fight!" he said. "And if what you predict is true, I
couldn't get her out of here anyway--but maybe you can!"

For Alp had a nonhistorical part... maybe it would work, after all! Uga
wasn't going to take the girl to the Khagan; he just wanted to punish
the Emperor. Would the Machine allow that variation?

Chapter 9
---------

KOKA
====

Meanwhile, the immediate problem. Alp knew the little princess would not
come willingly. She had meant her threat literally. But at least this
represented a fair test of Game policy and might offer insights that
would assist his private effort. He grasped the girl by the arm and leg
and heaved her over his shoulder.

He expected her to kick and claw and bite, but she didn't. Apparently it
was beneath the dignity of a princess to fight, even a child-princess.
Dire threats would have to do! Or perhaps she was now terrified into
immobility--though she didn't seem afraid. But she really had little to
fear; the palace guard would surely rescue her long before the Uigurs
reached their horses.

Now it was Uga and Pei-li who wielded the swords on either side of Alp.
If they wanted to ditch him, now was their chance. He was almost
helpless, for even the nonresisting burden of the young girl was too
heavy a load to permit effective combat--even if he had his sword. And
it was death to any common man to touch a Chinese princess; that was a
policy of centuries.

But the guards, strangely, remained cowed. They followed closely but did
not attack again. Why weren't they fighting and dying for the princess?

"I think you're right," Uga said to Alp as they moved out of the palace.
"The mission is phony. We can't be killed--but we also can't steal a
princess."

Alp looked at him, perplexed. "We seem to be doing it!"

"She's a double, obviously. Worthless."

Then Alp's captive began to struggle. He needed no further proof of the
accuracy of Uga's suspicion; the decoy could expect no mercy from the
raiders when exposed! But Alp hung on to her, determined not to risk the
counter-ruse: princess impersonating a decoy, and thus getting away.

"I have resources to re-enter the Game even if I take a loss in this
role, as you know," Uga said. "It was worth the risk to see whether your
foreknowledge was accurate. I believe it is; we should otherwise all
have been killed in that fracas. The princess-ruse is the Machine's way
of keeping the script straight; we can't be killed here."

Alp decided not to voice his new suspicions about the risk to players as
opposed to roles. It was only a notion, and perhaps an erroneous one.
They had survived an impossible situation; that could not be
coincidence!

"But even with foreknowledge, you can't avoid your fated termination,"
Pei-li said. "What can this gain you?"

"What can it gain any man to play the Game?" Uga asked in return,
rhetorically. Galactics played it because of the thrill of adventure
without actual danger, the experience of living in times not their own
and dying without death. Every person who wanted to take the stage could
do so, this way, living his part. "Little is truly fixed in an
individual player's role, for only the high points of his historical
prototype are known. I must live and die in the framework set for
me--but I can achieve a greater or lesser status, depending on how well
I manage my affairs. And I can manage better if I know the limits set."

Which was about as clear a resolution of the conflict between individual
initiative and the mandate of history as Alp could have asked for. He
still wasn't clear on the method of scoring the Game, except that the
better a player's position at the time of his elimination, the higher
his score. Alp had to earn enough to both pay off his debt to the
Machine and buy a new part so that he could stay in the Game
indefinitely.

They reached their ships and pushed through the guards ringing them.
Still no one tried to attack. Because the Emperor wanted the Uigurs to
think they were getting away with the abduction? This bad acting could
hardly fool smart nomads! Or was it because the Emperor wanted a good
solid pretext to sever his alliance with the Khagan? No--this had been
arranged with the Khagan; the pretext was merely to eliminate Uga.
Perhaps it had proved to be too expensive in manpower to do the job in
the palace, so they were holding back while they set up a more
economical system.

It was a play within a play, really! All they could do now was see it
through. Uga mounted his horse, and Pei-li and Alp went to theirs. Uga
checked with his riders by screen and gave the order to take off.

And the Chinese let them go.

The spare horses, on slave-circuit to the ones being used, failed to
rise. Nothing could be done while in flight; their remounts were lost.

Alp didn't like it. The T'ang troops were not that cowardly nor the
Emperor that stupid. It would have been far easier to wipe out the small
Uigur party outside the palace by filling them with arrows from ambush.
It wouldn't matter if the pretend-princess died too; they could have
spread the word about the attempted abduction and how it was aborted.
This had the aspect of a more devious trap.

"Let's get home in a hurry!" Uga said to all his men on the screen. "Our
remounts slipped the leash, so we'll have to economize. Fastest route is
through the fringe of that dust-nebula we passed on the way in." For a
moment Alp's map-screen lighted, the nebula centered. It was, of course,
impossible to look directly at an object that far away; all they would
see would be its appearance of several years ago, because of the time
light took to carry the image. "It's worth the small risk of collision
with particles," Uga continued. "Follow me!"

Had the man lost all nomad caution? The T'ang troops could intercept a
direct route anywhere, at their own convenience, and massacre the party
with minimum commotion.

No--that had not happened historically, for the parts of Uga and Pei-li
continued for several more years. Neither the original nor the Game Uga
were fools. The Uigur party had to escape.

Maybe the T'ang Emperor had set some sort of trap calculated to catch
the nomads in the seeming abduction of a royal daughter, resulting in a
seemingly brilliant tactical victory over the fierce Uigur warriors.
That would be good for many Game-points, surely! While Uga hoped to
outsmart the Chinese by seeming to fall into that trap--and then
escaping dramatically. Points there, too. Now it all made sense.

In this technologically magic universe, words could be overheard from
far away--particularly those transmitted by screen. Therefore the really
important words were never spoken on the screen; real business was done
in person. Alp had gone along with the Game conventions, but only now
was the larger rationale behind those conventions coming clear.

The Chinese ambush should be just beyond that dusty nebula, not far
outside the congested galaxy center. It was growing larger in the
screen-replica. The T'ang horses would be hidden by it even if there
were no delay in viewing it, for the dust was thicker than it looked.
Right now those troops would be moving into place under that cover,
guided by Uga's careless mention of the nomad's route home. All very
neat and clean--and if anything went wrong the Emperor would express
complete ignorance of the matter, saving his face.

As the complex politics of this simple trip developed, Alp discovered
that he rather liked them. This was the kind of machination he
understood, and he was ready to challenge the ingenuity of fat T'ang
just as he would have liked to do with fat Han or fat Ch'in. All Chinese
giants were very much alike, and all were legitimate prey for nomads.

Now he considered the princess. She was jammed into his horse, slowing
it though her mass was not great. He would be at a disadvantage in
combat, and his horse would give out prematurely--and she wasn't even
genuine! What should he do with her?

Now that he had time to study her, he observed that Kokachin was a very
pretty girl despite her youth. Her nose was tiny, her eyes bright, and
she had delicate features. She was not afraid of him and he liked that.

"You're awful strong," she said. "Gee, this is exciting!"

Childish prattle! But he liked her looks and her spirit, for she could
have passed for a true Steppe girl. Most Galactics were too large and
flabby even to be mistaken for Uigurs, in spite of the skillful makeup
of the Machine; she fit the part well.

"I suppose you know there will be danger," he said. "We'll have to evade
or fight off a T'ang ambush, and many men will die."

"Sure," she agreed. "If it's a significant engagement, it'll be worth
several points to me, and maybe I'll be able to afford a better part
next time. Someday I'd like to be a real princess!"

The ambush loomed, for they were accelerating toward it as if unaware.
But she had touched on a matter Alp's new memory did not cover clearly:
the system of point-scoring in the Game. "How would that work?" he
asked.

"You know. The influence weight factor. If I affect you, and you're
important in history, I get a percentage of your total even if I'm not
important myself. Maybe I can fall in love with you and save you from
execution or something and you'll be the next barbarian Khagan and be
worth a hundred thousand points and so I'll get maybe ten thousand and
be able to buy into a real empress part next time!"

So that was the way it worked! Points for influence! "I don't think I'm
going to be a Khagan, but you can still fall in love with me," Alp said.

"Gee--can I?"

"If that's what you really want." It might be cruel to play her along,
but he wanted to be sure she didn't get balky about giving out this
vital information. She did not desire success half as much as he did!
"How many points would you get if I were only a chief?"

"Well, that depends," she said seriously, not seeming to find it strange
that he had to ask. That was the beauty of childish naivet! "If you
were chief for a long time, and you married me as first wife, I'd get
quite a few points because I'd be pretty important to you." She paused.
"Or do you already have several wives?"

This child had forthright ambitions! "Only one--and she was killed."
Fifteen centuries ago--and still it hurt. How much better it would have
been had he lived long enough to exterminate more Kirghiz!

"Oh, I'm glad!" Koka exclaimed. "Oops! I mean that's too bad... uh..."

"Let's figure it out together," Alp said gruffly. "How many points do
you think I could be worth, and how many would that make you worth, and
how good a part could that buy you?"

"That's easy! You get one point for every Day you survive in your part
in the Game, just as I do. So let's assume we both last twenty
years--that's a base of twenty points. That's reasonable, isn't it?"

"Certainly!" he agreed, and she smiled. Yes, there was nomad blood
there.

"Then you get a bonus point for every ten men you have under you each
year. How many do you have?"

Oh-oh. "I used to have three hundred--but then I suffered reverses," Alp
said. He didn't explain that the reverses had been the overrunning of
the Uigur empire by the Kirghiz, back in real history before he had come
to the Game. "Now I serve Uga and don't really command men myself. That
might improve; depends on the next few battles."

"Oh," she said. "Well, let's say you win, and get back all your
men--that's thirty points a year. And then if you live twenty years,
that's six hundred. Plus your own personal points, and any you get for
influencing history. It might amount to a thousand points, and if I were
your first wife--you wouldn't raise any other wives above me, would
you?"

"Of course not," Alp said reassuringly.

"Then I'd get maybe two hundred, plus my own points. About two hundred
and fifty all told. The entrance fee for a genuine princess is one
thousand. So if I had several good parts like that, I could work my way
up in a century or so."

"Still, that's a lot of points," Alp said. "You might not marry a chief
every time, you know."

"I know. But it's fun hoping!"

"Just how successful can a single part get, if everything goes well?"

"Well, I think Attila the Hun amassed half a million points. And that
wasn't even in Steppe, but way off near the European fringe where they
have all those squabbling principalities! So a real leader should..."

Attila the Hun! Alp knew that name only deviously, through his scholarly
researches before the fall of the Uigurs. The man must have fared better
than the homefolk knew! Yet the Game history showed how the giant Hun
had been decimated and his power destroyed by fat Han and the traitor
Sien-pi. Had Western Hun pulled himself together for another major
effort, or did Game history diverge entirely from real history, thanks
to the effort of some ambitious player? He would have to review the rest
of the cartoon presentation and find out!

Meanwhile, he had gained the information he craved. He set himself a
target: one thousand points to be earned in this part. Then he would be
able to re-enter the Game in style and amass more next time, continuing
until--

Until the Game ended and he had to return to the galaxy? To be deported
into the chasm?

"First we'll have to make it through this battle," Alp said grimly.

"After we win that will you marry me?"

Alp was flattered by her single-mindedness. "You're young, yet."

"But I'll grow!" she cried. "Oh, please, I'll never get abducted again!
This is my only chance to break out of the palace-menial circuit! I
could be a real good wife to you, and I'd never complain no matter how
much your barbarian ger stunk--"

"My ger does not stink!" Alp snapped. "And I'm no barbarian! I'm a
literate Uigur chieftain."

"Gee, even the Emperor can't read!" she said, awed.

Alp saw that he had made a mistake. First, he was not literate in
Galactic; second, he thought it best not to let others know about his
ability to read historical Uigur. There might come a time when he had
use for that talent. "All right," he said to distract her. "If we live
through this battle and make it back to the Steppe, I'll have you
betrothed to me, for marriage when you're of age. How does that sound?"

"Great!" she exclaimed.

Actually it was no promise at all, for many early betrothals came to
nothing, and much could happen in the four or five years it would take
her to mature. But she had helped him more than she knew, and he would
not be averse to marrying an attractive girl like her--if that was the
way it worked out.

Then he remembered that they were speaking of only four or five days,
Game-time. History was accelerated, but surely not human beings! She
would still be a child...

But now the most pressing problem was sheer survival. In minutes they
reached the first fringe of the dusty nebula. It was a large one, with
arms of opacity extending out in several directions, separated from each
other by a hundred light years or more. Here Uga's horse slowed--and as
they touched the diffuse dust, Pei-li's horse broke away from the party
along with five other riders. They disappeared into the dark body of the
nebula.

Uga, Alp and the ten remaining troops passed straight on through,
traveling in a looser pack so that the overall diameter of the nomad
posse was about the same.

They continued at decreasing velocity toward the main mass of the
nebula. Alp was grateful for this, for the bank of instruments beside
the controls told him his horse was tiring. The extra weight of the girl
Kokachin...

"All present?" Uga inquired on the screen.

Alp recognized his cue. "All present," he replied. His instruments had
picked up Pei-li's departure--but dust and distance would have concealed
it from the Chinese.

"No sign of pursuit?"

Another demand for an affirmative response. "None."

"In what condition is your horse?"

For that the applicable directive was: answer as pleased him, always
staying wide of the truth. Uga had anticipated, with true Uigur cunning,
just such a maneuver as this. "Plenty of pep--but I've dismantled my bow
for cleaning, since we're in the clear."

Uga chuckled. "Those Chinese have neither courage nor skill enough to
bother us; you won't need your bow at all! We'll raid a T'ang outpost
for new horses and maybe some recruits. Where's the captive princess?"

"I transferred her to the horse of one of the other men; he's got her on
cleanup duty. Don't tell the Khagan!"

Uga laughed explosively. What an insult to the eavesdropping Chinese!
Even though they knew the girl was no princess, Chinese face was being
lost, because officially she was Kokachin.

"I'll catch up on sleep now," Uga said. "We'll just be walking the
horses for a while. Don't interrupt me for any reason."

That was to make sure Alp understood, and kept full alert--and did
notify Uga at the first sign of trouble. "Right, Chief!"

Uga's face faded. "Why did you say I was on another ship?" Kokachin
asked.

"So the Chinese won't know how tired my horse is from the extra weight,"
Alp explained. "That will throw off their calculations when they fire at
us."

"Gee, you're smart," she said admiringly.

"Better hold the compliments until we come through this alive," Alp
said. But he was flattered again. She probably understood the need for
such ruses as well as he did, but wanted to make him feel superior. That
was a very promising trait in a girl.

If she had wanted to mess him up, she could have screamed a warning
while he had the communicator on, and the Chinese monitors would have
picked it up. Apparently she really had thrown in her lot with the
Uigurs, hoping for faster advancement that way. A sharp girl, ready to
take advantage of any break offered in her quest for Game points. She
could be a real help to a man with similar motive, especially one who
lacked proper familiarity with Galactic society and conventions.

Alp knew he was rationalizing, trying to justify his promise to betroth
her, since he never broke his given oath. This lacked the status of an
oath, of course, but the principle was similar. Yet he would not have
made that promise had he not liked the look and sound of her, young as
she was. The beauty of a nomad girl was a fleeting thing, best caught
early so that none of the bloom was wasted. In five years Koka would be
lovely; in ten she would be fading. Then it would be time for younger,
fresher wives.

Except that it would take her about
three-thousand-six-hundred-and-fifty-days to age ten years--and that
would bring the Game up to Day 4,500 or so. Even five Years would bring
it beyond the present Galactic date! Kokachin might flower in some other
Game, but hardly this one.

Alp shook his head sadly. The chances that he would live to see her
beauty were not good.

Chapter 10
----------

BATTLE
======

Now they were upon the nebula. Alp hoped the other Uigur riders had been
briefed as he had been, for surely the T'ang trap was about to spring.

The dust of the interior was not nearly as thick as it appeared from a
distance. Stars were visible within the nebula, and at close range space
seemed empty. But they had to slow way down to navigate it safely, for
as with a river the visibility was deceptive, and it was thick with
small rocks that could interfere with the ships. The galaxy outside
faded out, and they were in a small private universe.

Then, in the center, Uga abruptly diverged. Alp started to follow him,
but realized after an instant of reflection that he should maintain the
original course. The ambushers had to have a fleet to attack, or they
would become suspicious and perhaps thwart the counterattack.

Four ships accompanied Uga, leaving six with Alp. They spread out to
approximate the original fleet perimeter--but that ruse would soon
become obvious when they left the shade of the nebula and engaged the
enemy. If the T'ang caught on too soon...

Alp checked his bow. In a Game like Armada, his memory told him, the
ships mounted laser cannon that fired bolts of searing light. This did
not actually harm the target, but did stun the occupants, partially or
fatally, depending on the marksmanship. It amounted to the same thing:
elimination of the inept or unlucky. But this was the Game of Steppe,
and this ship was not a boat but a horse, and Alp had to depend on his
personal bow, modified for space. This meant mounting it at the firing
window and changing the arrows to laserheads. A computer-magic screen
helped him aim, for no human could approach the precision necessary to
orient on a target light-seconds distant.

"I can read off the chart for you," Kokachin offered.

"And betray your own Emperor?" So far her cooperation had been passive;
could he trust her beyond that?

"I never saw him. I just made beds for his concubines."

"Even concubines have beds?" Alp asked, amazed.

"Sure! And most of them never even get used."

"The beds? Then where--"

"The concubines, silly! Big waste, if you ask me."

This was drifting from the subject. "All right, you can read the
chart--if you can read."

"Numbers I can read, and that's all you need, isn't it?"

His memory agreed. Galactics were number-literate, after all, perhaps
because combinations of numbers were essential for directing the many
machines. "But if you call off wrong corrections, they'll shoot us down
instead of us getting them, and your part as well as mine will terminate
at a loss."

"I know," she said, for the first time showing nervousness.

The reduced fleet emerged--and an arrow passed within range of the
ship's perceptive field. They were already under fire.

Alp watched the screen. Two bright lines appeared on it as the computer
tracked the paths of the multiple-lightspeed arrows. The enemy could not
know the nomad's precise location yet; they must have been firing
randomly at the estimated zone. That suggested that they were well
equipped, for these were sophisticated and costly arrows. The stun-beams
were only triggered when the solid units were proximate to the target,
as a lightspeed beam could not hope to catch a ship traveling at
hundreds or thousands of light years per hour!

Alp did not return fire. The ambushing ships had a fair notion of the
location and velocity of the nomad fleet because they had been
indirectly tracking it all along, and it was Alp's job to be where the
nomads were supposed to be. But the Uigurs could not pinpoint the enemy
horses until more arrows had been fired. By the time the T'ang ships
showed up on the vision screens, they would be far beyond the visible
points. It was a tricky business, estimating where a given ship would be
and doing it accurately enough to score!

A third streak registered--and this one projected back to intersect one
of the prior streaks. Now Alp had a recent fix on one enemy ship! But
still he did not fire, for the moment he did so the enemy ships would
correct their markings on him and zero in properly. Tracing arrows was
the surest way to nail a horse and rider.

Alp spurred his mount and the ship accelerated rapidly despite its extra
burden. This would make it look helpless and scared, when its jump
forward was calculated by the enemy. The six Uigur steeds behind him
followed, spreading out further and losing what little formation
remained. A mathematical formation would be disaster; the moment the
enemy nailed one ship, they would have the others pinned by magic
projection.

The T'ang troops would be closing in now, sure of their prey. The range
was too great for either side to operate effectively. Proper combat
range was light seconds, not light minutes. And the coup had to be
complete within the two-Minute period of Game daylight, when all
instruments were functioning efficiently, or the prey would escape in
the night.

It bothered Alp that the ratios were not consistent; a horse could
travel at many times the speed of a historical horse, and much farther
before resting; yet the time-scale for days and seasons was maintained.
But the Game Machine had compromised wherever it had to, limited by
human adaptability more than anything else. Alp, like the other players,
usually ignored the four-minute cycles of the days, except in specific
cases like this where they became critical.

More blips showed as the misses became nearer. Some were ghosts:
unverified locations that the computer projected on the basis of the
probable T'ang formation. The Chinese military command never had
mastered the strategy of disorder; that was why it was normally so inept
in battle against true nomad cavalry.

The jaws of the T'ang trap were closing neatly. But where were the teeth
of the Uigur countertrap? These had to bite too, or Alp and his few
riders would be finished. As the enemy drew closer, their aim would
improve, until finally they would come within a fraction of a light
second and in straight visual range. Evasive maneuvers could prolong the
battle, but only rank incompetence on the part of the Chinese would
allow the Uigurs to escape cleanly. Alp's only protection was the
T'ang's ignorance of the true disposition of the main nomad fleet. For
of course the Chinese were incompetent.

Alp glanced at Kokachin. Her little face was drawn. Obviously she had
never been under fire before, and of course she had the tremendous
liability of being female. Adventure in space was fine to dream about,
but the reality could be terrifying. Even Alp himself was nervous; he
had fought many times in circumstances only superficially dissimilar,
springing bandit traps and such, but always felt the tension of
incipient injury or death. His old wounds pained him sympathetically.

He would not be able to spot the horses of Uga and Pei-li when they
attacked, because they would be too far away and their arrows would not
be directed at him. But he would know by the enemy reaction to the
counterambush!

"What if they desert us?" Koka demanded shrilly. "They could just sneak
home while we get wiped out!"

"That is not the Uigur way," Alp said. But he too felt unease. These
were not true Uigurs; they were merely Galactics playing a Game. How
could he be sure of their motives? "Anyway, the T'ang would know that
not all of our ships were accounted for, so the ruse wouldn't work."

"The others would still get a good head start," she said, wanting to be
convinced it was not so.

She was right, and it was small encouragement. Alp chided himself for
being entirely too trusting. He had let himself become lead decoy on his
first mission for Uga, and he was certainly vulnerable. If Uga broke
faith, Alp would be finished--and he had no assets to re-enter the Game
and seek revenge.

"Uigurs do not deceive their own," Alp said.

"They're better than Chinese, then!"

The enemy bolts abruptly stopped. The screen showed that no further
arrows were entering detection range, and the probability of that
happening accidentally in such a battle was small. It meant Uga had
attacked from the outside! The T'ang fleet, surprised in the rear, was
reorienting to protect its flank.

Alp cut his drive. Now he could rotate his ship, bringing his bow to
bear more accurately on the enemy positions while resting his horse--who
sorely needed it! He could not afford to drift long, as the enemy could
readily orient on him after he fired. But he wanted no distractions the
first time he used his bow in space.

He focused on the lead T'ang ship on one side. The second ship in his
formation would orient on the second, and so on as far as they lasted.
Meanwhile the formations of Uga and Pei-li would be firing too--and with
luck the Chinese fleet would be wiped out. Trap and counter-trap: normal
international relations!

Alp fired and knew that this released the other players in his group to
do the same. The twang of his string was a mere formality; it was the
aim of his arrow that counted. The head of it passed through the window
and jetted away under its own power, accelerating phenomenally. Each
arrowhead was a miniature spaceship, unburdened by the weight of a man
and his attendant equipment: food, air, communications, safety features,
weapons and so on. It could move at a hundred thousand light years per
hour, catching any ordinary ship--provided it was properly aimed. A shot
that missed did not cross the galaxy in an hour; it soon fizzled out and
became a dead meteorite, its propulsive and stunner power expended in
the futile quest for the target. No doubt the omniscient Game Machine
had means to recover and recharge the lost hardware.

The target screen showed the calculated course of Alp's arrow. That line
crossed the indicated T'ang blip, showing Alp's aim had been good--but
there was no way to tell whether contact had been made. A direct score
would make the enemy ship go dead, and in due course the Game Machine
would salvage that too and return the stunned occupant to the mundane
galaxy. If the ship did not return fire, Alp would assume he had knocked
it out.

On the other hand, if his shot had missed--as it probably had, for the
enemy would be foolish indeed to remain in the same course after
firing--there would shortly be more accurate return fire.

Alp cut in his drive and bucked his horse into a random evasive pattern.
This was an uncomfortable type of warfare, when he saw his enemy only
through an electronic magic pattern on a screen and had to wait for the
other rider's shot before firing his own! How was the superior warrior
to prevail, except by blind chance?

"I can't correct your aim," Koka said. "It was right on."

FLASH! An enemy arrow passed within half a light second, illuminating
his board. Alp felt the momentary vertigo that signified a fringe-range
swipe by a stunner. The T'ang bowman was right on the job with a lucky
shot.

Alp watched the line-projection on his screen. It did not appear
instantly complete, though the arrow would have passed faster than human
perception could trace it. The limiting factor was the small computer's
computation of its course. Thus the line extended back to its source and
crossed another line three light minutes away. That ship was approaching
rapidly, orienting exclusively on Alp now--a bad sign. Had it already
dispatched the other Uigur ship, the flank attacker?

FLASH! Half a light second again--and Alp had not yet returned fire!
Such accuracy was impossible, in the face of his random evasive pattern!

But now Alp had two extremely pertinent fixes on the enemy. He fired his
arrow, then cut his automatic pattern and let his horse drift, watching.

"On target again!" Koka exclaimed. "You're some shot!"

FLASH! A full light second this time--but still too close for chance. In
fact, had he not cut his program, that enemy arrow could have
intersected him! That meant--But it was so highly improbable that a
random program would be intersected by chance that that possibility was
not considered in battle tactics. Space was too large...

Alp yanked out the program spool. He had set it himself, as another
matter of innate caution, before coming to China, though at the time he
had hardly understood its function.

This was not his spool! This lacked the Uigur-script identification.
Another had been substituted.

He stared at Koka. But she could not have done it; she had been with him
all the time, she could not have messed with his controls without his
knowing it.

Uga again? For an instant a raging suspicion took him. But it cooled as
he worked it out more thoroughly.

The T'ang had sabotaged his horse. They knew his evasive pattern! Only
the slowness stemming from Koka's added weight had thrown the ship off
that pattern, making the shots miss. Had Uga changed that pattern, it
would have remained random as far as the T'ang were concerned.

FLASH! Yet another close shot--but two light seconds distant. Because he
was drifting, no longer even partially on that deathtrap spool. He had
not fired since commencing his drift, so there was no indication the
enemy could pick up. By that thin margin also he had averted
elimination!

Now he started up again, throwing his horse into a manual evasion. What,
then, of the other nomad ships? Were they all vulnerable? No--only the
ones that had been left unoccupied. His, Uga's and Pei-li's. Unless the
other Uigurs had been put under stasis and released without being
informed--difficult, but perhaps possible with contemporary technology.
No--the Game Machine would not permit such modern techniques in Steppe!
Still, none of the ships could be assumed to be secure!

Useless to call Uga. Either the chief had been alert enough to catch it
himself--or he was already dead. Alp became angry.

He checked the position board, orienting carefully on the enemy ship
whose location was now obvious because of the four fast shots. But he
did not fire. He accelerated his own ship there instead.

"Hey, this is fun!" Koka exclaimed, terrified. "Why don't you fire
back?"

"Because I'm using original Uigur strategy," Alp muttered grimly. "The
T'ang never saw this before..."

"I have a sudden premonition of futility," she said.

Fancy language for a little girl! But Alp could not pay attention to her
now. In an instant he was there.

His computer's calculator was pretty good; he passed only a fraction of
a light second behind the T'ang ship and was able to pick it up on
visual. It could have reached him as readily but obviously had preferred
to fire at the unrandom pattern from a secure distance instead of
evening the odds through close combat. Immediately Alp set his own ship
on inertia, spun its nose around to aim toward the other, and shot his
arrow.

It missed by a tenth of a light second. He had aimed too quickly and
made a bad shot, considering his range. A stupid, amateur failing! He
had to maneuver again, before the other could reorient. He
accelerated--directly toward the enemy.

FLASH! A bolt passed him, missing by a scant three thousand kilometers,
a hundredth of a light second. Sparks danced across his control board
and his screen went momentarily blank. For an instant Alp lost
consciousness. But he fought out of it; a stun ricochet had struck his
spine and deadened his legs, but he could still control his horse!

Then he was there, a hundred kilometers from the other, so close
collision seemed imminent. He read the screen himself, foggily
interpreting the indications, drawing back his bowstring. He fired
almost without aiming, trusting to his lifetime fighting reflexes; it
seemed impossible to miss at this range.

This time he saw the flash as his bolt scored. The light was for tracing
only; the invisible stun-component passed right through the vessel and
wiped out the horseman.

The T'ang ship was dead, its horse riderless. "What do you think of
that, Koka?" Alp cried gleefully. "This is just like old times, when I
came up behind the Kirghiz--"

He paused, glancing at the girl who had not answered.

Kokachin was unconscious, and he knew she was Game-dead. The beam that
had struck his back must have been in line with her head.

She had had such exuberant notions, and perhaps she might have made good
on them. She had already gotten him to go along with a proposition of
marriage! Now she was out of the Game.

Chapter 11
----------

TRUST
=====

Uga and Pei-li survived the battle; they had checked their own equipment
and discovered the traitor spools. Eleven of the fifteen riders came
through it also. Nomad strategy and sheer fighting ability had prevailed
over T'ang deception. Comparison of notes brought the conclusion that
there had been thirty T'ang horsemen, thirteen of which had been
dispatched. Alp himself had accounted for three: Game-vengeance for the
death of a Game-friend.

"Not bad for a Uigur action," Uga muttered, "but not good. Better to
have wiped out every one of them."

They were, at any rate, now in the clear. The Emperor would have no
chance to set up another ambush before they won free of his
territory--and the Chinese troops would not be eager to fight again
after sustaining such a reverse. They had thousands more available
horsemen, but such loss of face hurt them severely.

Alp was tired. He had not slept since arriving in the galaxy, and he had
been hard-pressed before coming to the gorge. The partial stuns he had
sustained weakened him also. But he could not relax yet.

They raided a T'ang depot for fresh horses, and Alp left the pseudo-dead
pseudo-princess at the planet for recovery by the Game Machine. He hoped
she had the resources to make it back into the Game, even if her new
part lacked promise. He had known her hardly an hour, objectively, and
of course she had been only a child, but she had also been a lively
person and he had liked her. Perhaps it was the probability that he
would never see her again that made the abrupt separation so poignant.
Perhaps it was her evident nomad traits. But he decided it must be her
nave ambition, so like his own though less desperate. He understood her
motivation--as she might have understood his.

Uga now divided his small fleet into three groups, each of which would
post its own lookout while maintaining visual contact with its own
members. That was an extremely tight formation, but since each group
would be maintaining a random-variation course and staying off the
communications screen it seemed safe enough. Near the Chinese capital
such proximity of horses would have been suicidal, as one barrage of
arrows could have knocked out all of them.

Alp assigned his lookout, gave his horse its head--i.e., locked on to
the group course--and turned to internal problems. He had to sleep--but
he also had to view the remaining history of Steppe. He also had to
divert his mind from the unmanly sadness that congested his chest since
Koka's loss. He remembered how his wife had passed; that had been a
different world, but not different enough.

He turned on the cartoon history, stretched out in the ship, and set the
sleep helmet over his head. Suddenly he was dreaming.

Hsien-pi was now a full-fledged giant. He took over all the territory
Northern Hun had had, and fired a few arrows at Alan for good measure.
Alan just stayed where he was, avoiding trouble.

Han had uplifted Hsien-pi, but the new steppe giant was of inferior
character. Soon he was trading blows with his benefactor. Han beat him
back--but Han was getting old. His strength declined as his corpulence
increased; he grew ill, his head fell off, and three new heads tried to
grow in its place. One head won out by Day 285, and the Chinese giant
was called Chin.

Alp turned his head in sleep, and the dream faded in a tumble of dwarves
and beheadings and internecine conflict. After a time he turned
back--and found himself in a struggle with a giant insect. No, it was
only a giant, Juan-Juan, whose name in Chinese meant "unpleasantly
wriggling insect," and he had taken it too literally. But there was no
doubt this giant had power!

Alp was Uigur, and now he recognized the other giant as Avar--and he was
a Mongol! It galled Alp to be subservient to this inferior breed, but he
had no choice. Avar controlled the old Hunnic empire. So Alp's attention
flitted westward, seeking Western Hun and Attila.

After Hun had lost his head around the beginning of the Christian era he
disappeared into the western reaches for a year or so, recovering his
strength. An Indo-European giant named Goth came down from the far
northwest and occupied territory to the west, while Alan lived south,
with several dwarves around. Beyond these, farther to the west was the
huge civilized giant Rome, who had taken over all the territory once
occupied by Greek and Egypt and Hittite and Philistine and others.

Alp remembered the indignities he had suffered at the hands of old Han a
Year before. Rome was another rich, fat, civilized nonsteppe giant
encroaching on the prerogatives of the true nomads. Alp's own land was
drying up and his cow was thirsty--but he couldn't move his Hun body
west into the fertile lowlands because Rome selfishly barred the way.
Well, this time Alp was in charge, and Hun would not suffer such
indignity a second time!

He moved west and beat Alan, who broke into two parts. One Alan-dwarf
agreed to serve him; the other fled westward. Then Alp-hun attacked
Goth, who fell into three parts, each a small giant: Ostro in the east,
Visi in the west, and Gepida. Ostro-Goth and Gepida submitted to Alp,
while Visi-Goth fled west along with Alan. Alp could have caught them,
but it suited his purpose to let them go.

Visi and Alan charged right into Rome's territory between 350 and
400--and lo! Rome had become too flabby and confused to stop them. After
that, all the other small giants charged in, hacking chunks out of big
Rome--and Rome himself fractured into two halves! In the process of
fleeing from Hun, the fugitives had done Alp's work for him.

Now it was time. Alp marched into Rome's territory himself. The half
named East Rome couldn't stop him and had to hand over a big chunk of
land. Then Alp moved on into West Rome's section, for he knew from the
Chinese experience that no part of a civilized giant could be trusted
not to make mischief eventually. Alp tore things up, battering Rome
heavily, until Rome landed a lucky counterblow that made him pause. Ah
well, and next Day Alp raided another section.

But on the third day after that Alp's bold Attila-head fell off. He was
blind--and in that moment of incapacity his subject-giants revolted and
beat him up. "Oh no! Not again!" Alp cried in anguish, reliving the
battering fat Han had given Hun so long ago. He retreated a couple of
steps in order to grow a new head in peace--and two heads grew instead,
and before he knew it he had split into two dwarves, Kutigur and
Utrigur, who immediately started fighting each other. Avar, meanwhile,
watched from the east, ready to move over and subdue them both once they
had weakened each other sufficiently.

Alp gave up in disgust. It was impossible to change the basic nature of
giants! He returned his attention to his own, Uigur.

"Throw the Mongol off!" Alp cried--and in Day 508 under his direction
Uigur did just that, rebelling from Avar's dominion. But eight Days
later Avar returned to cut off Uigur's head and make him vassal again.
Five days later Uigur tried another revolt but didn't succeed. So in 545
he got clever and enlisted the help of his Turk cousin T'u-cheh.
"Together," he whispered, "we Turks can finish the Mongol!" But T'u-cheh
pusillanimously warned Avar, and Uigur was foiled again.

After that T'u-cheh, whose name meant "strong," conspired with another
giant against Avar, and beat Avar and drove him out, and took over his
territory. Alp-Uigur, who had started all this, got nothing; in fact he
now had to be vassal to the other Turk!

Alp had a headache. This business of forming empires was fraught with
pitfalls! But he kept trying--and after many further ups and downs Uigur
succeeded in throwing off Turk dominance and prevailing over the other
giants of Steppe. At last he had come into his own--in 744.

Uigur became allied with T'ang of China. Uigur provided most of the
military power and T'ang most of the civilization. But soon Uigur
himself became civilized, literate, and altogether too nice for his own
good. He took to painting pictures and playing music and writing books.
He invented his own script. He got religion. He became the most educated
giant Steppe had ever had.

Alp woke refreshed. Now he understood the Game. The cartoon summary and
his actual experience in life plus his knowledge of the next several
years gave him a useful advantage. But all too soon the Game would catch
up!

He had to have new information on the future! But how was he to obtain
it?

The Game Machine knew the full course of events. It could run the
summary all the way to the end. If it were possible to outwit the
Machine and get a copy of the full Game plan--then he would indeed know
the future!

That, actually, had been what the four original demons had been trying
to do, in their way, when they fetched him here! Now he had some
sympathy for their position. They had gambled ingeniously, stepping
right out of the framework of the Game. Had they succeeded in fetching a
man from a century in the Game-future, instead of a mere decade--and had
he been more amenable to their management--they could have scored
tremendously.

Demons? They had been bold men, risking everything to get ahead. His
kind. He could deal with them now--and perhaps he should. They were out
of the Game, having lost all their resources in the time-fetching
effort, so they should be eager for a chance to earn back some points.

But players were not permitted to step blithely in and out of the Game.
They entered formally by registering with the Machine and paying the
entry fee, and they departed when their parts terminated. How had the
four demons gotten below? Had they already washed out--or had they had
active parts waiting for exploitation, the moment they returned with
their information?

Regardless, Alp had to maintain his present part, until he acquired
enough points to buy in again. Even if he did reasonably well this time,
he had little assurance that his next part would match that performance.
He needed a good long-range insight, so as to be able to select superior
parts and multiply his assets.

The framework of the Game spanned the entire galaxy. So did the
contemporary civilization. How were the two kept separate? On an
individual planet it was simple: the Game was played on the sealed-off
upper level, the Gameboard. But in space--what was to prevent a ship
from crossing over, one way or the other? Could he ride his horse right
into the other framework and back?

No, his memory informed him. The Game pieces were marked, both animate
and inanimate, keyed to the Game universe. And the galaxy used efficient
thousand-passenger ships to cross space, not one-man horses. Attempted
crossover would set off an instant alarm. Few if any sneaks succeeded.

But Alp was not an ordinary player. He had a scheming Uigur mind. Now he
had a notion how to do it.

"You foresaw accurately," Uga said, back at their homecamp. "We
failed--but survived--and now I do feel a certain antipathy for the
decadent T'ang. I do not like traps--when they are laid against me."

"I told you nothing that was not already plain to you," Alp said.

Uga smiled. "No, you told me much. Had you been an agent of the
Khagan's, you would have seen to it that I died in China. Instead you
fought hard and well--very well!--on my behalf. I never saw such a demon
in battle!"

"Still not proof," Alp said. "I could not void the Game plan for your
part any more than the Emperor could."

"Yet you can participate with greater or lesser enthusiasm. I watched
you, while I tempted you. I am satisfied. You have the true nomad
spirit."

True, necessarily. But how would this Galactic know? "In your position,
I would not be satisfied," Alp said.

"I have proffered you my trust. Why do you not accept it?"

Alp had already wrestled with this problem and come to his necessary
conclusion. To accept trust was to return it--and that added a dimension
to the problem. The Uga of history he would not have trusted--but the
Uga of the Game was of different stuff. "I will tell you my story. Trust
me then, if you can."

And he summarized his situation as honestly as he could. Uga listened at
first with obvious reservation, then with intensifying interest.

"...and so I came here, using my knowledge of these ten years to impress
you," Alp concluded. "But very soon the Game will pass my time, and my
usefulness will expire. I might have conspired with that girl Kokachin
to extend it, but she--"

"She only played a part," Uga reminded him.

"Yes, of course." But still that something nagged at him. Pointless
infatuation with a Galactic child who was out of the Game anyway.

"I believe you," Uga said. "There are mysteries about you that only such
origin explains. Such as your acceptance of my leadership despite your
obviously superior qualities. You--"

"Why should I not accept it?" Alp asked, puzzled. "All my life I have
served inferior men, most notably the Khagan himself. In the framework
of the Game, I must obey the Game-chiefs, even as I did historically. At
such time as I am a full chief, I will expect the same service to me."

"That's what I mean. You knew my men were out to ambush and enslave you,
and you escaped that, yet you hold no rancor. A Galactic would not feel
that way; he would scheme for revenge, as I shall scheme against the
Emperor and against my own Khagan."

"You acted as any Uigur would," Alp said. "You will conspire against the
T'ang but not against your own, despite what you say in the heat of
betrayal. I schemed to enter the service of a capable leader, but on my
own terms. Why let new players go to waste?"

"Thus you are a true Uigur, standing out amid the false ones. I could
not fully trust a Galactic, sad as that commentary may be."

Alp agreed privately; something had been lost in the centuries, or
perhaps it was merely the inevitable decadence of civilization. "There
may soon be a Galactic playing the part of Alp," Alp said. "He will die
suddenly, though he won't know it. Would you trust him?"

"Unlikely! And I think you'll be better off if you resist the morbid
temptation to meet that player. You may not much mind my rendition of
the historical Uga, but it could infuriate you to see yourself
misplayed."

"Yes. I shall stay away from him--and from his wife." Uga refrained
diplomatically from commenting, and in a moment Alp changed the subject.
"Now you know I am not a Galactic. Before, you did not know. Why, then,
did you proffer your trust?"

"Look at your sword," Uga said.

Alp drew it out. This was the blade Uga had provided for him, not the
one he had taken from the T'ang guard. There was still nothing unusual
about it.

"You would not be equipped to appreciate this," Uga said. "In your
world, every weapon is unique, and you know it by the feel. Here they
are mass produced, each identical to the other, and not made of metal at
all. You would not necessarily know which one you carried."

"I know you changed the one the Machine issued me," Alp said. "But yours
seemed as good, so I made no issue."

Uga laughed. "So it was Uigur writing on that handle! I am illiterate,
as are most successful Galactics, but I saw those little scratches
almost by accident and I wondered, Pei-li told me it was not Galactic
writing. Either it was accidental, random abrasion--or you were literate
in some unknown script. I remembered your finesse with that sword, and I
pondered... but the whole thing seemed too far-fetched to entertain
seriously. We have time travel, but it is prohibitively expensive unless
the object fetched is returned to its origin soon--and you weren't."

"Now you know why!" Alp said. "I speak and write Uigur; I cannot read
Galactic."

"That figures--now. Those helmets teach only what the common citizen
needs to know. Incidentally, don't depend on that instant education too
much; it fades more rapidly than real knowledge, and only lasts a week
or so. You hang on to what you need by using it, like the language, but
the rest passes."

"But why did you exchange my sword?"

"A routine precaution--the same kind you take when you mark your
weapons. I had no special reason to trust you, especially when your
fighting skill was so evident. Note the color of the light-edge as you
hold up the blade."

Alp noted. "Pure white, like fresh mare's milk. Pretty--though not as
pretty as a true blade."

"Now tell me a lie--and watch that light."

"I enjoyed your personal concubine thrice while you slept," Alp said.

The sword-beam flashed red as he spoke.

"You never lied to me," Uga said. "The blade was your monitor."

Alp looked at the sword, keeping his face neutral despite the fury he
felt. Why hadn't he been alert for that?

"Don't feel bad," Uga said benignly. "You could hardly anticipate every
wrinkle of a technology fifteen centuries after your time!"

But this was a wrinkle that had been current in the stories of magic Alp
had known as a youth! He should have anticipated its reality in this
universe of magic. "Is it infallible?" he asked. "Some men can lie with
a straight face, so that no one knows what is in their minds."

"Test it and see."

"I enjoyed your concubine only once," Alp said. The light changed. "I
didn't enjoy her--she is old and ugly." Still the light was red. "Like
your wife." It flickered. "I enjoyed my concubine." This time the light
went white. "She is husky and stupid." White. "A stupid woman makes the
best wife." It flickered again.

"Half truth," Uga said. "Stupid women make good nomad concubines but
tend to bear stupid children. Conflict of interests there."

"The child Kokachin was not stupid..." Alp said, and the sword was
white.

"So you see, your straight face cannot fool the monitor," Uga said. "It
is based on principles you would not understand. It is keyed to your
brain waves, not the muscles of your face and body. If you can tell
right from wrong--if you know you speak falsely, it knows. If you lie
without intent to harm, to spare someone's feelings--we call that 'white
lying'--it shows pink. And if you intend to kill by treachery, it turns
black."

Alp put away the sword, noting how its light showed through small holes
in the scabbard. Uga might not be a true Uigur, but he was admirably
cunning! "Pink for a white lie," Alp muttered. "And white for a pink
lie?"

"Now I have revealed the secret of my power," Uga said. "How I can
recruit strangers yet avoid betrayal, and how I know when the Khagan
plots against me--if I have a chance to substitute the weapons of his
envoys. Even the Game Machine does not know what I have done with these
weapons--or if it does, it has not taken steps to prevent me. I am a
laser-medic in life, and rather skilled... I charge you not to betray
me, as I shall not betray you."

"I shall not betray you," Alp said, not looking at the swordlight. "That
is inherent in the oath of fealty I made you."

"But that was before I exchanged your weapon. I was unable then to
verify--"

"I do not lie at the behest of a weapon!" Alp said angrily. "I lie only
when dealing with enemies, as is proper."

Uga shook his head, smiling. "That Uigur code of honor--how I admire it!
But don't depend on it among Galactics. They are not made of the same
stuff as you." He paused reflectively. "But all this is mere diversion.
What is on your mind?"

"I must do well in the Game. Well enough to be able to enter another
part when this one ends. And another after that, until--"

"Until the Game ends and you can enter another?" Uga frowned. "This is
perilous. Your identity would be subject to thorough scrutiny at Game's
end, and you would not be allowed to continue to the next. If you really
want to survive beyond Steppe, your better bet is to purchase a Galactic
pardon, so that you cannot be sent back."

"A pardon? For what?"

"For your origin. For entering our framework illegally. Since it was not
entirely by your own choice, you should have some legal basis for your
plea. But with enough money you can ensure success. Our governing
council is forthright about such things."

"Graft?"

"Naturally not!" Uga said with another smile. "Merely a monetary
facilitation. We are civilized!"

"How much?"

"Much, I'm afraid. Perhaps half a million Galactic points."

"I would have to be Attila!" Alp exclaimed, appalled.

"Perhaps you can be. With foreknowledge--of course Attila is past, but
there must be other conquerors coming." He looked at Alp shrewdly.
"Surely you have something in mind."

"I can not foresee events beyond my own time," Alp said. "But I think I
might learn these--if I could leave the Game for a while, undetected."

"Leave the Game? Without a stake for re-entry?"

"I leave. The part remains. When I return, with new information--"

Uga was thoughtful. "You are an aggressive thinker--a man of my stripe,
I flatter myself. You wish to maintain your part, so there is no record
of your absence and the mundane police will not be alerted."

"I also wish to play this part out to the end, for it seems to have good
potential--especially if I achieve the knowledge I need."

"How do you plan to sneak out of the Game? The Machine is a regular
mother hen; it keeps close watch."

"I think it would be better if you did not know. My attempt may fail,
and if you are implicated--"

"I am already implicated! The police would have everything from your
head, believe me! Even if you died before capture, they would analyze
the chemistry of your brain and read off pertinent memories on a
computer printout. Besides which: how can I help if I do not know?"

"I require no help. Just an understanding of my motive, and patience."

Uga nodded. "Spoken like a true--oh, never mind that! You have sworn
service to me within the environs of the Game, and you have no proper
existence outside it. So your profit is my profit, until my part
terminates naturally. If you should come anywhere close to achieving an
Attila, my association with you should reward me greatly. Apart from the
fact that I do have a certain moral responsibility for your welfare, so
long as you are my man. Suppose I send you on an isolated mission of
indeterminate length, to another region of space, perhaps bearing a
report to the Khagan--"

Alp shook his head negatively.

"To some foreign court, then. You could visit the fabulous Byzantine--"

Alp shook his head again.

"No," Uga decided. "I need you nearer to me. A mission to another
section of this planet, which happens to be your own Earth, one of the
springboards of humanity. Unsurprising, considering that it was a
timesnatch that brought you here, not a spacesnatch! A secret
mission--no company."

"I may be gone two Days--or forever," Alp warned.

"Two years--or indeterminate," Uga said, unconsciously modifying the
statement. "I wonder--purely hypothetically--how a man without identity
or economic resources or even any lasting knowledge of Galactic society
might succeed in obtaining information made available to no other
person--even those who have made it their avocation to outsmart the Game
Machine? There would seem to be prohibitive obstacles."

Alp realized that he would have to trust Uga a little further. The man
was not questioning his motive or his integrity, but his ability--and
had accurately identified the weakest aspect of his scheme. "He might
locate the demons--the men who brought him to this universe--and use
their time machine to fetch a document from more recent history--before
the Games were instituted. Such a document could reveal the historical
future."

"Clever, very clever," Uga said appreciatively. "But not clever enough.
I might tick off several excellent reasons why this would not work."

Alp stared at him gravely. "What reasons?"

"First, it might take many days or weeks to locate such people, assuming
they remain on the planet. And longer to convince them. And yet longer
to arrange financing for such a mission into the past. Time snatches are
costly under the best conditions, and subject to many limitations both
legal and paradoxical, and payment is required in advance. Even
prominent archaeological ventures have difficulty raising the fees. I
fear the Game would be over before the information was obtained."

Alp had been primarily concerned with the first problem: escaping the
Game secretly. He had planned to work out the other stages of his
project extemporaneously. Now he saw that forthright Uigur scheming had
no place in this complex galaxy.

"Still, there might be a way to avoid that hurdle," Uga continued after
a pause. "The four men do not really need to be located. They expended
their resources--mostly on bribes for key officials, I suspect--and are
out of the Game. They intended you no favor, and you owe them nothing,
any more than does a white rat who escapes the scalpel. All that is
really required is the time machine--and all that is ultimately required
for this is sufficient Galactic assets. As it happens, I have
sufficient."

"Then you hardly need success in the Game," Alp pointed out.

"You don't comprehend the motivations of affluence," Uga said. "I do
need that success--as much in my way as you do in your way! The man who
has wealth without success is not complete. I am a very capable
technician with useful connections in the field, but not at all a hero.
Only the Game offers that notoriety I crave. And you, perhaps, offer the
means to it."

So Uga wanted to be cut in--and was making a fair offer. "You mentioned
more than one objection to the plan."

"The document would be bound by the normal limitations of paradox," Uga
said. "It would have to be completely lost to history, so that its
absence would make no conceivable difference, even to some later
archaeologist who might excavate the grounds and discover it. In short,
one that was destroyed soon after loss. Such a document would be
extremely difficult to locate, without special knowledge--" he paused.
"But you have special knowledge, don't you! And since it should be
feasible to snatch the document, photograph it, and return it within
seconds, there would be no potential interference historically and it
could remain for the archaeologists..." He trailed off, musing it out.
"Still, the computers are all keyed to alert the Game Machine the moment
anyone attempts researches of this nature, and the Game Machine is an
extremely sharp artifact. So unless you know precisely where and when to
look--"

"I don't know those things," Alp admitted. "But I am certain of this:
the document we need will be written in Uigur script. Uigurs are the
only educated nomads extant, and there are no likely prospects to
succeed our place. Other powers may come and go--but they will employ
Uigur scholars, rather than training their own. And I am literate in
Uigur."

"You're right!" Uga exclaimed. "The Game Machine would keep track of all
translations into Galactic, and of all serious scholars of Steppe
history and language. But you are not a part of our society; there is no
record of your capabilities. The Machine can hardly have allowed for a
literate Uigur national! No library research, no translation... if we
could locate even one native paper, just enough to suggest the politics
of the future..."

"What are your other objections?" Alp asked.

"I don't see how you plan to escape from the Game. Or to return to it,
undetected. The Machine keeps most careful track, and all players are
numbered."

"We need dead men. Two or more. The Game patrol will locate them and
pick them up and identify them and pass them down into the regular
world. But if a substitution is made just after identification--"

"Ah! Riding the dead! That could work--if only because nobody ever tries
to sneak out of the Game, and so the Machine won't be alert for that.
But there are still complications. What happens to those dead men when
they wake and find themselves still in the Game? The paralysis lasts
only a few hours. And what about the hard part: getting back?"

"Choose men you can trust to keep silent. Perhaps the same who will fill
our Games-roles during our absence. The Machine will not check them
while they live. When the time comes to re-enter, pay the fees and enter
as new characters--minor parts. Your own recruiting net will bring us
in. Then change places with the two listed dead--"

"And they will be as well off as they ever were, in new parts!" Uga
cried. "While there is no record of our temporary absence! Beautiful! By
the time the error in their identities is discovered, twenty Years may
have passed, and it will be impossible to unravel. They themselves won't
know the complete story. Pei-li will have to know, so he can cover for
us in the Game; that's all."

Alp didn't like cutting another person in but saw no help for it.
Someone did have to cover. "But we shall have to find a way to remove
our own identity tattoos," he said. "At least temporarily. Otherwise the
Machine will see--"

"Skin graft. Elementary."

Alp smiled. "You say you are no hero, yet there is surely Uigur blood in
you! Now you are answering the objections!"

"I daresay there is Uigur blood in every man of the galaxy, technically!
There was a great deal of interbreeding once massive interplanetary
colonization began, with the multilight drive. I know I have Chinese
ancestry--and there was Steppe blood in that, certainly! And after
observing the similarity with which our minds work..."

"Perhaps we will both be Khagans," Alp said.

"But let us never war against each other!"

Alp smiled agreement. But he knew that whatever parts they took in
future, the Game would be followed. There could be no lasting personal
loyalties...

Part Two -- MONGOL
=======================

Chapter 12
----------

REVELATIONS
===========

The document was almost illegible, hardly more than a charred fragment.
The photograph reproduced every smudge, discoloration and tear with
marvelous fidelity, but still the chore was difficult.

"It is Uigur script," Alp said. "But not the same as the style I know...
more evolved, I think. And so many passages blotted out..."

"But you can read it!" Uga cried eagerly. "There must be some hint--"

Alp read, painfully: "...taken from the manuscript of the five Uigur
envoys... followed camel tracks across the desert for three days... race
of ox-footed men..." He looked up sharply. "I recognize this! My
grandfather was in the retinue of the exploration party that went north
and west to gain information about the territories surrounding the
empire. They came to a land of summer snows where men hunted on
snow-shoes--but it was hard to make this plain to the folks back home
who hadn't seen such footwear, so they described it as... what a
foulup!"

"Not a foulup!" Uga said. "Mythology in the making! This document must
date from after the Uigur time, so that the author misread the
comparison and took it literally. Maybe that's how all myths begin! But
if this is a page of mythology--"

Then their effort had been for nothing. Rather than admit that, Alp went
back to the reading. "...a tribe of great shaggy dogs with human wives,
descended from the union of a princess with a dog come from heaven. The
women gave birth to human females and canine males..."

"This is potent stuff!" Uga said. "Did your grandfather explain that
one?"

"He said the men were dark brown and of mongrel visage, covered with
hair," Alp said. "The women were catlike in shape and doglike in
manners. Those people hunted with dog packs and had a canine totem; they
had a legend that their first dog was hatched from the egg of an aged
vulture."

"Amazing!" Uga said. "Mythology feeding on mythology! But still, if
there is no actual history--"

Alp looked ahead. "Here is the compiler: This summary of Khitan folklore
was prepared the summer of the Year of the Dragon on order of Jenghiz
Qan, Lord of the Sons of Light among the Mongols and Master of the
World, by Tata-tunga the Uigur."

"When would that be?" Uga asked. "What year?"

"The cycle of animals goes twelve years," Alp said. "Surely the Khagan
can't be a Mongol!" He had a longstanding contempt for all the tribes of
the Mongols.

"We must go where history leads," Uga said more philosophically. "Who
are the Khitans? They must have power too, if their folklore is being
recorded."

"The Khitans? A minor tribe of the Mongol family."

"I think we have the information we need!" Uga said. "The Khitans can't
be minor for much longer! This Jenghiz Qan who rules them--even if the
title is exaggerated, it points the direction of history. We have to get
Khitan parts, and watch for the birth of a baby named Jenghiz--and keep
an eye out for the Uigur scholar Tata-tunga too, for he will lead us to
Jenghiz! You and I and Pei-li--three chances to land what may be a
really major part!"

Alp nodded regretfully. "We must seek the Mongol."

In 840 the savage Turk Kirghiz threw off Uigur's control and invaded his
territory. Uigur was chopped into dwarf-size, and he fled south, his
glory gone. In 847 he lost his new head in battle, again.

"Where is the Khagan?" the others asked as Alp and his battered party
returned.

"Khagan Uga is dead," Alp said grimly. "We must retreat again." In the
future the literate, educated dwarf Uigur would have to be content to
serve other giants by handling their written work. His days of empire
were done.

But the new Khagan, distrusting Alp's philosophy and his affiliation to
Uga, had him assassinated shortly thereafter. Alp did not even know what
killed him. One moment he was leading a patrol near the shrinking
border; the next there was a fierce pain in his back... and then he was
reviving in a Galactic chamber, feeling the prickle of stun-recovery all
over.

"Your Dramatic Balance for the role stands at 610 Points," the voice of
the Machine said. "From this is subtracted 100 Points advance against
prior admission fee. Positive balance of 510 Points."

Alp was quick to reorient. It had only been seventeen days, objectively,
since he left the entry booth. Even in Game terms, he had not survived
very far beyond his own historical time. But because his help had
enabled Uga to become Khagan after the Kirghiz invasion, Alp had made a
decent score. "That means I can take another part!" he exclaimed.

"You have five days grace period in which to make selection without
leaving the Game. Entry fee is payable before selection and is not
refundable."

Alp understood that much. After five days he would be booted out into
the galaxy--where the police waited. Certainly he wasn't going to change
his mind after paying the new fee! But it would be smart to use those
free days to rest and reorient, so as to enter the new part in a
suitable frame of mind. Seventeen days--yet it seemed like so much
longer!

"Your Audience Quotient for the prior part is now available," the
Machine announced.

"Let's have it, then," Alp said, not knowing what the term meant, but
eager for relevant information.

"Average Daily Spread: 574-92. Peak Spread: 1,029-395. Overall graph--"

"Wait!" Alp cried. "I don't understand that! What do the figures mean?"

"The figures mean that your performance was successful."

"I mean what do they stand for? This 'Daily Spread'--where does it
spread from, where does it go? I think I need the beginner's
indoctrination."

The Game Machine obliged: "The Game is both a participant and a
spectator sport, aside from its basic purpose: the instruction of
history in a nonliterate society. The ratio of spectators to
participants is approximately 1,000 to one. However, at any given moment
only two or three students are watching any given player, on the
average, because of the time required by other Galactic pursuits. In the
course of a typical day approximately one hundred viewers will survey
that part, however briefly. Accordingly, the standard spread comprises
the survey figure together with the steady viewing figure: 100-2.5. For
popular parts this rises--"

"Wait!" Alp cried again. "Do you mean people have been watching me?"

"Correct."

"They can tune in on me--the way I call another player on the screen?
Only I can't see them?"

"Correct."

"Every moment of the whole part--two-and-a-half people were watching me,
listening to me?"

"Incorrect. That is the standard spread. Your personal figures differ,
as shown by your Audience Quotient."

Alp pondered this. He had had no idea he was being watched! Other
players must have known the system, however, and been restrained by it.
Perhaps his ignorance had even contributed to his success.

No, that wasn't right. Uga and Pei-li would never have gone along with
the search for the document... "If the Galactics know about this,
why--?"

"They do not know when participating. That aspect is blocked from their
awareness for the duration of each part. This is to prevent players from
being unduly influenced by the knowledge and playing incorrectly."

That made sense. Uga had been as ignorant as Alp, despite his seeming
knowledge. "Would you give me my own figures again, please? With a
running explanation, even if I am going to forget it all the moment I
enter a new part!"

"You will remember it when the next part terminates," the Machine said.
"Your average Daily Spread was 574-92. This means that on a typical day
you were surveyed by 574 spectators, while 92 watched you at any given
moment. A favorable Spectation ratio."

"Not two-and-a-half watching me all the time, but ninety-two," Alp said,
musingly. "What was so interesting about me?"

"The manner in which you dealt with Uga at the outset. He was a player
of some competence, yet you managed favorable terms. This alerted the
viewers to your potential, and you picked up a number of fanatics."

"Fanatics? What are they?"

"Enthusiasts who follow a particular part exclusively, watching it for
many hours a day. The number of such fans a given player accumulates is
another indication of the depth of his popular appeal. Your total
increased steadily to 105 by the time your part terminated."

"A hundred-and-five? But if only ninety-two were watching--"

"You still do not understand the basic mathematics. Even fans must
sleep, if nothing else. Normally it requires four or five fans to
maintain a steady figure of one. Your 105 fans constituted only 22
steady watchers, statistically. The rest were partial fans and random
viewers. Also, we are speaking of averages; the actual figures are
variable--"

"That's enough," Alp said. "Mathematics is not my strong point. When was
this 'peak' you mentioned? I mean, when in the Game?"

"Your peak spread of 1,029-395 was achieved during your dialogue with
Kokachin; this fell off sharply when she left the Game."

"Why? What did they expect?" That episode still hurt; Alp had held
himself aloof from emotional concerns of the male-female type but had
been vulnerable to that childish innocence.

"Spectators are notably lascivious in their tastes."

"A nine-year-old girl? She would not be marriageable for three or four
years."

"Many things happen in the course of the Games that would not be
legitimate in normal society, though the Galactic is more liberal than
that you have known."

Something about that statement alarmed him, so Alp smiled disarmingly.
"Because they think of it as a primitive situation... and don't realize
they're being watched..." Then something else occurred to him. "If
people are watching all the time--you must be watching too. To put them
in touch."

"The Game Machine necessarily keeps track of all players," it agreed.

"Then you know--" Alp halted. Did it know about the document?

"The Game Machine maintains a complete record."

"Then why didn't you stop--?"

"The Game Machine does not interfere with individual parts so long as
they are played within specification and no complaints are lodged."

Which was one difference between Machine and man! "None of the
spectators complained?"

"None. They appreciate illicit excitement of any type. Your spread had a
secondary peak at the time you appear to be considering of 988-450--an
unusual ratio."

Interesting the way the Machine never referred to itself as "I" or
jumped to a conclusion. It seemed truly neutral. Meanwhile, Alp found he
understood the ratio. It meant that about one of every two people who
surveyed him in that period stayed to watch steadily, skipping meals and
sleep if need be. Complain? Not if that meant the termination of their
vicarious lawbreaking! He had known the type in life...

"But the police," he said. "Why didn't they catch me when they had the
chance?"

"Cross references between citizens and players are not routinely
provided by the Game Machine, as this is deemed a legal invasion of
privacy. The police were not at that time aware of your identity."

Invasion of privacy! Galactics didn't seem to mind having their most
intimate personal acts in the Game exposed to public view... yet balked
at having their Galactic identities known. What a demonic set of values!

Alp shook his head. Neither Machine nor Galactic logic was his own--but
he suspected that the Game Machine was tacitly collaborating as much as
those spectators who had known he was breaking the rules, yet concealed
that fact from the authorities. Why should the Machine assist him in
such indirect yet effective manner?

He decided not to ask.

Chapter 13
----------

TEMUJIN
=======

Alp entered a minor Khitan part, reserving most of his credit for future
emergencies. No sign of Khitan dominance appeared, and there were no
characters named Jenghiz or Tata-tunga. He lost track of Uga and Pei-li;
as the Machine had explained, cross-references were not routinely
provided, and the scope of the Game was wide.

The role terminated in 890 with a small positive balance, bringing Alp's
cumulative score to 758 points. He entered another Khitan part--but the
Khitans remained unimportant, and when it ended in 915 he had taken a
loss, reducing his total to only 321 points. Still it was the barbarian
Kirghiz, not the Khitan, who controlled the old Uigur territory. The
higher standard of living the Uigurs had sponsored was now regressing,
and more barbarians were filling in. Despairingly, Alp invested once
more in the Khitans, spending the last of his credit for a soldier's
role: in war there could be quick promotion--or quicker death.

T'ang had had his day. He lost his head about Day 900 and was ill. But
the small giant Khitan now expanded into the power-vacuum. After 920 he
drove Kirghiz back into the northern range and kept expanding.

Alp, a general in the conquering Khitan army, retired from his part in
950 with 1514 points. Several following good Khitan parts brought his
total to over 5,000 points. But where was Jenghiz?

Then the current Chinese giant, Sung, made a deal with the barbarian
Jurchid, of the Tungus family of nomads, and together they destroyed
Khitan about 1123.

The historic document had betrayed him: the Khitans had dominated Steppe
for two centuries but had never produced an extraordinary conqueror.
Civilized and soft, as the Uigurs had been, they fell to intrigue and
barbarism. Alp took a loss, and knew that Uga and Pei-li had suffered
similarly.

Alp took two Sung parts, merely hanging on to his points while watching
the situation. At length a new barbarian nomad began making motion:
another Mongol.

The document had been genuine; Alp was sure of that. And the Game
Machine was keeping history in line. Alp considered the situation
again--and realized belatedly that though the Khitans were of the Mongol
family, and that Jenghiz Qan was listed as a Mongol, he was not
necessarily a Khitan. There were other, if minor, Mongol tribes in
Steppe--and these were the same that were now joining the general stir
to the north.

Should he take another safe Sung part--or gamble again among the nomads?
His mind urged the safe course--but his blood prevailed. Maybe he was
misreading conditions--but this could be the situation he had been
searching for all these centuries.

"Your choice of tribe?" the voice of the Game Machine inquired.

"Mongol," Alp said. "Chief level."

"Few parts of that specification are currently available," the Machine
said. "If you will consider a chief in one of the related
nations--Naiman, Kerayit, Markit--"

"No. Only Mongol."

"One thousand points entry fee."

"Subtract it from my account."

"As you wish." The Machine listed several Mongol chiefs for the Game
year 1175. None were named Jenghiz.

Alp flexed his muscles restlessly. "I will wait," he said at last.

The booth became silent as the Machine's presence left. The Machine did
not need to inform him that he had forfeited his entrance fee by
declining all offerings. This was now a necessary expense. Alp still had
a little over two thousand points. If the Jenghiz part did not open up
soon, he would have to take something else. His nomad feel for power
told him that this was his chance to land a really major part, and so he
was gambling everything on that. He could wait up to five days before
finally deciding; then he would have to take a part, or leave the Game
entirely.

How was Uga doing? The two had met now and again in the course of the
Khitan history, with Uga generally doing better because of his ability
to buy superior parts. Was Uga also now waiting in a booth for Jenghiz
to appear?

Alp sat it out as long as he could bear--three days--then made a second
application. Game time was now 1178.

As he entered the booth, he had a bright notion. "I should like to
consider Mongol chiefs and Uigur scholars," he said.

The Machine accepted his fee and displayed a wide range of Uigur
scholars. They were in small demand because of the prevailing
illiteracy, so their entry fee was smaller--but he had to pay the full
chief fee if he wanted to look at both. This was cheaper than paying two
separate fees to check them one at a time, since he didn't really want a
Uigur part.

There were over a hundred identities available. Alp checked each
doggedly and paid close attention to each description. And suddenly he
found it: Tata-tunga!

Now he was certain this was the age of Jenghiz Qan. Jenghiz and
Tata-tunga were contemporaries. His heart pounding, he asked to see the
Mongols.

They were now reduced to two; other players had snapped up the others,
and new ones had not developed apace. Experienced Game players were
quick to note new trends, and there was a lot of potential in the new
Mongols should they ever become unified.

Neither was Jenghiz. "I will wait," Alp said again, regretfully. Had
someone else already taken the part--or was it yet to come? If so, would
it show within his time limit?

He waited one more day. His deadline, both in time and points, was near.
This was it.

He applied the third time, in 1179, and paid his fee. Now there were two
new parts--and neither was Jenghiz. He had lost.

Faced with that fatal prospect, Alp had a sudden inspiration. Jenghiz
could be a title, not a name! One of the other parts, correctly played,
could become Jenghiz! That threw the whole thing open again!

The parts offered were Jamuqa and Temujin. Alp considered them
carefully. The first was a man of the Jajirat tribe of the Mongols,
barely fourteen years old but technically a chief. The second was even
younger, twelve or thirteen, the son of a powerful chief who had just
died, Yesugei. Unfortunately that chief had also had powerful
enemies--who now were the enemies of the child. That did not augur well!

The older boy, Jamuqa, was obviously the better choice. But Alp had
struggled along for several parts and learned that often the least
likely prospect had the best actual potential. Why not gamble all the
way?

No--he had to trust his judgment, though it might be flawed. He would
start from the better base and work to make it become what--

"Deletion," the Machine said. 'The part of Jamuqa has just been taken.
Will you consider the remaining one or go to another tribe?"

Alp sighed. Even as he dawdled here, other players in other booths were
moving in, making faster decisions. "I will accept Temujin," he said
with resignation.

Alp sat silently in his ger. Just a few minutes ago, Game time, his
Game-father Yesugei had been treacherously poisoned at a banquet by the
Tatars of the east. Now he was Temujin, barely thirteen years old, the
nominal heir to the leadership of the Kiyat clan of the Mongols--already
deserted by two-thirds of its membership. Who would trust the leadership
of a mere boy?

And he was a boy. The Machine had applied makeup that made him seem
youthful and slender, and the Machine had drawn away some of his manly
strength. In a few days these handicaps would fade, and he would be
himself again; but right now his resources were those of the age he
represented. It was an amazing transformation, and not one he liked.

Temujin's mother, Oelun-eke, was an energetic woman. She was to have
been the wife of a chief of the Markit, for she was beautiful; but
Yesugei had abducted her on her nuptial night and married her himself.
The Markit had been vengeance-minded for some time thereafter, and they
were formidable fighters--but Yesugei had been too strong in his home
region. He had assumed the chiefship not only of the minor Kiyat clan,
but of the powerful Borjigin tribe of Mongols. As such, he had been a
natural leader among all the Mongol clans and tribes. Now that he was
dead, there could be renewed trouble from the Markit.

Meanwhile, Oelun's concern was for the safety of her children. She
struggled valiantly to salvage what she could of her eldest son's
heritage, carrying the banner of the nine yak-tails from one Kiyat
family to another, pleading for their return. But it was useless. Only
Munlik, the confidential adviser to Chief Yesugei and his wife, remained
loyal. The Kiyat clan had been fragmented by the death of its
leader--and how could a newly-orphaned child hope to bring it back
together?

Alp had been in difficult situations before and had no intention of
letting Temujin's potential go to waste. The boy, though young, had
specifications that made him smart and strong--as smart and strong as
Alp had been at that age, by no coincidence. If he could prove himself
among the Mongols--and Alp's Turkish pride made him certain that he
could!--many of the deserting tribesmen would remember their faltering
loyalty and return. Temujin would not remain thirteen indefinitely; if
he survived to full manhood, he could be physically and politically
powerful.

The time to act was now. Theoretically he was overcome by grief for his
father, so that it was his mother who had to rally the tribe--but that
was not the aspect of his new part he cared to stress. Alp touched the
button of the intercom. "Munlik!" he called.

There was a long pause, but finally the Mongol's face appeared on the
screen. "Yes, Temujin, my boy?"

"Yes chief!" Alp snapped. "Report to my ger at once for conference."

Munlik looked weary. He was an older man who might once have been
physically strong; now his face was sallow and lined. He wore his dark
hair in the Mongol tonsure, with a strip three fingers wide shaved from
ear to ear and a crescent-shaped fringe covering his forehead to the
eyebrows. The rest of his hair was gathered up and braided down the
back, as was Alp's own. "Son, I have seven boys of my own to look out
for, and no wife to tend them. The clan is done for. You'll survive
longer if you accept reality and drop your pretensions."

Alp suppressed the sudden fury he felt at this insolence. Munlik's
advice would have been well-taken--for an ordinary player. There was
scant profit in taking a losing part too seriously. But Alp was driven
by more than player success. This was his major chance to win the
tremendous stake he needed to preserve his Galactic identity beyond the
Game of Steppe. Failure meant the end--of everything. A long-lived but
indifferent part was worthless; he would achieve greatness in the Game,
or die--in life as in history. Let this sycophant Munlik beware!

"My father was chief," Alp said with all the even authority of his
thirteen years. It no longer seemed as if he were animating a part; he
really felt it! "I am his eldest son. The Kiyat clan is strong
enough--if it only stays together."

"So your attractive mother tells me," Munlik said tolerantly.

That was no better. Oelun's beauty was the envy of lesser tribeswomen,
and the boy Temujin was the first to know it. This bastard already had
his eye on the fair widow! "You and I are going to keep it together,"
Alp said. "You say you have a family of seven to look out for--do you
think I don't? Five brothers, two sisters--and a mother."

Munlik studied him a moment. Alp had tacitly served notice that
permission would not be forthcoming from the new head of the family for
whatever designs the man might have on Oelun. Not unless he obeyed
Temujin implicitly. "You leave me little choice," Munlik said sadly. "I
must seek sanctuary with a functioning and hospitable tribe."

So now the man was threatening to desert him too, thinking Alp would
have to capitulate. "Munlik, you swore to serve me as you did my father,
when you sought me out among the Qongirat a few days ago!" Ten minutes
ago, Game time--but it was the same.

"And so I do, Temujin, in the best fashion I know. When I spoke to you
then, I had to put up a proper front before the Qongirat chief, whose
pretty little daughter you so recently betrothed. But now I perceive
that the situation of the Kiyat clan is hopeless, so I serve you by
making you understand this at the outset." His voice became gentle: the
tone of one who knows best. "Do as I do, Temujin--enlist with an intact
clan, for your own safety and that of your family. Perhaps the
Qongirat--they should succor you for the sake of young Borte. Or go to
Togrul the Kerayit, who owes your father a blood-debt. This course at
least will offer you some protection from your many enemies."

"Enemies? Like the dour Markit?" Alp said contemptuously, though his
older Uigur mind knew this was bravado. "They are far away!"

"I mean the Tays, lad: the Tayichiut clan. Chief Targhutai Kiriltug and
his brother have laid claim to the chiefship of the entire Borjigin
tribe, now that your father is dead. Targ means to kill you, and is even
now assembling his warriors for that task. As long as you live, his
claim is insecure, for that position is nominally yours now."

A valid warning. Targ had good reason to eliminate his young rival! But
the boyish temper would not heed. "So you're running out!"

"Temujin, I would be doing you a fatal disservice if I encouraged you to
stand and fight. Targ can mass ten thousand horse, and the best you can
do now is two or three hundred."

"Then get out!" Alp shouted. "I have no use for cowards!"

Munlik did not deign to answer this slur. He was no coward, and Alp knew
it; he was a cautious, pragmatic player who had held his part for a long
time and was now taking the sensible course. Young Temujin's position
was virtually hopeless.

The screen faded. Immediately Alp called his Mongol mother. The lovely,
freshly-careworn face appeared, and he wondered momentarily who played
that part. She was well cast!

"Munlik's pulling out," Alp said.

She sighed. "Temujin, I tried. But now we are alone. Are you sure it
wouldn't be better to--"

"No! We'll get along on our own. We'll forage here in our home territory
until..." He trailed off, but she understood him. Until he was a man.

But the tiny family group was not granted much respite. In a few Minutes
a hostile fleet appeared in the sky, and the markings were Tay. Targ was
coming to ensure the demise of his rival claimant to the chiefship of
the larger Mongol tribe. Some five hundred ships.

There was only one thing to do. Alp alerted his five brothers, packed
his mother and sisters aboard three of their crafts, and took off. The
six ships, representing all the remaining horses of the Kiyat clan, fled
to the Kentei Mountains.

The mountains of Kentei were stellar red giants whose huge gravity wells
made rapid travel difficult. They were not extensive by Galactic
standards, but they were suitably obscured by surrounding debris to make
the vicinity an excellent hiding place.

Targ's ships pursued for some distance. They could have caught some of
the fugitives readily enough, but Targ preferred to tease his prey a
little, a wolf tossing a live but crippled mouse in the air. Alp gritted
his teeth with fury even though his double-loaded steeds desperately
needed the respite Targ's sport provided.

"Qasar," Alp said to his younger brother. "You're the best shot with the
bow. Try to distract them."

Qasar obediently decelerated and was lost to screen contact. The arrows
fired by Targ's posse stopped passing so near, and that was a good sign.
Qasar, only eleven, was already a master bowman. Even grown warriors did
not make fun of his prowess... long. He had killer aim--and killer
nerve.

Alp, satisfied that they had lost their pursuit, established an orbit
close to a large dim star and formed the three double-loaded horses into
a cluster. They were short of supplies and their mounts were fatigued;
this merged orbit would conserve fuel and make the drifting vessels
almost impossible to spot. Targ would be looking for them on some depot
planet, not in space!

Alp left the younger boys with the women while he made a drive for one
of those Game supply depots. Qasar was still out of touch somewhere in
space, so Alp took his twelve-year-old half-brother Bekter to cover for
him on that lightning raid. He had never gotten along well with this
child of his father's concubine, but this was no time for quibbles.

They were successful. They landed, loaded, and took off before Targ's
guards realized who they were. In minutes they were back in the Kentei
region of space. "Now cruise in easy," Alp warned. "They may be watching
us, and we don't want to give away our hideout."

"Cruise in yourself," Bekter said sharply. "This stuff'll last me long
enough to make it to Naiman space!"

His own brother had turned traitor already! Now Alp could not afford to
trust him, for Bekter knew where the orbit was and might use that
information to buy his own freedom if he were captured by Targ.

"Qasar!" Alp snapped on the open channel. This would be audible to
anyone else in nearby space, but this was an emergency.

"Here!" Qasar replied, the scant time lag showing that he was not far
off, fortunately. Communications were limited to lightspeed, even when
the ships were traveling at light multiples; Alp didn't understand this
but wasn't concerned. It was good to be back in touch with his stout
brother--and he needed him now!

"Bekter is stealing our supplies. You know what to do." Qasar didn't
like Bekter either.

"Now just a minute!" Bekter cried, alarmed. "It's no big deal! You can
get more--"

"And get cut down by Targ!" Qasar retorted angrily.

Then Alp fired from one angle, and Qasar from another. Alp's arrow
missed, but Qasar's hit. In a few seconds Bekter's ship went dead, and
he was out of the Game.

It was a brutal penalty--but betrayal of one's family was the ultimate
nomad crime. Turk and Mongol agreed on that!

Alp had no question about the loyalty of his full brothers, Qasar,
Qachiun and Temuge. But his other half-brother, Belgutai--how could he
be certain of him, after this? Alp couldn't eliminate the child without
cause, and certainly hoped it would not be necessary. But Belgutai would
have to be watched most carefully. Any slip would finish them all!

Chapter 14
----------

FRIENDS
=======

In a few Hours they were low on supplies again, thanks to Bekter's
defection. Single horses could not carry much, and Alp had not dared
overload his own. Targ seemed to have given up active pursuit, however,
probably assuming that Temujin had been washed out of the Game by now.
Still, Alp was cautious. He went alone this time, and not to the same
depot.

And dropped right into an ambush. As he stepped from his mount bowmen
appeared all around him. Resistance would have meant instant stunning.
He had after all been outsmarted.

Targ was a big coarse Mongol, gray-eyed like most of the true
blood--sometimes called the league of gray-eyed men. He looked on Alp
with affected contempt. Alp's eyes were gray enough, but his hair now
had a reddish cast, suggesting Turk or even Indo-European ancestry. "So
this is the mongrel stripling who pretends to be chief!" But his revenge
for that impertinence could not be satisfied by mere elimination--and
he, like many players, was hesitant to wipe out another part too
directly outside of battle. If the Game Machine had not scheduled that
part for termination, the attempt might be balked--costing the other
party points. "Put him in the cangue!"

They bound his hands and put the heavy pseudowood collar that was the
cangue over his head. Thus weighted and confined, he was put on display
as an object of ridicule before all the Mongol players who came to the
depot. Alp knew that Targ would arrange a terminal accident for him
soon--as soon as it could be attempted privately, without record, so as
to conceal possible failure. Meanwhile, ridicule.

This was the part he had hoped to convert into that of the presumed lord
of the world: Jenghiz Qan! In less than a Day he had run into
termination. Munlik had been right: he had been too ambitious and had
only squandered his opportunity. A part that deviated too radically from
the historical script was soon nullified.

Soon the guards drifted away, for attention spans were short in the
swiftly-changing events of the Game. Only one remained to watch the
prisoner. Alp dived for him, cracking the heavy cangue into his head and
knocking the man out in an unusual fashion: by hand. How would the
Machine evaluate that?

Alp staggered out onto the surface of the planet, seeking his horse. It
was gone. In seconds Targ's men would be after him, and this time they
would not hesitate to stun him.

There was a large reservoir of water beside the station, kept fresh by
growing green plants and selected fish. He jumped into it and submerged
all but his head. The Tay warriors charged along the shore, thinking he
had run on by. He wanted to conceal himself entirely, but the solid
collar was buoyant, and of course he had to breathe. If anyone looked
directly at him, here in the reeds...

But Targ's men ran on, careless in their haste. Alp did not dare move,
though the water was chill. The real Temujin would have been hardened to
this sort of exploit, even as a boy--but Alp had grown just a bit soft
in the course of his near-Year's participation in the Game. It had been
almost three-hundred-and-fifty Days since the gorge! Civilization tended
to corrupt manhood!

Another group of Mongols came, walking slowly. Three men, two young. Not
Targ's ilk, but from another clan. A chief and his two sons, by the look
of them--probably at the depot coincidentally. Everyone came to one
depot or another, at one time or another, for supplies. Would they help
a Kiyat in trouble?

The chief turned his head and looked directly at Alp. Their eyes met;
then, without interrupting his conversation, the man turned away.

The chief had seen him, that was certain--but had neither exclaimed in
surprise nor sounded the alarm. But also he had not offered to help. Did
that mean he understood--but was staying out of it? Helping neither
side? Or that he was sympathetic, but afraid to commit himself in the
presence of Targ's troops?

The strange chief's ship was near. Alp watched the three go to it. No
warriors were in sight. Soon the chief would mount his horse, and his
sons theirs, and take off for their home parts. Alp scrambled out of the
chill water and charged across the interval, banging his collar upon the
chief's port.

It opened quickly and a wide-eyed youth stood there. It was not, after
all, the chief's ship, but that of one of his boys. Alp was lucky he
hadn't misjudged worse!

"What--?" the youth asked. He was younger than Alp, perhaps twelve.

"I am Temujin--son of Yesugei--chief of the Kiyat clan. Targ means to
kill me! I beg your help!"

The boy hastened to fetch his father. "I am Sorqan-Shira, chief of the
Sulda clan," the man said. "These are my sons, Chilaun whom you have
just met and Chimbai." He looked nervously across the parking lot toward
the depot building. "But this is none of our affair."

"It is now!" Alp cried, ducking down behind the ship so as to be less
conspicuous. "You must help me--or leave me to die! Targ means to usurp
my Borjigin title..."

Sorqan considered. "It is unwise to interfere with the schedules of the
Game Machine--"

"Sire!" Chilaun cried. "He came to me begging succor! How could I ever
call myself a man if I allow this? We must at least get him out of that
cangue!"

Sorqan made his decision quickly once challenged, as befitted a Mongol
chief shamed by his son. "Very well--we will free him and hide him from
Targ. But no more than that. He must find his own way home. No man can
say for certain what is in the mind of the Machine."

Chilaun got a welder and carefully angled the beam to burn into the
collar while Alp stayed absolutely still. It was nervous business, but
the boy's hand was marvelously steady. He would make a good fighter! "I
have heard of your case," Chilaun remarked as he worked. "I do not like
Targ."

Alp's neck was partially singed before the job was done, for there was
no way to get the last of the cut made without touching; but he held
steady and both cangue and manacles came off. Sorqan fed these into this
ship's converter, destroying the evidence. But already Targ's men were
passing from ship to ship in the lot, searching for the fugitive. The
situation looked ugly, for the three Sulda clansmen could not hope to
resist these troops.

"Into the wagon!" Sorqan cried. "And make no outcry whatever happens,
for the smoke of my own fire will die out forever if they discover you
here!"

Alp dived into their adjacent wagon: a ship designed for hauling
supplies during long journeys. It was little more than a sealable shell
that had to be hauled by regular horses, useless in battle. This one was
filled with pseudowool for the nomad players' clothing, and the stuff
was hot and scratchy on his soaking body.

He lay rigid, completely buried in the infernal stuff. Even breathing
was hazardous, for the dust made him inclined to sneeze. He heard
mutterings and Sorqan's resentful objection; then a paralysis beam
probed the hold, as of a sword being thrust randomly through, and one
leg went numb.

Had that blade touched a vital organ, he would have been finished then,
to Targ's satisfaction. But Alp made no sound or motion.

After the warriors were gone, the two boys pulled him out. Chilaun
loaned him his own horse, together with what supplies the ship could
accommodate. "Targ has humiliated us by this search," Chilaun said
grimly. "One day when I am a man I shall have an accounting!"

"Now get on home to your mother and brothers!" Sorqan said gruffly,
relieved to be rid of him. But the test of the man was not in his words,
and the measure of his two sons was not in their age.

"I will remember this," Alp said simply. "When my circumstance improves,
and when you need help, send Chilaun to me!"

The orbit was vacant. Oelun-eke and her children were gone with their
remaining ships. Alp knew she would not have deserted him. Had they been
driven elsewhere by hunger--or had they been betrayed?

Alp searched the Kentei region, broadcasting his identity on the band he
had used to locate Qasar. The odds were that they were gone from the
Game, raided and dispatched while he was prisoner--but though he might
actually fare better without them, he could not simply write them off.
There were other loyalties besides success.

He found them at last, hungry, their horses exhausted and useless. They
were in another orbit, ready to quit the Game themselves rather than
seek help that could prejudice Temujin's own chances. "But why did you
move?" Alp demanded.

"My responsibility," Qasar said. "I feared you had been captured and
that Targ's ships would come--"

"You know I would never betray my family!" Alp exclaimed.

Qasar shook his head, thinking it out. He was a fine archer but not
bright otherwise. "That's what Belgutai said. He said you would
return--that we should wait. But I thought they would trace us the same
way they traced you--"

"Let it drop," Alp said tiredly. So Belgutai had been loyal!

After that things improved, marginally. The boys grew in size and
cunning. Alp was amazed to see how even a few Hours made a difference,
as the Machine conditioning faded and allowed the grown men to break
free of the boyish cocoons. Qasar developed into a big, broad-shouldered
man, and Alp's oldest sister became a buxom woman.

Heartened by the maturing power of his little band, Alp left the
sanctuary of the mountains on occasion to make his survival known to his
former Kiyat clansmen, and formally demand the chieftain's tithe that
was due him. He had little success, but that was not the main point. The
idea was to let them know what their obligations were and keep reminding
them of an increasingly viable alternative. The young man of fourteen
was more formidable than the lad of thirteen... but not yet enough to
reclaim his clan.

Still, he acquired several more ships, until he had nine of his own:
enough to mount every member of his party including the girls, with one
to spare. Targ's warriors no longer prowled in the vicinity; it was too
dangerous for small parties and not worth the effort of a large party.
Besides, Targ had pretty well consolidated his claim on the Borjigin
tribe, so Alp was less of a threat. Alp and Qasar were now able to
restock openly at the depots, though they always kept one ship in
orbit... just in case.

When Temujin was fifteen, eight of their ships were stolen. They emerged
from the supply complex to see them taking off, on slave-circuit to a
group of Tay raiders. More mischief by Targ's men!

Belgutai had the ninth horse in orbit. Quickly he landed--but his lone
mount could not carry them all. "I'll go after them!" he volunteered.

"You couldn't handle it," Qasar said. "I'll take your horse and go."

"You'd have no chance either," Alp said. "I'll have to do it myself." He
was not the best bowshot, but he was certainly the most cunning fighter
of the family group, so this was reasonable. Without those horses they
would be confined to the planet, prey to Targ's men.

He left them at the depot, a precarious location but necessary for now.
The chase was difficult, for the raiders were better fueled and
provisioned than he. He was barely able to keep track of their traces.
After fifteen Minutes he was afraid his horse would fail, forcing him to
give up. Then he spied a strange ship.

It was chancy but necessary. He hailed it on his screen. "I am Temujin,
chief of the Kiyat. I seek no quarrel with you."

"I am Borchu of the Arulat," the other replied immediately. His face on
the screen seemed about Alp's own Game-age. "What do you wish?"

Alp recognized the name: this was the son of another clan chief. This
lad could help him--if he chose. "I need a fresh steed, quickly. I have
little but promises to offer in return."

Borchu considered. "I have heard the word of Yesugei was good. Not so,
that of his enemies."

So the Arulat would help! "Word-breaking is hideous in a ruler," Alp
said sincerely. "Eight horses of mine have been stolen. Help me, and
half are yours."

"Good enough! I will ride with you."

Borchu gave him a remount, and the two of them set out in fresh pursuit
of the bandits. In another fifteen Minutes they caught up.

The Tays had landed on another depot planet, satisfied that they had
easily outrun the pursuit. How far could one lad get on a tired horse?
The eight ships were parked in the lot, unguarded, while the thieves
caroused inside.

It was a simple matter to transfer the reins of the slave circuits and
lead the eight away. Alp was reminded of the time, back in his very
first part, when the T'ang Chinese had slipped the reins of the Uigur
delegation's spare horses.

But Targ's warriors were not entirely napping. In seconds half a dozen
of their ships were spaceborne and in hot pursuit. The Tay leader's
steed was fresh and swift, and possessed a lariat: a ship-anchored
cannon whose shells were magnetic, capable of latching on to a fleeing
ship and nullifying its drive, making it easy prey for stunner or
tractor beam. The range of the lariat was short--but the enemy was
steadily gaining and would soon be near enough.

"Lend me your bow," Borchu said to Temujin. "I'll drop back and shoot
him down."

This was a polite figurative way to put it; of course Borchu had his
own. He was merely clearing his proposed course of action with his new
friend.

"The others might catch up and wound you," Alp said generously, for he
rather liked this man's attitude. "I'll do it myself." He looped about,
aimed, and loosed an arrow at the Tay horseman. It scored, and the ship
went dead. The others reined in as they came up to it. Alp's talents
were improving! The threat was over.

"You're mighty handy with that bow!" Borchu said admiringly.

"My brother Qasar is better."

"Come and meet my father," Borchu urged. "I know he will like you!"

"I have to get back to my family. My mother and brothers are dependent
on me. Take your four horses and depart with my gratitude; without your
help I would have had nothing."

"I don't want the ships!" Borchu protested. "If I take what is yours,
how could you call me comrade? Come home with me and tell your tale, and
afterwards I shall ride with you and be your officer."

Alp was deeply flattered by this unexpected offer and determined that
Borchu should never in his life regret it. "You will be my general!" he
exclaimed, and the bargain was struck.

Chapter 15
----------

BORTE
=====

The three strong arms of Temujin, Qasar and Borchu, supported by the
younger brothers and a dozen ships, made the nucleus of the Kiyat clan
credible at last. The wandering clansmen began to drift back, and more
of them now yielded tithes. Old Munlik himself returned. Alp did not
like him but had to accept him--and the presence of the man's seven
strong sons added considerably to the clan's power. No one laughed, now,
at Alp's pretensions of leadership. The tide of his Mongol fortune had
turned.

He did not fool himself that he was anywhere near the success he
required, however. All he had done was to survive and grow into manhood,
and make the role viable. He remained the young chief of a minor clan:
one among many.

When Temujin was seventeen years old--four Days after Alp assumed the
part--he called upon the chief of the Qongirat Mongols. This was another
necessary step in his ascension, whatever his personal feelings.

His three hundred ships suddenly landed at the Qongirat home world,
alarming the natives. Frantically they mustered their defensive forces.

"Peace!" Alp called as Chief Dai-Sechen's worried face appeared on his
screen. "I am Temujin--and I come to beg the hand of your lovely
daughter!"

The old man's face broke into a relieved smile. "Welcome, Temujin of the
Kiyat! I had not expected to see you thus alive!"

The girl Borte had been just nine years old when Temujin and Yesugei had
visited here last, just prior to Alp's assumption of his role. Temujin,
historically, had seen the pretty child and asked for her in marriage,
and Dai-Sechen had been pleased to agree. Such a link with powerful
Yesugei, Chief of the Kiyat and the important Borjigin tribe, had been
an attractive prospect. But almost immediately thereafter, Yesugei had
been poisoned by the treacherous Tatars. Temujin had been visiting here
when Munlik came to fetch him with the awful news.

Thus there was important history in this betrothal--but Alp himself had
never seen the girl. He had no great expectations--there was no
certainty that a pretty child would make a beautiful woman--but now the
fortunes of the clans had been reversed, and it was Temujin who needed
the alliance, not the Qongirat. So he had come to do his duty: a
child-wife was not after all too great a price to pay for success!

He had a surprise coming! Borte had waited for Days for his coming, and
now she was no child of nine but a woman of thirteen--and lovely. She
wore a long dress of white felt, with a headdress of pseudo-birch bark
covered with precious silk, and the black braids of her hair were
entwined with silver coins and tiny statues. Her nose was small, her
eyes bright, and she had an elegance of bearing far beyond her years.

Alp knew it was only a part. But there was something special about her.
He saw before him a girl who could have been a true Mongol princess--or
even the wife of a Uigur Khagan! Surely the actress had the blood of the
historical Steppe in her. Possession of this one would be a delight!

Dai-Sechen threw a gala wedding party. Alp and his retinue ate until
stuffed. No need now to worry about poison; these were Qongirat allies,
not Tatar enemies! Then Temujin took off after his bride-to-be, in the
time-honored ceremony of the Steppe.

"You!" he cried suddenly, as if he had just for the first time realized
that there was a woman present. He advanced on pretty Borte while the
merrymakers chuckled.

The girl screamed fetchingly and fled from the tent. Alp chased her out
onto the surface of the planet, burdened by his monstrous meal and much
fine Steppe liquor. She skipped lightly into her own tent, and he
lurched after.

Her sisters and handmaidens lay in ambush inside. They flung themselves
on him, and he struggled drunkenly to throw them off and win through to
Borte. There was rather pleasant contact of bodies, for these girls were
young and healthy and he was not as intoxicated as he pretended; some of
the screams were genuine. At last he threw them off and grabbed his
bride by her slender waist; she was now laughing too hard to resist. He
threw her over his shoulder and bore her triumphantly toward his horse,
while her sisters wailed amid their declining chuckles.

Borte, full-bodied but lithe as a wildcat, halted her supposed struggle
for a moment. "You're a strong one!" she murmured in his ear. "Do you
exercise regularly?"

Dj-vu: the feeling of having been through this before. "You'll find
out!" he muttered, swinging her aboard.

"Are you sorry you betrothed a nine-year-old child?" she inquired
mischievously.

He slapped her on her woman's bottom as he set her down. "It is the
sacrifice I make for history," he said, appraising her afresh. She was
no child now! "Anyway, that was four years ago."

"More like four centuries ago!" she said, giving him the direct eye.
"Don't you remember?"

Alp's brain seemed to spin within his skull. "Koka!"

"That was one part," she admitted. "Kokachin, imitation princess. I had
thought it might lead me to adventure, and it did--but more than that,
it showed me a man. I have been trying to catch up with you ever
since--and I finally made it! Cost me a pretty fee to play opposite
you..."

"But you really were a child! How--?"

"I was no child, Ko-lo! Haven't you observed the Machine's makeup
abilities?"

He had indeed. He had just never thought to make this particular
connection! So the Chinese mock-princess really would have grown to
womanhood in four days--had she survived the part! "When I get you to my
ger," he promised her seriously, "we shall begin catching up on those
four centuries!"

But there was a brief delay while they loaded her dowry, a precious
pseudosable cloak. Then Alp and his party took off for home. It had been
a successful mission! He only regretted that there was not space enough,
riding double on his horse, to commence that four-century makeup. He was
able only to snatch a handful of promise.

The most powerful ruler of the contemporary Steppe was Togrul, lord of
the Kerayit. Alp took a small party and some gifts--including Borte's
dowry of sable--and paid a diplomatic call on Togrul at his major planet
of Karakorum. This did not match the sophistication of the great Chinese
residences but was far more civilized than anything most Mongols knew.

Togrul was a man of Yesugei's generation, confident in his power. He
could muster fifty thousand ships from his own dominions, and more if he
drew on his dependencies and alliances. Temujin's forces were pitiful in
comparison, yet Alp was not abashed.

"What brings you here, nephew?" Togrul demanded genially.

And Alp had his second recent shock of recognition. "Uga!" he exclaimed.

"Play the part, Alp!" the man muttered, glancing at his retainers
nearby.

Alp played the part. "I merely wanted to renew acquaintance," he said,
and there was now a double meaning.

"Need help, eh?"

"No, I thought I'd offer you mine."

Togrul laughed and put his arm around Alp's shoulders. "You're as sharp
as your father was! I don't mind admitting, son, Yesugei helped me out
of a pinch once. Some fine fighting men in that Borjigin tribe of his!
I'm not forgetful what I owe him, even if he's dead now. Why didn't you
come to me before?"

"Didn't have enough of a clan," Alp admitted. And of course he hadn't
known this part would be played by his old friend and collaborator Uga!

"Son, didn't you know I'd have helped you in an instant, for the sake of
your father? You didn't have to take any guff off an impostor like
Targ!"

Alp shrugged. "I just like to do things my own way, beholden to none."
But that wasn't true; he had debts to Chilaun, who had now joined him
for experience, and to Borchu, now his leading lieutenant, and to many
others who had befriended him similarly in need. But they accepted his
command; Togrul was hardly of that level!

"Son, you're damn lucky you got out of that cangue! Take my advice: next
time you get in a bind, don't fool around with individual heroism! Call
on me! And when I'm in a bind, I'll call on you!"

They both laughed--but the alliance was no joke. Alp had now become a
client of the Kerayit leader, and when Togrul made war, Alp could be
called to contribute his resources and perhaps his life. He had waited
until now so that he could make the alliance honorably, retaining a
large measure of independence. His experiences in the Kentei mountains
had shown him that in this part more than any other he survived only by
luck and sufferance--and he could not afford to depend on either
indefinitely. So it was time for well-chosen compacts.

They entered Togrul's private chambers. "Glad to see you, Alp!" Uga
cried. "We're finally at the Mongol times! But I thought you'd have a
better part!"

"I was looking for Jenghiz," Alp said. "But I realized--"

"You know, it came to me that Jenghiz is only a title, a dynasty name!
Any leader could fill it, if he had a proper power base. That's why I
bought into this one."

"You--Jenghiz Qan?" Alp asked, surprised.

"Not yet! But in a few years, why not? I'm not a Mongol--but I have
Mongol clients! I could conquer every remaining Mongol tribe tomorrow,
if I chose! But that would complicate the picture unnecessarily and get
me embroiled in debilitating rivalries. No percentage in that! So when
the time comes, I'll simply declare myself a Mongol and assume the
title."

"But I--"

"But you expected to take Jenghiz yourself. I know. But I looked at it
this way: if you got it, fine. But what if you didn't? Should it go by
accident to some dumb player we never heard of? Best thing I could do
was go for it myself. I came on this scene at a different time than you
did, and parts move fast, so I'm not even competing with you."

"Yes... of course," Alp agreed. It did make sense. Every player had to
strive for the best he could do... and he really doubted that Kerayit
part could assume Mongol status like that. Meanwhile, he did have a
stout ally in Uga, who seemed to have picked up in this part where he
had left off as Khagan of the Uigurs, and who was the one man in all the
Game who really understood him.

It was all part of the Game... but Alp could not help himself. He was in
love with Borte, player and part. The Game-romance that had started in
841 was a real romance in the late twelfth century, 1184.

"But it passes so quickly!" he complained after making furious love.

"Do it again and it will be much slower," she promised him.

"I mean our marriage. I shall hardly have tested you before you become
an old woman!"

"But what a way to grow old!" she said, laughing. "And there will be
other parts for both of us..."

"All too short! Koka, when the Game is over, will you--"

She waited expectantly--but he could not say what they both wanted him
to say. For his Galactic life was dependent on his Game life; if he did
not do extremely well here, there would be no future at all for him. How
could he ask her to share that risk? He hadn't even told her of it.

"Yes I will!" she said. "I don't care what you are in real life, or how
well you do in Steppe, or what you look like. You told me before that
you weren't married--"

"I'm not," he said quickly. "But there is something you should know
before you decide. I--"

"I decided four centuries ago," she said. "Then, now, and forever!"

"But I may not even have any existence outside the--"

His voice was drowned out by the sound of a ship landing almost on top
of the ger. Alp, naked, charged out, his sword flashing. "You crazy
fool!" he bawled in good Galactic slang. "This is the camping area!"

But ships were landing all about, and warriors were dismounting, fully
dressed and armed. They were not his men. This was a raiding party!

Alp fought, but there were too many of them, and his own warriors were
not organized.

There was a scream behind him. "Temujin!"

Nude Borte was being dragged away by two of the enemy. Half a dozen more
warriors stood between them. Alp's own men were all occupied.

Alp charged back toward the tent, laying out warriors right and left.
They were Game-players, not true nomads: no match for him individually.
He was an energumen with the sword. But there were so many! And more
ships were landing!

In moments his own horse would be stolen. Then he would be truly
helpless! He could not reach Borte, who was already being hauled into an
enemy vessel. It was a heart-wrenching decision--the same he had made
back in life when his wife and child were killed--but the only one; he
turned and ran for his steed.

Even then, it was close. Had he not been bred to the Steppe, he would
not have made it. He lost count of the warriors he downed in that mad
scramble. But the same chaos that prevented him from saving his wife
also inhibited the enemy from reacting to his new thrust. He made it.

He was not out of it yet! A dozen ships rose with him. For the first
time he saw their markings: Markit.

Markit--the toughest individual fighters of the region. Suddenly he
understood. Oelun-eke, mother of Temujin, had been stolen from a Markit
chief. It had taken eighteen Days for the Markit revenge to
materialize--but the time had been well chosen! Now Temujin's own bride
had been stolen in a similar manner!

There was a certain justice to it that Alp would have admired at another
time. Someone among the Markit was a very shrewd player--and the Game
Machine would give that man bonus points for that initiative and
planning and nicety of execution! Perhaps Alp's own life had been spared
intentionally, so that the precise point of the raid would be manifest,
in case the Machine had any doubt.

Beautiful--but they had made one little mistake. They had not taken into
account the possibility that the player of the role of Temujin the Kiyat
would actually fall in love with the player of Borte the Qongirat, and
would go to extraordinary measures to recover her--Game or no Game.

The real Temujin had had stern pride; Alp knew that, just from the
nature of the part. He doubted, now, that Temujin was the one scheduled
to become Jenghiz Qan; the boy had the proper qualities, but the
elements of the Game were too heavily weighted against him. He would
already have been eliminated more than once had not Alp bent the part
just enough to gain essential help. Still, it was a decent part--and he
was about to stretch it to its limits.

Let the Game Machine stop him openly, if it had to! Life no longer had
meaning without Koka/Borte, and nothing but death would balk him!

Meanwhile, he had to elude his pursuers. This turned out to be easier
than it might have been. Qasar and Borchu had escaped the planet,
together with a number of his men. Also, he had posted several ships in
orbit. They had not been able to stop the abrupt surprise attack but had
evidently given a good account of themselves, and a number survived.
These stray forces now closed in and provided cover for his escape. It
was a rout, certainly--but they made it safely to the familiar Kentei
range.

Alp did not stay in hiding. The real Temujin might have licked his
wounds fatalistically and taken a new wife, but Alp's needs were
different and his pride more devious. The moment the enemy cleared out,
he took a new steed and went to Togrul the Kerayit. He also sent Borchu
and Qasar and Chilaun out to make contact with other Mongol clans, in
the hope that some would make common cause with him on this mission.
Obviously the Markit would not settle for one prisoner when there was
other loot to be taken, and it behooved other Mongols to drive the
common enemy out. But of course he wanted more than that; he meant to
invade the Markit homespace itself, and that would be no mean
undertaking!

Togrul came through with a small army and led it personally. He seemed
eager to discharge his debt to Temujin's father. Alp hoped it would not
be too obvious that he and Uga were private friends. By Game logic, now
that Alp had cashed in this asset, he should not be able to depend on
further help from the Kerayit at a later date, should another emergency
arise. That was the seeming foolishness of this mission: he was not
doing it for anything important, like vengeance for insult or
acquisition of a throne. Just for the recovery of one wife, whose value
would surely have been decreased by the uses to which the Markit men
would put her in the interim.

Well, perhaps he would not have to ask for help another time. He hoped
so!

One of the other Mongol clans did respond. Jamuqa, the young chief of
the Jajirat, arrived with a welcome complement. Together, the Kiyat,
Jajirat and Kerayit elements made a formidable fleet.

Alp welcomed Jamuqa as soon as the man landed. "Do you know, I was about
to choose that part myself!" he admitted.

"I thought as much," the Jajirat responded with a grin. "Why do you
think I came here?"

"Pei-li!" Alp cried, recognizing his old companion. "I haven't seen you
since Khitan days!"

"Well, I've seen you! When it became evident that the Khitans were not
going to be it, I watched where you headed. I had to abort a going part
to do it, but I got in there and snapped up the best prospect!"

"And Temujin didn't look like much!" Alp finished.

"Of course I didn't realize you were actually there. But when I saw how
Temujin handled himself, I had a suspicion. So the first pretext I had
to come and see for myself--"

"Right!" Alp said, holding no rancor. Pei-li had played it smarter and
could not be faulted for that. "Wait till you meet Togrul!"

"I already have! That was another reason to come. We made a good team
once--all the way up to Khagan! I think he has out-maneuvered the rest
of us again--but we'll see."

"Yes," Alp agreed. "These Mongol politics are worse than the Uigur--and
China is stronger now."

Togrul arrived. "But together we can do it!" he said. "It doesn't matter
whom Jenghiz Qan derived from historically, so long as he manifests in
the Game on schedule. I think the Machine will cover up if one of us
pre-empts it. I figure it will happen in the next twenty Days."

"That makes us potential enemies..." Pei-li said.

"Stop thinking like a barbarian!" Uga snapped. "It makes us rivals--and
we're friends."

"Still," Pei-li said thoughtfully, "a part that size--"

"Let the loser support the winner," Uga said. "And let the winner see
that the loser has his chance to make a good score too. Jenghiz may be
good for a million points--and his chief generals a hundred thousand
each."

It made sense. Uga always did seem to have worked things out properly.
Together they had three times the chance to become Jenghiz, and the
support of the other two would sway other players toward the eventual
winner. They could all do well and build this into an even better part
than the Machine intended. "Agreed!" Alp said, and Pei-li nodded.

"Now let's see about recovering your wife," Uga said. "That is supposed
to be the point of all this! I heard she's a pretty one."

Alp didn't answer. There was no sense in giving away exactly how
important she was to him.

The three armies sufficed. They fell upon the Markit chief Toktagha in
the Selenga River section of space and routed him. Temujin landed on the
Markit campsite planet and ran among the tents even as the battle raged
on land and in space. "Borte! Borte!" he cried.

A woman ran out heavily. "Temujin!"

It was Borte--and she was pregnant. Only a few hours had passed since
she had been taken from him--but twelve Hours was equivalent to six
months. The Machine had indulged in another expert job of makeup.

Was it Alp's child--or the brat of one of the Markit abductors? Alp had
never had illusions about the use the Markit would have made of this
lovely woman. But the possibility of pregnancy had not occurred to him
before. It was only the Game--but if this had happened in history, it
would have been vital to know the proper parentage. The agony of doubt
was acute.

Borte waited anxiously for recognition, beautiful despite her condition,
fearful that he would no longer want her.

Abruptly Alp realized that this question of paternity was beside the
point. He had her back! All her future sons would be his, without doubt.
There was only one solution to his dilemma: this first child would be
his, no matter what. He would never make an issue of the matter.

Chapter 16
----------

PROGRESS
========

Togrul went home, satisfied, but Jamuqa stayed on. Alp discovered that
their present roles now gave him a greater community of interest with
Pei-li, to whom he had not been that close as a Uigur. Uga had become
too old, and he was not a Mongol. And--he had a disquieting amount of
power.

For a Day-and-a-half Temujin and Jamuqa ranged the Mongol spaceways,
enlisting the support of the other clans. Their defeat of the fierce
Markit had won them authority, and the tribes were now rallying to the
banners of these allies. The Mongols desperately needed a real leader. A
Mongol hegemony was forming at last. Perhaps this time the old enemies
would be vanquished: the traitorous Tatars, the Kin Chinese...

But there were differences between the allies, Alp and Pei-li. The
demands of their new parts reversed their natural temperaments; now
Jamuqa was the adventurer, prone to innovations that were dramatic but
not always sensible, while it was Temujin who took no unnecessary risks.
"Take it easy!" he cautioned Pei-li repeatedly. "Remember how the great
Uigur empire fell! We don't want to throw away Jenghiz Qan before either
of us becomes Qan!"

"You're too damned conservative!" Pei-li said, smiling. "Nobody is going
to conquer the world by plodding along safely!"

He was too far gone. He was a Galactic, carried away by the sensation of
youth, overdoing it. The Game could not be won by a man who played it as
a game!

Every so often Alp caught Pei-li eyeing Borte speculatively. This filled
him with unspoken rage. She had delivered her son Jochi and now was
pregnant again, but still...! Temujin already had other wives, as
befitted a Mongol leader; in many respects it was more economical to
take an extra wife than to support a concubine. But the only one he
cared about was Borte and the only sons he intended to recognize would
be hers. Even the first...

Borchu the Arulat, Alp's first Mongol ally and general, was careful to
keep his eyes on his own women. Was it that Pei-li recognized the maid
of Uigur times?

It saddened Alp to see this wedge forming between them, for there were
many qualities he respected in Pei-li, and they had worked well together
as a Uigur team. But as the prospect for achieving the ultimate part
grew, so did the competition between them. Power was tearing apart their
friendship.

And Pei-li recognized this. "We're not good for each other, Alp," he
said. "Not in this situation. When we both served Uga, it was easy to
get along; now we are both striving to lead. We'd better separate and
fight for it cleanly as Jamuqa and Temujin. That's the sporting way."

Sport... But Alp had to agree. "Maybe we can get together again, some
other part--or even some other Game."

They shook hands, and Jamuqa took off, taking the fleets of his
supporters with him. They amounted to about a third of the total Mongol
force.

And what was Uga doing now, in his Kerayit kingdom? The only assembly
that might have challenged his power had now broken in two.

For ten long Days Temujin and Jamuqa maneuvered, skirmishing with
wandering fleets and lining up support for their separate causes, while
the major cause of Jenghiz languished. The heirs of the old Mongol
royalty preferred Temujin, seeing in him a more conservative,
dependable, and perhaps docile leader--and he took care to foster that
impression. But many dissidents supported Jamuqa, whose dramatic flair
appealed to their frustrations. Horsemen rallied to Alp, herdsmen to
Pei-li.

Alp drilled his Mongols constantly, forcing them to assemble their
formations rapidly at a given signal. He had Qasar instruct them in
accurate archery. The men, naturally unruly, did not like this--but
Alp's new discipline was the strictest ever seen among Mongols. He was
using Uigur techniques to forge a fighting machine to reckon with!

It was obvious that a unified Mongol Qanate was in the making, and this
was something that every clan hungered for. It was past time to stop the
internecine quarrels that weakened the Mongols and made them prey to the
savage Markit to the west and Tatars to the east, with all the Steppe
nomads intimidated and exploited by the Empire of Kin China to the
south. As a Khitan, Alp had been betrayed by the Sung Chinese and the
barbarian Jurchid nation who had taken over Khitan territory and formed
the Kin Empire. As a Mongol, he was eager to be avenged on both
Chinas--if he could only get around the determined competition of
Jamuqa.

Alp realized that if many more Days went by without a decision, both he
and Pei-li would lose out to some more enterprising chief... such as
Uga. He doubted that the historical Jenghiz had had to cope with direct
rivalry of this nature. But this was not history, it was Game--and
stringent measures were required.

Temujin was now almost thirty years old, with four sons by Borte: Jochi,
Jagatai, Ogodei and Tolui. The first was a promising lad of eleven (but
was he really Temujin's own? Suppress that gnawing doubt!), the last a
child of three, Jochi was coming up on the age Temujin had been when the
Tatars poisoned his father. How young that seemed! It was past time to
settle that account, too!

Alp had no intention of yielding his part the way Yesugei had! Let the
Machine stop him if it chose! He was going to make his play for the big
stakes!

Temujin called his followers together and had himself elected Qan of the
Mongols, ignoring those under Jamuqa's banner. He chose the title
Jenghiz: the Oceanic Qan. The date was 1196.

He waited apprehensively. Nothing happened. Apparently the Game Machine
was not going to nullify Alp's presumption.

"Bastard!" Pei-li said in grudging private communication. "You had more
nerve than I did. You took a leaf from Uga's book and simply declared
yourself the winner! But we don't know how well that will work--and I
haven't given up yet!"

And even Uga conveyed somewhat perfunctory congratulations. It had,
after all, been his idea. Would he now be irked enough to make some
serious countermove?

Alp knew he had not really won--yet. He now controlled half the true
Mongols--who were the weakest of the major nations of the contemporary
Steppe. In times past they had been more formidable. But the ravages of
the Tatars and the Kin Empire had destroyed Mongol power a generation
ago, and only now was it recovering.

But luck was with Alp. Soon after his declaration, a small formation of
ships drifted in, long overdue for recharging. It was Uga himself, and
his famished party.

"My brother conspired with the Naiman to dispossess me of my throne,"
Uga explained as he wolfed down the food Alp provided. "I fled to the
southwest to ask help from the Empire of Black Cathay, but that turncoat
threw me out! I wandered miserably around the Gobi desert section of
space, seldom finding an adequate depot. Now I come to you. Remember how
I helped you before--now I beg you to help me recover my throne!"

How the mighty had fallen! Alp saw he had no need to fear Uga's
ambitions now. The man had bungled his part.

"Of course I'll help you!" Alp said graciously. "Think I want an
unfriendly power on my southern flank?" But it was more than that, and
they both knew it.

Alp provided the hard-pressed Kerayit chief with a fleet of ships, and
in due course Togrul regained his throne. The favor had been returned.

The politics of the Game were fluid. The Tatars had taken to harassing
the Kin Empire frontiers, and the Kin were becoming increasingly
annoyed. King Ma-ta-ku the Jurchid, Lord of the Kin, had allowed the
empire's military discipline to relax (folly! Alp muttered), so was not
well equipped to deal with these Tatar raids. So he reversed his
alliances and made a deal with Togrul of the Kerayit.

Alp assured Uga that he was still a loyal vassal despite the recent
favor he had rendered, and willingly joined the mission against the
Tatars. It wasn't as if the project were contrary to Mongol
interest--and he wanted Kerayit support for his title of Qan.

In 1198 the massed fleets of Togrul and Temujin invaded the Tatar
dominions from the northwest, while the Kin attacked from the southeast.
The Tatar forces were decimated.

Yesugei had been avenged. The Game continued.

The Game-galaxy was seasonal. Day was summer and Night was winter, when
the food depots closed down in the northern regions and in most of the
mountains. With proper management a man could readily last out the
Night, but this became more difficult with large formations. It was
better for a full clan to move to winter pastures in the Galactic
lowlands, where a limited number of depots remained in operation. This
was general practice among the Mongols. The Kiyat and their allies made
this journey under Alp's supervision. The migration would take half an
Hour, for women, children and flocks moved slowly. The ships skirted the
mountainous red giants, sticking to the star-free valleys between the
great whorls of the Milky Way. There was a constant barrage of minor
crises: drives breaking down, women having Game-babies, scouts mistaking
the route. Alp loved it.

A scoutship flashed up to Alp's own. "Qan--an enemy approaches!"

Alp's pleasure vanished. "Who? How many ships?"

"Targ's Tayichiuts! Estimated thirty thousand."

Alp clapped his hand to his forehead. He had barely thirteen thousand
ships in fighting trim here, since he had not anticipated the attack.
Why hadn't his spies told him of Targ's plan?

Without specific orders, Alp's generals closed in about him: brother
Qasar, not bright but still the fleet's finest bowshot; Borchu,
masterful leader of men; young Subotai, brilliant tactician.

To fight or to run? In an instant Alp assessed the alternatives. If he
fought, he would be surrounded by more than double his own number of
fighting ships: Mongols who were as experienced as he in nomad combat.
That was almost certain defeat. But if he fled, the slow supply ships
that were the clan's cattle would be sacrificed, together with many of
the women defending them. Borte was back in that pack, with her sons.

Alp did not need to appraise the terrain; he maintained familiarity with
it as a continuing policy. The valley was narrow here, with only
light-minutes separating the substantial gravity wells of the star
ranges. Poor room for elaborate maneuvering, and a poor avenue for
flight from enemy cavalry, as the valley would funnel the attacking
horde right onto the Kiyat rear.

So he had to fight, however hopeless it seemed. But he could not make
his stand across the width of the valley, for it was three dimensional.
No matter how tight the east-west ranges were, and how firmly he braced
for a north-south battle, the enemy could outflank him above and below.
The rift extended for light years, that way.

They were passing a forest of minor debris: the dusty fragment of some
bygone nebula, or perhaps a supernova. Horses could penetrate it, but
only with extreme caution--a caution he could not now afford! But it
served to block off one section of the northward thrust of the valley. A
fighting fleet would have to circle the obstruction--and that could
break up its formation and waste precious seconds. Quite suitable as a
tactical barrier!

"Make a cube of the tent carts!" Alp ordered. "Man them with any women
and boys who can handle a bow. Drive the supply wagons inside that
enclosure. Put the whole thing directly south of the forest-nebula, five
light-minutes."

Subotai's ship detached and went to execute the formation.

"Form the fighting ships into squadrons of a thousand each," Alp
continued. "Ten cubed. Fill the space between the forest and the
wagon-cube. Wait for their attack--and hold that formation!"

Borchu's face in the screen looked doubtful, but he did not protest. Odd
indeed was this defense Alp had initiated--but in a hopeless case like
this, conventional tactics would gain him nothing. Targ could consider
any orthodox battle won!

The Kiyat had hardly set it up when the Tays fell upon them. The enemy
squadrons were five hundred ships each: a cross section of a hundred,
five ranks deep. There were sixty of them--compared to Alp's thirteen.

The front Tay squadrons halted in space, allowing more agile horsemen to
pass through them. These were the archers, flashing out to loose their
bolts in a shower before disappearing into the protection of the
squadron mass. Such archery did not require specific aim; it depended on
chance to bring down a percentage of the target force.

Conventional tactics--and Alp's forces were ready. His own archers,
commanded by his brother Qasar, let fly with telling effect. Now all
that bow-practice paid off; the men were not firing randomly but at
selected spots. Tay losses appeared to be quadruple the Kiyat's.

But this was mere skirmishing. The Tays closed ranks and charged.

The warriors under Borchu met that rush with a dynamic countercharge.
Because of the small compass of the engagement, restricted by the
flanking nebula and wagon cube, only a portion of Targ's horde could
engage Alp's at the moment. But his much greater overall strength was
sure to tell in the end.

Something strange happened as the two forces met, their formations
passing through each other while each horseman fired his arrows and
hurled his spear at the enemy from a distance of a fraction of a light
second. Actual sword fighting was not feasible in space, so the Game
permitted the spears as an alternate mode despite the deviation from
historical procedure. The Tay squadrons lost formation and drifted on,
decimated--while the Kiyats went on to engage new squadrons.

Alp smiled as he watched his screens from his command post. Numbers did
count--but in the immediate fray his squadrons of a thousand horses were
twice as deep as the Tay squadrons of five hundred. That close-range
superiority combined with the devastating accuracy of his archers gave
him a tremendous spot advantage. Two of his ships engaged each of the
enemy--when the Kiyats could have had a winning margin on a one-to-one
basis. This broke the Tay formations and demoralized Targ's troops.

The Tay ships tried to retreat--and were cut down even more rapidly as
they interfered with their own following formations. The momentum had
swung to Alp's cavalry.

It was over in two Minutes--a full historical day--and the darkness of
the Game-night descended. The instruments on all ships faded out, making
accuracy of aim impossible.

Alp had won the day. Over five thousand Tay ships drifted in space,
their stunned players waiting for the reclamation by the Game Machine.
Seventy Tay subchiefs were made captive: they would join Alp's horde or
be dispatched.

"But Targ!" Alp cried, distressed that his arch-enemy was not among
them. "If Targ escapes, this victory is for nothing!"

One of his lieutenants signaled for attention. It was Chilaun the
Suldu--the son of Chief Sorqan-Shira who had rescued Alp from Targ's
cangue so many days ago and swore to have an accounting for the
humiliation Targ had brought upon them then. Alp had not forgotten his
own promise, and Chilaun was the commander of one thousand horsemen. Alp
granted him audience immediately.

"Targ did not escape," Chilaun said. Alp saw that the man was pale; he
had suffered a glancing stun in battle.

"Who killed him?" Alp demanded, perversely annoyed that the privilege
had not fallen to himself.

"I did," Chilaun said.

Alp's jealousy vanished. "Henceforth you are tumen--commander of ten
thousand," he said. At the moment there were not that many men in the
Mongol cavalry to command, and Borchu was already a tumen--but the honor
was valid. With the power of Targ broken, Alp's dominion over the Mongol
tribes would be extended. There would soon be troops to fill Chilaun's
complement. Alp never forgot the men who served him in time of crisis,
and he was glad Chilaun had proved himself.

Chapter 17
----------

POWER
=====

But success only brought more trouble. No sooner had Alp reorganized his
forces after the Tay battle, than a conspiracy formed against him. It
seemed that a number of clans and even nations were appalled at his
victories, fearing that he was becoming too strong to stop. Their plot
was nearly successful.

An unmarked ship visited the Mongol camp by night. It was Dai-Sechen the
Qongirat, Borte's father. He insisted on transferring personally to
Alp's horse in space.

"Father of my most cherished bride, you have no need to slink about like
this!" Alp exclaimed. "I shall be happy to welcome you with ceremony in
my ger, as befits your station and the esteem due you, and if you need
anything at all--"

"If they learn of this, they'll kill me!" Dai-Sechen said. "I must speak
and get out of here before dawn!"

"That's only a Minute away!" Alp said with a smile.

But the man was serious. "Temujin, they're plotting to murder you! My
own clan is in on it. An ambush near Lake Buyur--"

Alp snapped to attention. "Stay with me, Chief! I'll put out word that
your ship was brought down by raiders, so they won't know you reached
me." He touched the communications stud. "Borchu! Chilaun! Here to me."

Dai-Sechen insisted on hurrying home again. Outwardly nothing changed.
Temujin and Togrul proceeded on their scheduled trek to Buyur.

And slaughtered the ambushers. Thanks to Dai-Sechen, the Mongols and
Kerayits had not been caught napping.

Then Jamuqa formed a counter-league, gathering in the remnants of the
clans Alp had defeated, as well as elements of the Markit, Oirat, Naiman
and Tatars. It was a formidable association, more powerful numerically
than Alp's own. At a great assembly in 1201 Jamuqa had himself
proclaimed Gur-Qan: the Emperor of Steppe.

Could he get away with that? The historical document had named Jenghiz
Qan--but the Game did not follow history precisely. The name meant
nothing if the power was not there.

There was nothing to do but meet this threat directly. If Alp dallied,
Pei-li would come after him at his own convenience. It would all be very
civilized on the personal level, and Alp privately admired the job
Pei-li had done for his role of Jamuqa. But there was room for only one
overall Qan of Steppe--and Alp had to be that one. Even if he hadn't
been playing for the highest stakes--his own life in the real world--he
would have responded to the political challenge raised here.

Alp laid his plans carefully. He cemented his pact with Uga, who now had
assumed a title of his own: Wang Qan. "We're all competing for the
ultimate Qan," Alp said to him, privately shuddering at this
unhistorical duplication of the title. "If you and I do not act now,
Jamuqa will walk away with it, and both of us will lose. Is that the way
you want it?"

"I suppose you're right," Uga said reluctantly. "I don't like to fight
against an old friend, but he has been pushing it recently. I really
hadn't thought he would show that amount of skill on his own..."

That had surprised Alp, too. Almost as much as Uga's own ineptitude!
Circumstance was bringing out new facets...

Together they amassed a great army and set out to meet the current
enemy.

A supernova exploded before them.

"The Naiman magicians have raised this storm against us!" Alp exclaimed,
frustrated.

Borchu laughed merrily. Alp, embarrassed, shut off his screen. He had
forgotten, as he sometimes did: people no longer believed in magic,
except when they called it God. He believed in it, of course, but it was
not expedient to advertise that among the supposedly sophisticated
Galactics.

But the storm was real enough. The fleet had to pick its way through the
pelting stellar fragments--and Pei-li's army was just beyond it. What a
liability!

Still, the battle, when it came, was a great victory for Alp. He did not
catch Jamuqa, but he scattered the forces of the enemy.

Then his "enemy brethren," the Tays, made trouble again despite the loss
of their chief Targ, and Alp had to campaign there. He thought it would
be routine, but the Tays fought back with inspired ferocity and repulsed
his forces. One arrow struck his ship glancingly; his horse was
incapacitated and Alp himself was partially stunned. Helpless, he
drifted out of control.

His captain Jelme spotted him and closed with his ship in space. Jelme,
at great risk to himself, boarded, found Alp half-conscious, and carried
him bodily to his own horse. They limped out of the fray.

"The battle!" Alp cried in more than physical anguish.

"The engagement is more than one attack," Jelme reassured him. "We shall
regroup and take the Tay another time. Let Borchu command in your
absence. Right now you have to rest; you took a bad stun."

Jelme had risked his own part to fetch Alp out of that mess. Yet Jelme
was only one of many Mongol officers, and Alp knew that any of the
others would have done the same. "How do I deserve such loyalty?" he
asked as his body grew fevered from the pain of stun-recovery. "Real
nomads would have let me die..."

"I don't know," Jelme said. "I suppose we are pretty far removed from
the original Game plan--but we've got to play by the rules we know.
You're the best leader we've had, so we have to stand by you. You seem
to have a genuine feel for nomad tactics; you think of things the rest
of us don't. Sometimes I wonder just what you do in civilian life."

Discreetly inquired--but Alp wasn't ready to tell others. Every man who
learned his secret was a potential Pei-li, rival for the prize.
"Nothing," he said with a wry grin.

Borte came to care for him, and soon he felt better.

A few Minutes later--the next day--Alp's forces smashed the Tay. Those
surviving who would not swear loyalty to Temujin were systematically
massacred; he had had too much of betrayal. The others were worked into
the regular Mongol cavalry, spread about so as to lose their Tay
connections. In the cartoon parlance, Kiyat had eaten Tay.

But there remained some fight in a few of the lesser Tay officers. The
Tay had fought extremely well, and Alp wanted those officers--alive with
him, or out of the Game. A group of six detached and fled. Alp
recognized the markings of the lead ship. This was the warrior who had
shot him down in battle!

Taking two hundred horse, Alp set out after the fugitive. The little
band maneuvered cleverly but could not shake the experienced Kiyat
pursuit. Twice Alp was sure he had them trapped--and twice he lost them
again, shooting down only the lesser warriors while the leader escaped.
Alp's fury was mixed with admiration: that was some Tay!

Then the enemy horse lost power. The lone fugitive slowed, and was
surrounded by Alp's riders. "Who are you?" Alp demanded on the screen,
close range.

The face of a youngster appeared. The man was no more than twenty, but
there was a fire about him that was more than the foolhardiness of
youth. "I am Jebe the Yesut."

"The Arrow," Alp mused, translating the name's literal meaning. "A
fitting designation." For there was no doubt of Jebe's proficiency with
the bow!

"You would never have caught me if my horse had been fresh!" Jebe said
defiantly.

"True," Alp agreed, amicable now that he had his man. He wondered, as he
did whenever he encountered a valiant warrior, whether there could be
original nomad blood in him.

"Give me a fair chance!" Jebe said, and it was a challenge, not a plea.
"Let me have a fresh mount, and I'll fight anyone you name. I want to
die honorably."

Struck by his courage, Alp consented. It was understood that Jebe would
not be freed. If he overcame one Kiyat warrior, he would have to meet
another. But it was a fitting demise for a brave man. If he took several
with him, his honor and his Game-score would be that much greater.

Alp designated a ship with a blaze of white on its nose, and Jebe
transferred. The Mongols made a sphere a light-second across, and a
volunteer champion entered to take up Jebe's challenge. Contests of this
nature were much enjoyed by the players of Steppe, and the screens were
alive with private bets on the outcome.

Jebe accelerated toward the Kiyat, but did not fire. He galloped on
through the center, gaining speed, and in a quarter-second was up
against the containing wall. One of his accurate arrows brought down the
ship nearest him; then he struck another with his spear and broke
through the hole.

The Kiyats swarmed after him--but Jebe had a full second's start and a
fresh horse. They could not catch him. Alp swore violently in Uigur,
furious at having been so readily tricked by a mere Galactic. But in a
moment his expletives turned to laughter. That Jebe possessed true nomad
cunning!

A few Minutes later the white-nosed horse returned. A thousand Mongol
ships went out to bring it down--but Alp made them hold their fire.
"What mischief are you up to now, Arrow?" he demanded, suppressing a
smile.

"I have only hinted at what I can do," Jebe said insolently. "Now I'd
like to do it for you, because you gave me my fair chance and you are
the most worthy Qan in the Game."

For a moment Alp hesitated, uncertain whether to blot out this impudence
or accept the services of a remarkable player. Jebe might be a Tay agent
yet...no, after Alp was through with the Tay clan, there would not be
anything there for an agent to serve! Better to trust this man's
proffered loyalty, as he had done with others.

"All right, Jebe," he said. "I'll give you command of ten horsemen. Show
me what you can do for me, and you will prosper."

Then Alp proceeded to reduce the Tatars as he had the Tays, massacring
the warriors and incorporating their women and children into his own
tribe. Jebe did well and was promoted; but Subotai did even better,
tricking the Tatars into a poor defensive posture at the outset of that
campaign.

Yet another coalition formed against him, led again by Jamuqa. Alp had
to campaign continuously against the Markit, Naiman, and fragments of
other tribes. More Minutes passed in battle, and though Alp won
steadily, he seemed no closer to achieving the nomad unity he sought.
But the worst was yet to come.

By 1203 Alp's relations with Togrul the Kerayit--his old friend Uga--had
deteriorated. Togrul had undertaken several missions on his own, without
advising his ally Temujin, and had failed to split the Game-spoils with
him. Once, during a joint engagement against the Naiman, Togrul had
decamped in the night, leaving Temujin to extricate himself alone, with
great difficulty. Uga later apologized, claiming it was an error, that
his runners had been ambushed before reaching Alp with news of his
plans. But the circumstance was suspicious, and Alp was forced to wonder
just how far the judgment of his old friend could now be trusted. Uga
was making too many mistakes.

Still, it was welcome news when a messenger arrived from Togrul with an
invitation to a reconciliation feast. Together they could put down
Jamuqa once and for all. "I shall attend at once," Alp announced.

But no sooner had the Kerayit horseman departed than Alp's screen
lighted again. It was old Munlik, his adviser since childhood. While Alp
had been carving a Steppe empire Munlik had quietly allied himself most
cosily by marrying Temujin's mother Oelun-eke. Alp disliked him no less
for that but had to make the best of it. The widow did need a husband.
Munlik's seven grown sons had become increasingly obstreperous, now
considering themselves to be the equals of Temujin's own brothers: did
they not have the same mother? Old Munlik himself was a crafty one--but
loyal, now that Alp was Qan.

"What is it, my father?" Alp inquired politely, suppressing the quirk of
annoyance he felt at having to use this address.

"Son, listen to me," Munlik said greasily. "I served your father when he
was invited to a feast. Had he but listened to me then..."

An ugly shock ran through Alp. There was no doubt about what the old man
meant--but Alp had heard similar suspicions before. "Are you implying
that my honorable ally Wang Qan would betray me?" he demanded tersely.

"Son, I know you don't like me--but when have I ever misinformed you?"
Unctuous but accurate! "Togrul's son is close to Jamuqa, and he has
prevailed on his father to join Jamuqa against you. They have set an
ambush to kill you. My spies know this."

Was the old man trying to force a wedge between Alp and Uga? Maybe--but
he would hardly dare if there were not some element of truth to it, for
Munlik knew Alp would check. Munlik had an excellent spy system, and a
success of this nature would substantially enhance the house of Munlik
in the Mongol hierarchy and assure his sons of increasing power. And Alp
knew what Munlik could not: that Uga and Pei-li were old friends who
would find collaboration easy. Uga's claim to the leading role had been
weakened to the point of uselessness; if he had finally given it up, he
might be promoting it for his friend. What quicker way than treachery?

"Show me your evidence," Alp said, curtly.

Munlik did. It was convincing. Alp had to make a pretext to cancel the
rendezvous with Togrul, carefully concealing his knowledge of the plot.
He was furious and heartsick. His friendship with Uga--and with Pei-li
too--pre-dated every other Game acquaintance, and he had relied on that
continuing liaison more than he had realized. But there was no doubt Uga
had turned against him--secretly.

There was nothing to do but prepare for war. Togrul was now an enemy,
the worst kind, and had to be eliminated from the Game.

Alp's preparations could not be concealed entirely. Togrul, realizing
that his gambit stood exposed, massed an army of his own and moved into
Mongol space, hoping to surprise Alp.

The battle was terrific. Never before had Alp fought directly against
the Kerayit, and he discovered them to be formidable warriors. The Wang
Qan's fleet outnumbered Alp's, and this time no tricks of deployment
sufficed to reverse the odds. The Mongol officers wrought seeming
miracles of infiltration, planting the banner of the nine yaktails on a
planet behind the enemy formation, and they managed to cripple the horse
of Togrul's scheming son. But Borchu was wounded, and so was Temujin's
own son Ogodai. Slowly, relentlessly, the Kerayit pressed their
advantage.

Alp had to retreat before that disciplined array. He retained the
nucleus of his cavalry, but it was now in no condition to match the
Kerayit. Togrul's troops followed, and it was all Alp could do to keep
out of their clutches. Never before had a numerically inferior force put
up such strong resistance to the mighty Kerayit--but this was little
consolation to Alp. He had miscalculated, and Uga had won the day.

It might have been a different matter, had Alp had more time to prepare.
But the Steppe cared little for excuses. Alp had been deceived by his
reliance on a friendship carrying over from another part--and had paid
heavily for that foolishness. Now the scales were off his eyes--too
late.

He came to the region of space frequented by the Qongirat, his wife's
clan. Dai-Sechen was sympathetic to Temujin, but his tribe belonged to
the enemy alliance. There was little he could do openly. It was a
difficult situation.

Borte was still lovely after eighteen Days of marriage, and still Alp's
favorite wife--in fact, still the only one he really cared about. He did
his duty by his other wives, but didn't even keep track of their sons.
Now Borte went among her people, pleading as only a woman could the
cause of kinship. She reminded them how well the Qan had treated her,
and how he had even gone to war to rescue her from the Markit, and how
he honored all her sons without distinction between them, even the
first...

It was effective. This was a type of loyalty the Qongirat understood.
They joined Temujin and gave his party the help it needed. What a woman
he had married!

Still he had to retreat to the cold marches that constituted the
northern rim of the galaxy. Winter was longer here and the depots
farther apart; few journeyed here from preference. Many of Alp's
followers deserted him, making his case even worse.

And he had aspired to be Qan of all Steppe!

He sent a reproachful message to Togrul, reminding him of past services,
such as the time he had helped the man recover his Kerayit throne.
"Weakened by hunger, you came on like a dying fire. I gave you food,
ships, supplies. You were thin; within an Hour I had fattened you
again." He did not specifically mention their illicit project to
anticipate the thrust of the Game, but he knew Uga would remember. To
betray that friendship for the greed of a higher Game score, when he
knew what a loss would mean to Alp's Galactic survival...

Was this the reason the Machine had not interfered with their
manipulations? There was something about that that he could never quite
remember... Had the Machine known that success would split them apart
and cost them everything? It was certainly hard to get ahead!

Yet Alp condemned himself, too, for not anticipating this. The Game was
nearing its conclusion, surely. Now that they all had Mongol parts in
the period of the historical Jenghiz, Uga and Pei-li did not need Alp
any more. They were Galactics, not nomads; they did not share his
philosophies. He should have known they were demons at heart, not to be
trusted.

He could foresee the logical future. The various conspirators would
eliminate each other, and the real Qa-Qan, the "Greatest Ruler," would
emerge from the ruin just as history had planned. The Machine had it
arranged, after all...

Alp moped only a few Minutes. He had been in tight spots before, in this
part and in others and in life itself, and was not going to give it up
now. The godlike Machine seemed never to interfere overtly; it followed
the rules of the Game in order to mold its history. If Alp overcame all
obstacles and managed after all to occupy the spot Jenghiz Qan was
scheduled for, the Machine would have to go along with him, rather than
distort a much larger section of history by removing him.

Or so he had to assume. Most Galactics believed it was impossible for a
player to beat the Game plan--but Alp was not Galactic. That was the
trouble!

Alp spent the summer of 1203 at the very fringe of the galaxy, staring
out at the emptiness of intergalactic space. Did they have other Games
going on in other galaxies? What were other galaxies? His Galactic
knowledge had faded, as Uga once had warned, and he remembered very
little outside the Game. Borte would help him in the demon world, if he
ever reached it, but still--still it made him profoundly uneasy. Perhaps
death was the simplest way out...

This was space madness! He had heard of it now and then in the course of
the Game, but not before comprehended it. The universe was large... a
wondering whether anything at all had meaning...

For six Hours he endured it; then he had to return to the more familiar,
comfortable stamping grounds, no matter what awaited him there. Deep
space was not for nomad minds!

The enemy plotters had fallen out among themselves during his absence.
Jamuqa had conspired to assassinate the Wang Qan--but Togrul had
discovered it in time and driven out his former friend. So Jamuqa the
Gur-Qan had taken refuge with the Naiman. One of his associates actually
joined Temujin.

Yes, Alp's position had improved materially during his summer's exile,
thanks to the dishonor among thieves.

Uga had made a fatal mistake when he practiced to betray Alp. For Alp
was a true Steppe nomad, born a Uigur, among whom betrayal was
punishable by dismemberment and death. He had kept faith with his
friend--but now that Uga had broken faith, he was an enemy. There was no
such thing as keeping faith with an enemy. A whole new set of standards
prevailed.

When it came to loyalty, the Uigur was absolute. And when it came to
deceit, he was a master.

Alp's new campaign had begun with his message of reproach. He continued
with a barrage of false pleas for rapprochement with the Wang Qan,
Togrul. Temujin's brother Qasar made contact, for Qasar's family had
fallen into the power of the Kerayit. Qasar really believed in the
mission, so Uga's trick truth-swords could not give him away. And Uga,
thus misjudging the temper of his adversary, was lulled. He actually
thought all was forgiven.

Alp made a secret march through space. He also disguised himself and
went into the enemy lines to complain of ill-treatment--and to admit
incidentally that Temujin's horde was still far away. The Kerayit
officers, not to be fooled, sent him back with an escort of several
ships to check for themselves. Togrul might be foolish; his strategists
weren't.

Naturally the party encountered the deploying Mongol forces. But Alp,
alert to what to look for, was first to spy the advancing fleet. He knew
that the Kerayit, well mounted, could turn and escape, giving the
alarm--if they realized. Quickly he reined in his horse.

"What are you doing, deserter?" his suspicious escort-captain demanded.
"We have a long way yet to ride--if what you say is true."

"A malfunction in my engine," Alp said. It was good to lie freely again!
"I think I can fix it in a moment."

"We'll give you a remount."

"No need! This has happened before, but I like this horse. Just let me
nudge the panel, here..."

And while he stalled, to the sputtering frustration of the captain, the
Mongol vanguard surrounded the Kerayit party. There was not even a
fight; the Kerayit were taken prisoner, and the secret was preserved.

"You should not take such risks, Qan!" Jebe reproved him on the screen,
smiling because it was exactly the type of exploit Jebe himself indulged
in.

"Qan?" the Kerayit captain demanded, astounded. Had he but known...

Not long thereafter the Mongols fell upon the Kerayits, who were taken
utterly by surprise and scattered. Wang Qan did not retain a loyal cadre
this time, and there was no ally Temujin to succor him. He fled to
Naiman space where, unrecognized, he was shot down. That quickly did his
elimination from the Game follow his defeat.

Alp sighed, his rancor gone. He had done what was necessary. But he
wished it had not been necessary. If only Uga had kept faith!

The surviving Kerayit made submission to Temujin. Alp resettled their
elements among the various Mongol clans, his standard precaution. Never
again did he intend to face a unified enemy Kerayit nation! In time the
Kerayits would be absorbed, and they would be Mongols, with complete
loyalty to the Mongol Qan. Uga had hoped to assume the Mongol title; Alp
had converted the Kerayits to Mongols in another way!

Now only one major independent power remained in central Steppe: the
Naiman. They controlled the western part, while Alp controlled the east.
Jamuqa was with the Naiman now, though he no longer had the nerve to
sport the pretentious Gur-Qan title. Alp knew that he could not rest
until that threat had been eliminated.

Alp reorganized and drilled the enlarged Mongol forces, forging them
into the most formidable fleet yet. Then in 1204 he prepared to move
against the Naiman.

Jamuqa, awed by the force Alp had mustered, fled with his Jajirat
clansmen just before the battle was joined. Alp, advised of the
desertion, sneered; without Uga, Pei-li turned out to be nothing more
than an opportunistic coward!

Meanwhile, the bulk of the Naiman stood firm. Qasar commanded the Mongol
center and showed consummate leadership: courage counted for more than
craft, this time. The Naiman were pushed back, decimated. Their Tayang
was wounded. Barely clinging to Game-life, he was conveyed to a small
planet to the rear of his lines. Alp had a spy in that entourage who
managed to broadcast what followed:

TAYANG: "Who are these who pursue our ships with such devastation?"

FIRST OFFICER: "They are the hunting dogs of Temujin: Jebe the Arrow,
Jelme the Devout, Subotai, Borchu, Qasar... They feed on spaceships and
are leashed with lasers; their skulls are of brass, their teeth hewn
from primeval rock; their tongues are swords and their hearts of iron!"

SECOND OFFICER: "What should we do, Tayang?" (Silence.)

THIRD OFFICER: "Arise, Chief! Your wives and mother await you!"

(No response.)

Then the last of the Naiman returned to their ships and resumed the
hopeless battle. Alp, moved by their courage in adversity, would have
spared them. But they fought on resolutely until the last man was
eliminated from the Game.

"They must have had a great leader!" Alp said, shaking his head. Would
his own troops serve him like that, after he died?

The bulk of the Naiman populace now submitted to Alp. But Jamuqa
remained to be hunted down. That was to take two more Days but was
inevitable, for Alp had conquered Steppe.

Chapter 18
----------

QAN
===

For the moment there were the Naiman to be assimilated into the empire.
First Alp checked the officers and aristocracy among the captives,
determining their potential usefulness to the new order. It was his
policy to waste nothing, and he considered human skills to be the
greatest resource of all. By properly utilizing the talents of the men
in his empire, he could forge it into a stronger power than had ever
been seen in Steppe before. One that could successfully tackle the
perennial enemy of all the nomads: China.

Some of the captives were well-dressed Uigurs. Alp recognized them
instantly, for they were his kind, even when only players in the Game.
He had paid scant attention to the political affairs of the diminished
Kingdom of the Uigur, fearing that this could adversely effect his
objectivity and make him prone to mistakes. He was a Mongol now and had
to cultivate Mongol thinking, lest he slip and lose everything... as he
almost had. But he was aware that the Uigurs, after being displaced by
the Kirghiz in 840, had settled in the Tarim Basin of the galaxy and
become civilized farmers and traders. Later barbarian powers had drawn
on Uigur literacy and been somewhat civilized by it--such as the Khitans
and more recently the Naiman. So the presence of a number of Uigurs here
was not surprising. Now Alp had reason to cultivate them specifically,
for the Kingdom of the Uigur was his new neighbor to the southwest. He
was in a fashion returning to his homeland!

Alp's hands were sweaty, but his voice was steady. "Who are those?" he
inquired, as if he did not know.

"They are savants, astrologers, physicians, scribes," came the answer.
"They read the stars, make predictions, care for sick women, write
letters."

"That one," Alp said, pointing to a minister holding a curiously wrought
gold object.

"I am Tata-tunga, keeper of the Tayang's seal," the Uigur said.

Alp froze. Tata-tunga in person! The author of the historical manuscript
that had led to the entire Mongol quest! What did this portend?

But he kept his voice even. "The Naiman's power is broken. You are a
Uigur; you owe the Tayang nothing more."

But the Uigur would not speak against the dead Tayang. "He was a good
master."

Alp liked this. The man who was loyal to one leader even after death
would be loyal to another--once won over. "What is the purpose of this
object?"

Tata-tunga lifted the gold. "This is the Tayang's seal. Whenever he made
an order he stamped it with this seal to prove the order was not forged.
No other seal duplicates this pattern."

This was something new to Alp. He had been aware of seals but had
thought they were relics of the ancient western peoples like the
Sumerians. So now the nomads were finding use for them! "Who writes out
the orders?"

"I do, usually," Tata-tunga said.

Naturally the man was literate! But not the way Alp was, this player
would write in Galactic script, not Uigur. "You will join my court," Alp
said, "granting me the same loyalty you gave your former master. You
will arrange to have a seal made for me--not gold, something more
precious. Jade, I think. And you will instruct my children in writing
and in history." He thought a moment, then added: "And you will compile
a survey of national mythologies--Mongol, Naiman, Uigur--and Khitan. The
process of empire is unkind to separate subcultures, so we want an
accurate record."

Tata-tunga looked at him with new appraisal, then acknowledged with a
formal tilting of his head. An extremely able scholar had just been
added to the empire. And so long as this Uigur remained in Alp's
service, Temujin had to be Jenghiz.

Meanwhile, Alp's enormously increased power brought new problems. He was
not accustomed to the niceties of organizing a real empire, and leaned
heavily on the intelligent Tata-tunga from the outset of their
acquaintance. The man knew more about government than Alp did. If
Tata-tunga were a true representation of the Uigur original--and Alp's
secret document suggested this was the case--the breakup of the Uigur
empire was as much blessing as tragedy. Uigurs now ran a larger portion
of Steppe than they could have on their own. Stripped of their military
role, they had concentrated on education--a more enduring asset.

Alp had his first serious taste of palace intrigue. Old Munlik,
Temujin's stepfather, remained a capable adviser. There was so much work
to be done that Alp could not conveniently dispense with his services,
apart from the potential stickiness of eliminating a technical relative.
So Alp continued to tolerate him, and Munlik continued to handle the
myriad noisome details of nomad organization and discipline with
unquestionable loyalty to Alp's interest... and that was one of the
things Alp disliked about the man. The darker side of Alp's personality
was mirrored in Munlik too clearly...

But Munlik's seven sons lacked their father's discretion. One among
them, Tab-tangri, was a shaman: a worker of magic. Few Galactics
actually believed in sorcery, but it was considered valid in the context
of the Game, and Tab did have an impressive array of tricks. He could
make a burning fire appear in his hand, then quench it and show his hand
ungloved and unburned. He could make his ship vanish from the screens of
other ships as if he had fallen into another continuum. And he had
helped Alp by proclaiming that Temujin was the man chosen by the Game
Machine to be the next and only lord of all Steppe, the Great Qan. Many
dubious allies were swayed by this, and it enhanced the image Alp was so
laboriously forming among the various Steppe peoples: his inevitable
supremacy.

But Tab was personally ambitious and vied with Temujin's own sons for
influence at the Mongol court. He became insolent, and worked insidious
mischief. He quarreled with Temujin's brother Qasar, and when unable to
move the stout warrior, set upon Qasar's ship with several of his
brothers, crippling it.

Qasar survived and promptly complained to Alp. "That bastard Tab tried
to eliminate me!" he shouted, redfaced on the screen.

At first Alp didn't believe it. "You--a leader of the Mongol archers?
How could he touch you?"

Black rage showed on Qasar's face, and he cut the connection. Alp hadn't
meant to insult him--but certainly Qasar should never have been taken
unawares by the likes of Tab! It was a good lesson.

Next Tab himself called. "The Spirit has revealed to me a command from
Eternal Heaven," he intoned in that shamanistic way of his. "Temujin
will reign first, and after him Qasar. How fortunate to have such a
brother!" He faded.

This hardly seemed like a quarrel with Qasar! Tab was endorsing him for
Qan, just as he had endorsed Temujin before. Why was Qasar so surly?

But as Alp thought about it, he liked it less. Why should Qasar rule
after him? Was something going to happen to Temujin?

He imagined Qasar pre-empting the empire, dispossessing Temujin as
Togrul's brother had dispossessed the Kerayit Qan. Such things happened
to the unwary.

A fury built up in Alp. He was not going to be ousted like that! He
called his personal guard: "Arrest Qasar!"

Qasar was bound and brought to the Qan's pavilion on the planet of
Karakorum. Alp drew his sword, shaking with fury. "Do you dare to plot
against your own brother?" he demanded.

Qasar looked confused. This ploy only inflamed Alp's nomad rage. "I'll
kill you right now!" he roared.

Qasar looked at him as if he were insane. But as Alp lifted the sword to
smite that expression away, their mother Oelun-eke rushed in. She went
to Qasar and released his bonds while Alp stood somewhat stupidly, sword
in hand. Of all times!

Oelun-eke turned to Temujin and removed her dress, baring her breasts.
"These breasts suckled you both!" she cried. "How can you quarrel
between yourselves? Hasn't Qasar always served you loyally? When did he
ever have ambition for more?"

Alp's rage turned to embarrassment. Even though it was all a drama in
the Game, he hated being exposed to this sort of scene. He might
question the loyalty of almost anyone, but never that of his mother. "I
am ashamed," he said, leaving the pavilion.

Afterwards he wondered just what had happened to him. Of course Qasar
wouldn't plot against him! The man was too stupid to be other than
loyal. Tab was the schemer. He had so cleverly planted his poison barb
without actually accusing Qasar of anything...

Alp had almost made a bad mistake. He was over-extended, making snap
judgments, turning against his most loyal allies. As Uga had, before the
end... He needed to ease up before he let schemers like Tab worm him
into real trouble.

But Tab was not finished. He gathered quite a following among the Mongol
horde. Galactic players were more credulous than they pretended; many of
them were coming to believe the shaman's magic was genuine. Alp, who had
experience with real magic in life, could tell the difference,
fortunately.

Soon Tab turned against Temujin's youngest brother, Temuge, catching him
on the streets of the city and forcing him to kneel to the sons of
Munlik. Temuge was a real firebrand, and this was a terrible humiliation
for the brother of the Qan!

Unlike Qasar, Temuge did not complain. Perhaps he was afraid it would
only lead to another scene with the Qan! But the story was circulated,
and this time it was Alp's beloved wife Borte who interceded. "If even
during your lifetime your brothers are open to insult," she said, "what
will happen to your sons after your death?"

Her pointed words affected Alp as the words of his brothers had not. His
sons were threatened! Tab had overstepped his bounds, and had to be
dealt with.

But the Qan was supposed to be an objective arbiter--and Mongols were
forbidden to settle personal quarrels by arms. Alp had laid down that
doctrine himself, enforcing it by the death penalty; he could not be the
one to violate it. Also, Tab was a powerful political force in his own
right, and his untimely removal could trigger a disastrous split in the
Mongol ranks that would cost Alp his base of power.

This was one problem that Munlik could not solve, for Munlik's own sons
were the cause of the mischief. And Tata-tunga wisely disdained to
participate in palace intrigue, however clever he was in organizing the
larger empire. Alp had to work this out by himself.

Well, how would clever Jamuqa have done it, or shrewd Togrul? Or Munlik
himself, had this involved some other man's son? How did a ruler dispose
of a ranking figure in his court, while maintaining the facade of
neutrality? This was unclean business, but Alp saw what had to be done.

He called Munlik on the screen. "You and your sons will visit my ger for
conference," Alp said.

"Delighted!" Munlik agreed, anticipating further enhancement of his
influence.

Then Alp called Temuge: "Munlik and his sons are visiting me for
conference. Come also, if you choose." He paused, noting his brother's
perplexity. "It does not behoove the Qan to take sides. Deal with
someone as pleases you."

Now Temuge's eyes lighted. Alp had let his brother know he would not
interfere, keeping his hands technically clean. Temuge knew that Alp
knew of his fury with Tab...

In a few Minutes Munlik and his sons arrived. They seated themselves,
weapons left outside the ger, according to protocol. Then Temuge
appeared, unarmed but fierce. "Let's see how you do on your own!" he
cried, seizing Tab by the throat.

Munlik and the others stood in alarm and sought to interfere. "Go
outside and settle your difference!" Alp cried with unfeigned annoyance.
He had expected more subtlety than this!

Tab was a larger man than Temuge and a skilled brawler. He was quite
ready to fight, especially since he obviously had the right of it and
the Qan had given permission. Angrily the two went out, while Alp
gestured Munlik and the others to resume the conference.

There was a scream, then silence.

Now Alp and the others looked out. Temuge stood there, untouched. Tab
lay on the ground, obviously out of the Game. Three guards stood near
the tent. It took no great perception to know that there had been an
ambush.

Munlik, white-faced, turned to Alp. "O Qan, I have served you until this
day..."

Alp was alone in the tent. The six strong sons made as if to set upon
him physically. He had no weapon.

"Aside!" he said peremptorily, brushing by them. They might have laid
hands on him despite their awe of his office and the certain consequence
of such action; but Temuge and the three guards now stood at the
entrance, seeming rather eager for a pretext for mayhem, and Qasar was
coming down the street by seeming coincidence with another troop of
warriors. In fact, there were suddenly a great many loyal and strong
Mongols in the vicinity.

The sons of Munlik gave way. "...and I shall continue to serve you,"
Munlik finished bravely.

Then Alp told him: "You did not teach your sons proper obedience. Tab
conspired against my interests, so I removed my protection from him. See
that it doesn't happen again; I have no other quarrel with you and need
your continuing service as a loyal adviser."

Munlik nodded gravely. He had been outmaneuvered, his own tactics used
against him; but he was being allowed to save face.

So it ended--a difficult situation, but a useful lesson to those who
thought they could manipulate the Qan. Even Qasar's understandable
grudge abated, now.

In 1206 Alp called a great assembly of all the Mongols and their subject
tribes of the Steppe and had himself once more proclaimed Jenghiz
Qan--leader of all the nomads. This time it was real.

Chapter 19
----------

RECKONING
=========

Mongol was now a highly disciplined giant, and there was little danger
of his falling apart into dwarves again. He fought well, riding up on
his stocky, fiery horse when the enemy least expected it, but avoiding
battle when the enemy was ready to fight. Sometimes Mongol would feign
retreat, as though afraid--and when the other giant tried to chase him,
Mongol would lure him into some trap, then shoot an arrow into him from
behind. When the other was confused and hurt by the arrow in his
posterior, Mongol would charge in screaming and cut him to pieces with
his sword.

Now that Mongol was strong, he set about the usual business of the
giants of Steppe: conquering China. Just for practice he started with
Hsi-Hsia, the dwarf in Tibet, who was the weakest of the three Chinese
powers. Hsi-Hsia's territory controlled the old Silk Road, and Mongol
hankered for more silk underwear, so this was as good a place to begin
as any.

But Mongol, for all his skill in open-country battle, was not much good
at attacking a castle. He tore up Hsi-Hsia on the field, but when the
dwarf hid behind his walls Mongol couldn't get at him. He tried and
tried, riding around the castle and shooting arrows at it, but with
little success.

Mongol raided Hsi-Hsia's territory several times, then tried to get into
the castle by moving the Yellow River away. But he wasn't a very good
dam builder either, so that didn't work. Still, he made things so rough
for Hsi that the dwarf agreed to be his vassal after all.

Now Mongol turned against Kin, the Tungus giant of north China--the one
who had ousted civilized Khitan. As it happened, Kin was growing a new
head. This new head told Mongol to get down on his knees before it.
Mongol's own head, Jenghiz Qan, flew into a rage. "I won't humble myself
before this imbecile!" he cried, spitting at Kin.

Mongol made deals with a couple of dwarves in Kin's territory: Ongut, of
the Turk family, who guarded the frontier; and Khitan himself, who now
lived on the other side. Naturally Khitan didn't have much affection for
Kin! So while Ongut let Mongol in on the northwest, Khitan helped him on
the northeast.

In 1211 Mongol began his war with Kin. It actually took him more than
twenty Days to finish it, because he still didn't know how to capture a
castle. So he would storm in and tear things up and take booty, then go
back home. That gave Kin a chance to catch his breath. Also, Mongol was
used to getting rid of enemies by chopping them up or eating them
whole--but the giants of China were so fat that he couldn't possibly
chop up everything or eat it without turning Chinese himself--a fate
worse than death! And Kin himself had been a barbarian only a hundred
Days ago, so he fought back pretty hard. On top of all that, Mongol was
already getting into fights with other dwarves, so he wasn't paying
proper attention to Kin. This made it a long campaign.

Actually, Kin had several castles in his large territory, and Mongol did
finally capture one, in 1215. He had never been in a castle before, and
he just didn't understand it, so he tore it up and then set it on fire.
It was really too bad to waste it like that; but the barbarian was
merely destroying what he didn't understand.

Mongol turned this battle over to one of his hands, while his head
Jenghiz concentrated on the next war. This was with the large dwarf,
Black Khitan, derived from a fragment of the old Khitan giant that fled
Kin further to the west. But Black Khitan was sick, having lost his old
head and grown a new one that he didn't like, and he really was glad to
join Mongol and be done with it.

Next west was the small giant Khwarizm, who was another matter. He was
new, having only acquired his territory a few Days before, and he had a
hot temper. Mongol wanted to trade, since the other end of the Silk Road
was in Khwarizm's territory; but the little giant pinched Mongol's
fingers and insulted him. So the next Day Mongol rode against him, fully
armed.

Khwarizm's fighting strength in that region was greater than Mongol's
for he was in his home territory while Mongol had to climb over the
mountain between them to get there.

Furthermore, a large part of Mongol was still fighting tough Kin in the
east. But Mongol was a tremendous giant now, and extremely well
disciplined, and in just a couple of Days he demolished Khwarizm. He was
well on the way to mastering the entire world.

In 1227 Mongol lost his head, that had served him so well for over
twenty Days.

And Alp was out of the Game. The action continued, both in the galaxy
and in cartoon summary, but his role was done. Alp had somewhat over one
million points and was the high scorer of the Game to date. It was time
to retire; he would never have a better opportunity to obtain Galactic
status.

His Audience Quotient had fared well too: average steady viewing had
risen to a phenomenal seven million. Alp no longer cared how many
thousands of spectators had watched his every act, whether in battle or
with his wives; the important thing was his tremendous success with the
part.

"But I am curious about one thing," he said to the Game Machine, who
always seemed to have the time for an individual conversation despite
its colossal responsibilities elsewhere. "When I sought the documents,
you did not interfere because no one complained. But in matters of
historical accuracy you do exert control. Why did you permit me to steal
the role of Jenghiz Qan?"

"There was no theft," it replied equably. "Temujin was the historical
Jenghiz Qan--or Genghis Khan, as it is rendered in some texts."

"But I stretched my part way beyond history! Collusion with Togrul and
Jamuqa, and their own assumptions of Qan Titles--"

"No, you followed the script with admirable accuracy, all of you. Jamuqa
was indeed Gur-Khan for a time, and Togrul used his Chinese title Wang
Khan for years until his death. Jenghiz Qan is a very difficult part to
play properly, so the Machine saw to it that a specially qualified man
was available. In past renderings of the Game of Steppe there have been
distortions because of the inadequacy of Galactic players; people who
shied away from the necessities of barbarian power or were unable to
scheme in the fashion of the true nomad."

Alp perceived that he owed more to this intelligent Machine than he had
thought. His very presence here in the galaxy must have been arranged by
it... "Nomad no more," he said. "Now I need to buy my citizenship in the
galaxy."

"Why should you wish to do this?"

"You know why, Machine! How do I go about it?"

"There is no need."

"You know there is a need. Death may mean nothing to you, since you're
not alive; but if I set foot outside the Game--"

"You have been pardoned your origin," it said.

"...the police will send me back to--what?"

"There was considerable sentiment encouraging your pardon, once the
facts were known. You are now a prominent figure in the galaxy, Alp the
Uigur. The Galactic Counsel passed a special resolution by unanimous
acclaim. Keep your winnings; you are now a rather wealthy Galactic
Citizen."

Alp was amazed. "How did they know--?"

"The Game Machine, by permitting your abduction into this framework,
assumed a certain responsibility for your welfare. That was the essence
of its testimony before the Galactic Council. It must be understood that
the purpose of the Machine was not philanthropic; it was merely
promoting a more effective, entertaining and educational Game by
introducing a genuinely historical figure and providing him with strong
motivation to succeed. You were never actually in danger of
extradition--"

But Alp was no longer paying attention. A panel had opened, and there
stood Koka/Borte, the Galactic girl with strong nomad ancestry. No doubt
the Machine had arranged that too, but Alp didn't care. She was not nine
as he had met her, or in her fifties as he had left her. She was her
real age, which seemed to be about his own, and she was absolutely
lovely.

She smiled at him expectantly. Now he could marry her all over again,
dispensing with the need to maintain secondary wives. She would take
thousands of days to grow old! No Game part could match that luxury!

"And don't broadcast this, Machine!" he said as she came into his grasp.

Author's Note for TOR edition of Steppe
---------------------------------------

By this time you probably realize that the history related in Steppe is
genuine, whether presented in Game-form or cartoon-form. You have just
had a fairly comprehensive course in Central Asian history. History
fascinates me, but evidently it doesn't interest publishers, so I had to
mask it as space opera. Unfortunately I didn't mask it well enough, and
publishers realized that there was educational value here, and shied
away. I feel that this is a good way to make history interesting to
those who normally find it boring, so I really enjoyed the challenge of
this project. I generally do have more than one level to my writing, for
those who care to fathom it. But relevance and serious content can be
hazardous to a fiction-writer's career.

1972 was a good year for writing, but a poor year for sales. I completed
five novels--Hard Sell, A Piece of Cake (Triple Detente), Kiai!, Steppe,
and Ghost--and sold one, Rings of Ice, which I hadn't yet written. That
one was my first sale based on a summary; after that I usually did not
write novels until they sold, and as a result my rejects diminished and
my income tripled. So this was a significant turning point; every novel
I have completed from that time on has been sold. But of the five for
1972, only three have been eventually published, and one of
those--Steppe--only in Europe. And thereby hangs a tale.

You see, they didn't want Steppe in Europe, either. But a British
hardcover publisher was interested in getting into the SF genre, and so
was picking up what it could get from the major names--and some lesser
ones, such as Anthony. So it solicited and bought an available Anthony
novel in 1975. This was Rings of Ice, published in America the year
before. That's right: the novel I sold from summary, after sustaining
six successive washouts. (Six? Yes--there was also MerCycle, completed
late in 1971.)

Fine for the publisher. But one novel does not a program make. So they
(I have never been able to decide whether a publisher is singular or
plural) were prevailed upon by my clever British agent to purchase a
"new" Anthony novel--and that was Steppe. They took it in 1975,
published it in 1976--and no one else wanted it. But virtue is not
necessarily unrewarded. I was pleased with this publisher, so I shunted
much stronger material to it: the CLUSTER series. The publisher loved
it, published it, and resold it for paperback publication for over 3000
per volume, which was more than I had been paid by the American
publisher. Then they stiffed me on my share, and that ended my
relationship with that hardcover outfit.

But when they made the deal for CLUSTER they also required the paperback
publisher to take Steppe, thus getting this loser off their hands. I
understand it went for a nominal fee of 100, or under one-thirtieth of
the amount commanded by the others. It was published in paperback in
1980, and also appeared in German translation that year. So Steppe was
in print, but was not any phenomenal success.

Meanwhile, Tom Doherty of TOR BOOKS read one of the British editions of
Steppe and liked it very much, but perceived no American edition. That
was a peculiar situation for an American (actually, an
American-naturalized former British) writer. Realizing that the volume
had either gone out of print in America or (was it possible?) had never
been published in America, he set out in pursuit of it. After all, if
this interesting novel was actually begging for an American market, he
just happened to have a rather persuasive contact with a prospective
publisher.

His lonely quest took him along obscure bypaths, where other Anthony
novels languished in Small-Press or Out-of-Print, so he bought these
(after all, might as well do something while you're in the boondocks)
and kept looking. By the time he finally caught up to Steppe, he had
bought a total of ten Anthony books. This got my attention. I did some
touching-up on one of them, But What of Earth?, that turned Tom
Doherty's hair a shade grayer. He hurried to Florida, where we met and
conversed, and TOR became a serious market for my newer work. Because my
new science fiction goes to one publisher, and my new fantasy to
another, and I do not break faith with publishers (or anyone else), this
meant my projects in other genres, such as Horror or Historical. As it
happens, I have been chafing for some time to get into such other
genres, but had been balked by, you guessed it, the indifference of
publishers, as the publishing history of Steppe demonstrates. So I am
satisfied, and in due course there will be material such as has not been
seen before from Anthony. And it seems that it all started with
Steppe--the novel that no one but Tom Doherty really wanted.

Now at last Steppe is seeing American print, and you readers will
signify your verdict on its merit by buying copies. If the novel sells
well, vindicating my judgment in writing it and Mr. Doherty's in
publishing it, we shall be pleased, and the likelihood is great that I
will proceed to write the sequels I had had in mind at the outset, to
cover in similar fashion other segments of human history. (I don't count
sequels as "new"; they are continuations of the original work, and go to
the publisher of that work. A prolific writer has to make some fairly
fine distinctions at times.) Perhaps Northland, in the period of the
Vikings, or Desert, in the time of the Egyptian pyramids, or Sea, as in
the peoples of the Mediterranean, such as the Romans. That sort of
thing. The whole world beckons, from ancient Africa to ancient America.
If Steppe flops, then we shall be displeased, and will not inflict any
more of this history upon you. Thus the readers, knowing the true nature
of this series, will have the final decision. That's very fair, don't
you think?

--Piers Anthony

Copyright  1976 by Piers Anthony

Cover art by Boris Vallejo

ISBN: 0-812-53120-5

